Insert Token to Continue. Y/N?

by Scatterbrain3d on 26 June 2017

Main Deck (60 cards)

Sideboard (31 cards)

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Deck Description

The deck mostly speaks for itself, and yeah, it's slightly expensive. But here are a few things that are great when they happen...

Anointer priest, soul warden, and Trostani can ramp up your life gain like crazy when paired with token doublers. Add in Elspeth and it's overwhelming.

Sword of the Animist can consistently bring out lands when equipped to tokens that are easily sacrificed during an attack.

Voice of Resurgence makes it rather difficult for opponents to play decks that don't rely on creatures.

Return to Ranks brings back every creature besides Trostani, and besides those that have been exiled.

And all in all, your creatures ramp like crazy to take over the game.

How to Play

I guess go with whatever strategy seems best to your liking, but start with tweaking the deck before the game starts. If you want more lands, I would take out one Nest Invader and one Soul Warden. Also, if you know you're facing an artifact or enchantment heavy deck, bring in Sundering Growths. Replace Steelshaper's Gifts, Spirit Bonds, and a land.

For gameplay, I enjoy embalming Anointer Priest when token doublers are out. I also prefer to find and attach Sword of the Animist ASAP. Oketra's Monument paired with token doublers is also a significant token spawn. It's also good to save Return to Ranks until later in the game or in dire need.

Deck Tags

  • Modern
  • Token
  • Life Gain
  • Ramp

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,343 times.

Mana Curve

Mana Symbol Occurrence

2500025

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Insert Token to Continue. Y/N?

Is there a way to make this better?

0
Posted 28 June 2017 at 17:18

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I'm a big fan of token decks. There's so many directions to take this to make it better, question is, what do you want the deck to do? Big tokens? Lots of little tokens? Bonuses for tokens entering and / or leaving the battlefield? Tokens that get bonuses for sharing a creature type? Etc?

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Posted 29 June 2017 at 05:54

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I personally am not concerned too much of how the tokens get brought on, as long as they do quickly and consistently. I also prefer to keep a life-gaining ability since doubling tokens coming in with something like an twice-embalmed anointer priest can put your life in the hundreds fairly quick.

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Posted 29 June 2017 at 12:47

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Give me a few hours and I'll have a list of options for you.

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Posted 29 June 2017 at 13:25

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awesome, thanks!

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Posted 29 June 2017 at 21:01

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Ok, got a long list of options here. Trying to stick to tokens and life gain, with a few utility cards.

Tokens:
> Sprout Swarm: My favourite single card constant token production. NB: You can convoke with creatures that have Summoning sickness and you can use convoke to pay Sprout Swarm's Buyback.
> Awakening Zone: This serves two purposes, it's a free 1/1 token every turn and mana ramp. NB: you can't tap Spawn and sacrifice them to convoke costs, only one or the other.
> Presence of Gond: While the obvious target for this Aura is Midnight Guard, there's another 3 card combo with this, Sigil of the Nayan Gods and Devoted Druid. But you need not go infinite, just put this on any creature and you can create a token every turn.
> Brimaz, King of Oreskos: Creates a token ever time he attacks or blocks, and he has Vigilance, allowing him to do both every turn.
> Nissa, Voice of Zendikar: Creates a 0/1 Plant every turn or can put a +1/+1 counter on each creature you control.
> Elspeth, Knight-Errant: Creates a 1/1 Soldier and Ulti's to make most of your stuff indestructible.
> Elspeth, Sun's Champion: More expensive than Knight-Errant, but creates 3 soldiers a turn.
> Gideon, Ally of Zendikar: Creates a 2/2 every turn and can Ulti immediately.
> Garruk, Primal Hunter: Creates a 3/3 every turn or Ulti's to make a bunch of 6/6's.
> Oath of Gideon: Good if you go the Walker route.
> Selesnya Evangel: Creates a Saproling every turn.
> Angelic Accord: Gives you free Angels if you gain 4+ life in a turn.
> Vitu-Ghazi, the City-Tree: Not great, but the only land I could find that makes tokens without sacrificing itself or paying life.

Utility:
> Intangible Virtue: Gives all your tokens +1/+1 and Vigilance.
> Leyline of Vitality: Gives all your creatures +0/+1 and gains you life whenever a creature enters the battlefield.
> Beckon Apparition: Sideboard graveyard hate that makes a token. Stops persist creatures, Prized Amalgam, and Bloodghast.
> Sundering Growth: More sideboard tech.
> Mercy Killing: While Path to Exile is the best white single target removal in Modern, this is worth considering too.
> Rootborn Defenses: Sideboard against sweepers. I personally prefer the Ready half of Ready // Willing because of the untap effect.
> Fumigate: If you're going to be sweeping, why not gain life in the process?
> Hour of Reckoning: A convoke sweeper that doesn't kill tokens.
> Cryptolith Rite: Lets all your creatures tap for mana.
> Beastmaster Ascension: +5/+5 to all your creatures. Getting the 7+ counters should be easy.
> Gavony Township: Puts a +1/+1 counter on all your creatures.

Life Gain:
> Essence Warden; Soul Warden; and Soul's Attendant: Your most mana efficient life gain creatures. They also gain you life off the opponent's creatures.
> Auriok Champion: Slightly more expensive "Soul Sister", but has the up side of protection from both Red and Black.
> Suture Priest: A 2 mana "Soul Sister" that only gains life off your creatures, but drains the opponent's life when they get creatures.
> Alive // Well: I don't like the Alive half that much, it's too expensive, but the Well side is a cheap, once off life gain effect.
> Congregate: Instant speed, 2 life for all creatures in play, including the opponent's.
> Divine Congregation: Congregate, but at sorcery speed, with Suspend.


My advice is to go diverse in types of production so as to have something regardless of the opponent's attempts to disrupt you. And keep situational stuff like Sundering Growth in the sideboard. That said, a heavy Walker build, with a little ramp, is a viable option too.

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Posted 30 June 2017 at 08:15

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This is absolutely incredible! Thank you for all the effort you put in to write this, and I definitely have a lot to think over

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Posted 30 June 2017 at 13:48

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In the future, I strongly recommend using Gatherer

http://gatherer.wizards.com/

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Posted 30 June 2017 at 14:13

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+1
Anointer Priest could be replaced with any of the Soul-Sisters (Soul Warden, Soul's Attendant, Essence Warden or even Suture Priest). Their body is weaker but you not only benefit from entering tokens but every creature that enters.
I would also up the number of Steelshaper's Gift to 4 but ad another artifact that you could benefit from. Sword of Body and Mind or Sword of Feast and Famine would fit to the deck tough they don't exactly help to make the deck cheaper. Sword of the Paruns or Explorer's Scope would also be solid options.
Personally I would favour Garruk Wildspeaker over Nissa, Voice of Zendikar. He costs one more mana to play and is better to ramp but he also has a built-in overrun, which can be a real matchwinner in swarm-decks.

Greetings
Muktol

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Posted 28 June 2017 at 20:06

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I definitely like the suggestions you made!
I'll need to make some careful considerations with what to remove in order to make room for some of those

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Posted 29 June 2017 at 21:02

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