Enchantment!

by ShackledAngel on 14 June 2017

Main Deck (60 cards)

Sideboard (12 cards)

Enchantments (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Messing around with Enchantment decks for fun. Any ideas are welcome!

Deck Tags

  • Enchantment
  • White
  • Black
  • Control

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,515 times.

Mana Curve

Mana Symbol Occurrence

2902200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchantment!

The only thing I would add to this deck is enchantment protection.

0
Posted 14 June 2017 at 11:42

Permalink

Any particular cards in mind?

0
Posted 14 June 2017 at 20:21

Permalink

I would recommend Greater Auramancy.

0
Posted 15 June 2017 at 16:21

Permalink

I like it but with shroud it means I cant enchant my own creatures as well.

0
Posted 20 June 2017 at 03:45

Permalink

A way of preventing your creatures to get shot away to easy would be the usage of enchantments with the totem armour ability. The most popular would be Hyena Umbra or Eland Umbra. Umbra Mystic will give all your auras totem armour but itself can be removed quite easily. Also it means that you have to sacrifice one of your auras, perhaps one of your bestow-creatures to protect the carrier.
I would also replace Underworld Connections with something more aggressive like Daybreak Coronet or Helm of the Gods as you have pretty high mana-costs with the bestow creatures and don't need to find a specific card to make your deck work.
Personally I'm no big fan of decks that destroy a "higher" legality by adding one card, in this case it's Serra's Sanctum. Yes, removing this card will slow you down but you might want to take this deck to a local tournament one day and can't because of one card.

Greetings
Muktol

0
Posted 20 June 2017 at 08:27

Permalink

Those are all great suggestions, I'll keep those cards in mind and play around with them. I don't know about removing underworld... It's good draw to keep things in hand to trigger counselor and grim. And you are right about the sanctum, but it's easily swapped out for other lands if I want to run modern.

1
Posted 21 June 2017 at 20:22

Permalink