Metal Mettle

by Shinza on 01 January 2017

Main Deck (60 cards)

Sideboard (2 cards)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description


This is an equipment deck with card draw, life giving, face stomping and toolbox options.
Average mana cost is 1.7. Go nuts.

How to Play

Metal Mettle is a deck meant to develop quickly.
On turn 1, play a land. Duh. If available, use the evolving wilds or the mistveil.
If it a basic land, play a creature if possible. Kor duelist or flayer husk are nice for this.

Turn 2, play land and puresteel plaldin, or if Kor duelist is on the board, maybe a cheap equipment (neglected heirloom) is good for this.

Turn 3 and on: play puresteel paladin, the outfitter and so on. The Lone rider becomes a lifegiver, face stomping beast when it transforms. Be sure to equip it with any neglected heirlooms you have on the board before the lone rider transforms.

Your opponent's turn defenders should get equipped with whatever you have available during your main phase after attack. It is easy to forget to switch the equipment over to them and the facepalm is never pleasant.

Glint hawk is there to restart the card draw from puresteel if the flow gets slow. hold on to Glint hawk for such occasions. Paradise mantle is a good candidate for this. Paradise mantle should be used on Puresteel paladin. He won't be attacking usually and the mana can help with Swerve if you have to cast it from your hand instead of off of the Sunforger (if you should draw it).

The Sunforger should be held in reserve. The flow and card advantage are more significant toward the beginning, but as the board state develops, the need for particular answers will become apparent.

Boros charm is the answer to board wipes. Super awesome.

This deck is lots of fun to play! Super cheap and with answers to many different metas.

Excelsior,

Shinza

Deck Tags

  • Modern
  • Equipment
  • Casual
  • VaultHelp

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,141 times.

Mana Curve

Mana Symbol Occurrence

301040

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Metal Mettle

Hope you enjoy! Let me know what you think!

0
Posted 02 January 2017 at 04:29

Permalink

* It's not worth the trouble splashing a colour for a single card like this. Perfect replacement sould be Spellskite, but I guess you don't own one and are on a kind of budget. I would use Lightning Greaves/Swiftfoot Boots instead.

* With that gone I don't see the need for Paradise Mantle. I would add more Lightning Helix instead to help trigger those Lone Riders.

* Armory of Ioras => Ring of Thune

* Ghostfire Blade? You don't have a single colourless critter. Viridian Longbow isn't that good either. Check out:
- Darksteel Axe
- Golem-Skin Gauntlets

* Stoneforge Mystic is probably out of your budget. Armory Automaton?

* I wouldn't add *four* Negelcted Heirloom since the Lone Rider is the only way to trigger it. Maybe replace one or two of them for Open the Armory/Steelshaper's Gift.

* Midnight Haunting? I understand you want more creatures, 17 is a bit low (you have more equipments than creatures 0_o ), but why this? Consider the following replacements:
- Bygone Bishop (beefier and adds carddraw)
- Aerial Responder (bigger and so many abilities for the same mana)
- Flickerwisp (also flies, his blink-effect an draw you extra cards with Puresteel Paladin)
- Skyhunter Cub

1
Posted 02 January 2017 at 17:01

Permalink

Thank you for your input and detailed response! before I proceed any farther, I want to acknowledge your time with a +1 upvote.

Ok. lets do this.

I really like your Spellskite idea. I'm thinking maybe Midnight Haunting goes to make room? Midnight Haunting provides fliers, but truthfully, its not a card I seek out regularly.

I hear you regarding Swerve. You know how you have those favorite cards that always seem to find a way to do good things in your games? Swerve is one of those cards for me. The idea for any of the instants is to NOT cast it from my hand, but rather use the Sunforge to seek it out of my library.

Armory Automaton is interesting! It could be a huge problem if one plays against me. I had never encountered that card before.

The Ghostfire Blade seems like a good deal at 1 mana for +2/+2. The equip cost really doesn't matter since Puresteel Paladin covered my equip costs. Full disclosure, i originally had ornithopters in there, but thought Glint Hawk would serve better.

I like Stoneforge Mystic! If I were to add her, it would mean I could add more expensive equipment. Is she banned in Modern?

You make a very good point about the neglected heirloom. Once again, it seems like a good idea at 1 mana for a +1/+1, which might become an absolute beast +3/+3.

Lone Rider. I like that card. With so many cheap equipment options and with Lone Rider's first strike and lifelink, it is surprisingly easy to transform him. Honestly, he racks up so much life for me it is ridiculous.

Aerial Responder is awesome! Wow, thank you for introducing me to that card!

Well, you have given me quite a bit to think about. I appreciate your time that you gave to this deck. This deck is one that I am currently playtesting IRL and I am certain that some of your ideas will make the deck better.

Thank you again, Puschkin.

Excelsior,
Shinza

0
Posted 05 January 2017 at 02:23

Permalink

Thank you for your input and detailed response! before I proceed any farther, I want to acknowledge your time with a +1 upvote.

Ok. lets do this.

