EDH Budget - (In Progress)

by Scatterbrain3d on 11 May 2017

Command Zone (1 card)

Creatures (1)

Main Deck (98 cards)

Sideboard (7 cards)

Sorceries (1)


Enchantments (2)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Here's my order:

Turn 1) Blood Chief Ascension
Turn 2) Dark Ritual
Turn 3) Painful Quandary
Turn 4) Tainted Aether

At this point you've basically won.

Turn 5) Curse of Misfortunes / Exquisite Blood
Turn 6) Wound Reflection
Turn 7+) Whatever works

All of this includes destroying or sacrificing opponent creatures along the way. Perhaps an occasional land search too.

The reason for all of the lands is so you don't have to pay life to look for them, unlike your opponents.

Your opponents will also run out of cards as they play them likely.

And if your enchantments happen to be destroyed, you can bring them back with Elixir of Immortality.

Thoughts?

Deck Tags

  • Commander
  • Budget
  • Creatureless
  • Thoughts?

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,138 times.

Mana Curve

Mana Symbol Occurrence

003800

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for EDH Budget - (In Progress)

My only concern I guess is for Red Decks with low mana instants.
However, if Painful Quandary is out, at least the damage is likely even.

0
Posted 12 May 2017 at 18:27

Permalink

So if someone removes your commander, you're basically SOL? I mean, if you allow other players to search for their removal or win cons, it seems like that's just asking for trouble.

1
Posted 13 May 2017 at 02:46

Permalink

I'm curious how you think a commander could be removed?
And also, I can bet most player's decks are not set to have a win-con with the lands they would have and such as quickly as this deck would. Their's would have to be a win-con not based on creatures

0
Posted 13 May 2017 at 04:44

Permalink

They kill it with literally any removal spell which they'll be able to search up on their turn after you cast your commander. Then you draw basically nothing but lands until you can recast your commander. But, even if you recast it, your opponents still get to search for their best cards before you.

1
Posted 13 May 2017 at 11:24

Permalink

Again, give me a specific example. I don't plan on ever moving Maralen out of the Command Zone, and even if I did, a removal spell should just send my commander immediately back. The rule goes "If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead."

0
Posted 13 May 2017 at 14:01

Permalink

So if you never plan on casting Maralen, how do you plan on winning with 64 lands in the deck? I know how the Commander rules work, I'm asking how you win with this deck.

0
Posted 13 May 2017 at 14:11

Permalink

Maralen's effects are still active from the Command Zone to start, so that's 3 life taken from each opponent each turn. Next, after any turn 3, Bloodchief Ascension will deal damage 2 to any other player who plays an instant, sorcery, temporary spell, has to discard, or for each creature that I destroy. I gain 2 life from each of these, so that keeps my life total ahead. With Painful Quandary on turn 3, they're going to be discarding at first, and once they're down to only a few cards, they'll be losing 5 life each turn. Tainted Aether keeps them from playing creatures, period. And from there, I continue to apply passive damage until they're dead.

So, even if they don't play a single spell for whatever reason, I can increase my life total still, and they'll be dead in 8 turns minimum (b/c of wound reflection, blood chief, and cruel reality). And when they are playing spells, it only increases the damage process. In a nut shell, I control their creatures, may negate life gain, and can return my enchantments with Elixir of Immortality. Plus, there are methods of destroying their permanents if necessary through my artifacts.

0
Posted 13 May 2017 at 14:26

Permalink

I see now. I hate to be the bearer of bad news, but Maralen's ability does not work from the Command Zone, you have to actually cast her.

0
Posted 13 May 2017 at 14:34

Permalink

Ah how astute.

But that's not a hard fix. All it takes is a slightly slower approach, and a pair of lightning greaves and something to prevent sacrifice if possible. Let me take a moment to update the turn order in the description.

This concern you had for player's taking advantage of card searches too won't be any different from if Maralen was on the battlefield as compared with the Command Zone as long as they can't touch her.

0
Posted 13 May 2017 at 14:43

Permalink

You're drastically underestimating EDH there bucko. All it takes is a single well planned spell and you're done. In a format where you only have one of a card, things like Nevermore and Declaration of Naught are very real threats, and that's only the first two that come to mind. You're also forgetting that if I can force you to sacrifice a creature, and only your commander is out, hexproof won't do jack shit to save her, and each time she dies it'll take you another two more land to cast her. I have a few red and black spells in mind that make you sac at your upkeep or during my end step that will pretty much guarantee she never stays out long enough to matter to you. You're not planning to deal with her not being out, you're just entirely assuming she'll live once cast the first time. That's a surefire way to lose A LOT.

1
Posted 13 May 2017 at 15:06

Permalink

Fair enough, I'm still working on it.
It's too soon to give up on the concept.

0
Posted 13 May 2017 at 15:22

Permalink

No by all means keep working on it! I'm not going to discourage you from building the deck, I was just pointing out that you're not looking at the bigger picture. EDH can be brutal if you don't prepare fr the worst, so we're only trying to help you plan for that. The first and most important thing to remember is that your commander will not always stay out. I run Iroas, God of Victory in my favorite commander deck and even though he's indestructible, he still gets killed off a lot.

That aside, here's a short list of things to think about:

1. Spells like Exsanuinate that steal life from everyone and give you an equal amount. That's a 2 for 1 with Maralen out since her effect isn't a choice.
2. Effects that increase spell cost like Thorn of Amethyst. You want to be able to cast things fast, and slow your opponent down at the same time.
3. Demons and similar effects are also worth looking into for late game answers. Seriously, go look up some of the demons in MTG. They're insanely powerful.
4. Ramp is black is second only to green. It's better than red by far, and if you're willing to deal with the aftereffects, it can easily net you some serious card advantage.

Hope these help!

0
Posted 14 May 2017 at 07:12

Permalink