Nicol Bolas R/U/B (Help)

by saintsational on 23 September 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is designed to completely destroy your opponents game plan by destroying their cards, countering their spells, costing them indirect damage and forcing them to discard and sacrifice their own cards.

How to Play

- The Fog Bank and Royal Assassin Combination can easily deal with your opponents attacking creatures early in the game.

-Counters such as Countersquall and Counterflux are a great way to ruin your opponents strategy.

- Terminate and Blasphemous act can help if things go wrong on the battlefield .

-End the game with huge cards like Nicol Bolas, Cruel Ultimatum and Prince of Thralls.

Deck Tags

  • Nicol Bolas
  • Help
  • Control
  • Multicolor

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,117 times.

Mana Curve

Mana Symbol Occurrence

02731250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nicol Bolas R/U/B (Help)

You don't need 4 Nikol Bolas'. Your draw ability won't suffer by loosing one or two. Having 4 suggests to me that he's crucial to your won strategy for this deck, and IMO having a planeswalker as your hinge to victory is a sure fire way of getting it to draw massive Aggro. You could use that little wiggle room of reducing its count to pop out more insurance that he stays on the battlefield.

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Posted 23 September 2013 at 11:55

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Check out broken ambitions and aether tradewinds.

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Posted 23 September 2013 at 12:14

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And perhaps vexing devil

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Posted 23 September 2013 at 12:22

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I've removed two bolas's and adding some broken ambitions and vexing devils.

Thanks for the help!

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Posted 24 September 2013 at 00:35

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I also think Nicol Bolas should not be in there 4 times, 2 or 3 is enough.

Grixis Grimblade and the Fire-Field Ogre don't fit your deck. You need defensive cards that buy you time, preferable some that help you ramp mana. The Grimblade could provide this defense if he ever actually gets deathtouch but which other permanent do you plan to have out? The Ogres and Specters are the only possible candidates, that's just 7 cards and both of them happen to be creatures with a toughness of 2. Don't rely on that.

You seriously lack in the mana development department. 24 Lands (where alot of them come into play tapped) without any additional acelerators, fetchers or similar just won't make it. You have currently 10 (!) cards that cost 7 or more mana, most of them coloured! You also pack 7 counterspells where you need to keep your mana open. The deck is already Legacy, so you have access to all kinds of quality mana accelerators.

Do you know Duel of the Planeswalkers? The Nicol Bolas deck in DotP 2013 could give you some nice ideas how to play this, especially the part with the land cycling creatures and the dudes that give you back sorceries and instants.

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Posted 23 September 2013 at 13:29

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I agree about the lands. Dual lands that you pay life for wouldn't be a bad idea.

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Posted 23 September 2013 at 20:23

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I've added Dragonskull summit and Drowned catacomb as a more reliable land source! while also adding some more Basic lands. I've got rid of the ogres, spectres and gri blades for fog bank and wall of frost as some reliable and cheap defensive cards.

thanks for the feedback!

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Posted 24 September 2013 at 00:34

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Undermine is banned in modern. To get the same effect, and allow your deck to be legal to play in more formats. I suggest running dissipate, dissolve, psychic strike, counterflux or Perplex, instead of undermine.

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Posted 24 September 2013 at 16:33

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Thanks for the help!

I've replaced undermine with counter flux. It's also made the deck significantly cheaper!

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Posted 25 September 2013 at 01:08

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You need more mass removal check out slagstorm, blasphemous act, pyroclasm, consume the meek etc

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Posted 25 September 2013 at 00:21

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Thanks for the tip!

I've added blasphemous act as some mass removal if things get out if hand.

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Posted 25 September 2013 at 03:03

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Saw nothing wrong wt this deck! It has all the elements of a great due and is well worth my while to look at!

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Posted 25 September 2013 at 03:00

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Thanks for the support! Glad you liked the deck!

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Posted 25 September 2013 at 03:04

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Nico Bolas can be dreaded to get out. Check out Jhoira of the Ghitu, she might be used primarily in commander but she can get Nico out as fast as turn 6.

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Posted 25 September 2013 at 20:06

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Sorry more like turn 7 >_<. But IMO if you get good mana rocks (Gilded Lotus for instance) you can get the planeswalker on turn 5.

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Posted 25 September 2013 at 21:11

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thanks for the great suggestion!

The card seems to really suit the deck.

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Posted 25 September 2013 at 23:44

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No problem dude, good luck.

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Posted 26 September 2013 at 02:12

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