I really like your Spellskite idea. I'm thinking maybe Midnight Haunting goes to make room? Midnight Haunting provides fliers, but truthfully, its not a card I seek out regularly.

I hear you regarding Swerve. You know how you have those favorite cards that always seem to find a way to do good things in your games? Swerve is one of those cards for me. The idea for any of the instants is to NOT cast it from my hand, but rather use the Sunforge to seek it out of my library.

Armory Automaton is interesting! It could be a huge problem if one plays against me. I had never encountered that card before.

The Ghostfire Blade seems like a good deal at 1 mana for +2/+2. The equip cost really doesn't matter since Puresteel Paladin covered my equip costs. Full disclosure, i originally had ornithopters in there, but thought Glint Hawk would serve better.

I like Stoneforge Mystic! If I were to add her, it would mean I could add more expensive equipment. Is she banned in Modern?

You make a very good point about the neglected heirloom. Once again, it seems like a good idea at 1 mana for a +1/+1, which might become an absolute beast +3/+3.

Lone Rider. I like that card. With so many cheap equipment options and with Lone Rider's first strike and lifelink, it is surprisingly easy to transform him. Honestly, he racks up so much life for me it is ridiculous.

Aerial Responder is awesome! Wow, thank you for introducing me to that card!

Well, you have given me quite a bit to think about. I appreciate your time that you gave to this deck. This deck is one that I am currently playtesting IRL and I am certain that some of your ideas will make the deck better.

Thank you again, Puschkin.

Excelsior,
Shinza

0
Posted 05 January 2017 at 02:23

Permalink

Hm, yeah, Mystic is banned in Modern. Didn't know that, but also didn't check for format anyway :P

If you don't plan on casting Swerve regularily you could as well run Shunt. It does the same, can still be cast with the Sunforger but you can also cast it regularily.

The equip cost of Ghostfire Blade does matter when you don't have that Paladin in play and since Puresteel Paladin is your key creature you can expect your opponent to kill it with highest priority. It's a gamble - your decision.

I like Lone Rider, too, and didn't say anything against it. I just pointed out that he is the only way to flip those Heirlooms, hence, you maybe shouldn't run 4 copies of Heirloom since it's only good when flipped. I would run 4 Riders, 2 Heirlooms and 2 Steelshaper's Gift instead - that way you have the same chance to get a Heirloom if you have an active Rider, but if you have no Rider the Gifts could fetch you something that is fitting better, including a Flayer Husk in the case you have no creature left.

Maybe you are playing against opponents all day that don't run much removal and that's why you prefer those risky calls where you assume to have certain key cards in play all the time but even with lesser opponents you won't always draw what you want.

1
Posted 05 January 2017 at 09:45

Permalink

Thank you again Puschkin. +1 Upvote

Your point about removal is certainly valid. Puresteel certainly should be a target for removal! In the games I've played so far, the Kor Duelist and Lone Rider attract the most hate. I think that may be due to the obscene trample damage they threaten, or the 4 damage on turn 2 from the Kor Duelist equipped with neglected heirloom.

I like your Steelshaper's Gift point as well. It would serve me just as well to have 2 neglected heirloom and 2 Steelshapers Gifts. The only downsides are that the removal of two neglected hierloom will 1. potentially slow my start and 2. slightly nerf my card draw, but I see that as relatively minor, especially since the upside of locating a specific card can be a game-changer.

Shunt vs. Swerve.... 2 red (of which i have few), vs. 1 blue (of which I have none, except Paradise Mantle). Both equally Sunforgeable. 3 mana vs 2 mana. Its somewhat of a toss up, but I do think you may be right and Shunt edges Swerve in this deck concept.

Lightning Greaves/Swiftfoot Boots/Spellskite is a good idea. Protect the Puresteel. So Midnight Haunting comes out and one of those 3 goes in. Am leaning toward Swiftfoot Boots, since it won't hinder my equipping.

Spellskite for Swerve is a worthy exchange. MUCH easier casting cost, plus it is a deterrent for opponent playing combat tricks or buffing. The only downside is that I won't be able to tutor it up with Sunforger. Another upside though, is that I would finally have a colorless creature to target with Ghostfire Blade!

Um, yeah.

Ring of Thune is strictly better than Armory of iroas. Good suggestion. Is it better to have Ring of Thune in place of Armory of Iroas, or should a different card come out? Is there another buffing equipment in there worse than Armory of Iroas?

so far I am seeing as the ideal,

-1 Swerve +1 Spellskite
-1 Midnight Haunting + 1 Swiftfoot Boots
-1 or 2 Neglected Heirloom + 1 or 2 Steelshaper's Gift
-1 Armory of Iroas? +1 Ring of Thune

0
Posted 05 January 2017 at 12:49

Permalink

I'd remove Armory in favor of Ring of Thune, yes. That summarization is roughly what I would do. Spellkite is horribly expensive, though, still 20€ despite the reprint, did you take that into account?

0
Posted 05 January 2017 at 13:28

Permalink

Shuko? That's about all I can come up with. Well, tatsumasa, the dragons fang. That's a pretty cool card.

0
Posted 13 January 2017 at 23:07

Permalink