[Budget] G/B Defender

by socalithurts on 22 December 2014

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Budget Decks!

Landbase is not very solid; throw in more expensive duals if you got'em. 4 Llanowar wastes would probably be just fine.

Shoutout to Bellz76 for giving me the sideboard idea.

How to Play

This deck is trying to get great value out of Kin-Tree Invocation. Nothing comes up with less than 4 toughness, so Kheru Bloodsucker punishes removal, and is even a sac outlet. I also considered Sultai Flayer for this purpose. Make them discard what you don't want hitting the board (like flying; no reach creatures fit the bill).

Deck Tags

  • Standard
  • Budget
  • Defender
  • G/B

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 3,271 times.

Mana Curve

Mana Symbol Occurrence

0030015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Budget] G/B Defender

pretty alright deck for budget

0
Posted 24 December 2014 at 20:34

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I like this idea. I'm tinkering with this build myself. I like the Rakshasa DeathDealer (.95), Reaper of the Wilds (.56), and definately the Sultai Flayer (.14) in there. Another consideration is the Mer-ek Nightblade or Tuskguard Captain (.15). They gives additional value to the Ancestor and the Bloodsucker, and outlast up to 4 toughness pretty easily. And if you decide to take that route, Incremental Growth instead of the Titanic Growth is worth a look. If you're worried about flyers, Arbor Colossus (.28) is a little taxing on the mana, but he fits the bill- and monsterous also gains Nightblade and Captains ability. G\B mana is pricey, but I agree a set of Wastes would be a big help.

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Posted 24 December 2014 at 21:43

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I like the Mer-ek Nightblade, Incremental Growth, and Tuskguard Captain route. I wasn't really trying to play around with +1/+1 counters but now I'm thinking of making the sideboard transformational with those cards. Turn it into a deck all about counters. Throw some Hardened Scales in there!

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Posted 25 December 2014 at 19:30

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Very nice concept.
Love the play with graveyard, in this deck.
It is something I always fail at: using the graveyard.

Maybe add in a Turn 1 mana ramp card. That is about all I can suggest.
+1

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Posted 25 December 2014 at 00:23

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The graveyard is your second deck! Every play around with dredge?

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Posted 25 December 2014 at 19:31

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I played one time against it. I got my butt handed to me.
Guy, and his brother, kept trying to explain the concept to me, as we played.
It was like French to me.
I still don't know what happened in the match, besides I lost, lol.

Black/dredge/graveyard is my weakest skill set with Mtg.

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Posted 25 December 2014 at 23:50

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Dredge is an ability that replaces your draw step (or any occurrence of you drawing a card). Instead of drawing the card, you mill yourself for the dredge number and then return the card to your hand. It's a very powerful ability, and creates awesome synergy (Consuming Aberration, Delve, "equal to the amount of creature sin your graveyard", grave selection, etc.) The only thing is that there are very few dredge cards, which is a huge bummer.

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Posted 26 December 2014 at 02:04

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i like this idea

+1

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Posted 26 December 2014 at 02:01

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thanks (:

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Posted 26 December 2014 at 02:05

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Thanks to everyone for helping me get my first deck to the hot page! I love the community.

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Posted 26 December 2014 at 19:46

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your welcome :)

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Posted 26 December 2014 at 19:47

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You deserve it. Can't wait to see what else you come up with!

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Posted 26 December 2014 at 20:39

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Personally I would bump up read the bones to 4, you hopefully will not take too much damage from creatures and it can go through 4 cards in your library. It is ideal for this deck because more kin tree invocations Is very good. also as more expansions come out you may want to switch to a tri-colored deck.

-- EDIT -- splelling, also scry in general is really good, especially with this deck.

3
Posted 26 December 2014 at 21:08

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I was kind of wanting to take out a murderous cut and a meandering towershell, and you make a good point. Bumping up to 4

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Posted 27 December 2014 at 05:54

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Thanks for the shout out :-) I apprecaite that. I've been toying with my build as well as a little testing and have a few more ideas for you to consider:

First off, I think you should keep the Cuts at 4. You're going to need to get blockers out of the way, and that's the only way you currently have to do it main deck. Also I was thinking of running a few of your sideboard strategy cards in the main deck to help get damage through as well. The Captain or Nightblade with the Incremental Growth would help get your big guys through. Or instead of the Growth, Awaken the Bear- that gives a guy trample... Turn 1- Ancestor, Turn 2 Kin Tree, Turn 3 swing for 4- cast Awaken the Bear- for 7 damage. Or even other cards like Dragonscale Boon, Hunt the Weak, Nature's Panoply, or Bow of Nylea to add counters. I think the Bow might be the best there.

And I think the Turtle isn't going to help this deck much. Sure, he makes the Kin-tree a 9\9, but that's about it. He isn't a great attacker, and if you're just using him as a blocker, there are def better cards to do that. You've already got an 0\4 and an 0\5 main deck- I say make them land #24 and Cut # 4.

And what is the purpose for the Despise and Secret? This deck (or any creature deck) will have a tough time with removal, and Despise doesn't help there. Maybe something like Mortal's Resolve or Ranger's Guile? That will help you protect your creatures.

You also might want to run a few more removal spells yourself. If you do bump up the Cuts to 4, Bile Blight might be a really good addition- esp with all the token decks being as successful as they are.

Is there any reason that you want to put cards in the yard with Secret? Sure, they are good for the Cuts, but that's just 1 card- and w\ only 3 copies (hopefully 4), you're probably losing more value than what you're gaining. If you want to keep a few more cards in the yard, run some copies of Evolving Wilds. Or even sac a creature or two with the Bloodsucker. And if you want to keep the discard, Mind Rot works the same w\o costing you cards off the top.

Like I said, just a few more ideas to try out. I really like the deck idea, and there seems to be a bunch of solid ways to make it work- esp at the budget level. Keep us posted with any changes or updates to how it plays!

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Posted 29 December 2014 at 16:52

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You're welcome!

I "cut" the cuts to 3 because I don't necessarily want it in the opening hand; I want it when the grave has acquired a bit of fodder. I didn't really like the addition of incremental growth due to its clunky mana cost.

I like the towershell... he stays (: and who knows, besides for making kin-tree a 9/9, he might be a big surprise in attacking! He does, after all, swing for a quarter of starting life. A well placed cut with a swing from him and the 9/9 Kin-tree could very well end the game.

Back on the topic of getting damage through, Despise and Secret are really your other removal. Turn 1 despise will target your opponent's early game creatures, or their more defensive creatures. Secret is, well, it's mind rot. If you haven't been on the business end of a Mind Rot, then you should know that it pretty much shits on any plans you had with that hand. And the self milling for 2 really isn't an issue at all. This deck isn't intensely digging through the deck; just a little bit. And being a defender deck, I'm not really counting on much hitting the grave besides that and the sorceries.


The deck is in the mail as we speak, so I will definitely post up the results of the initial playtesting.

1
Posted 29 December 2014 at 20:28

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I can certainly understand liking a card and wanting to play with it- I've done that myself :-). For me though- he's just slow... he hits the table on turn 5, next turn he "attacks", and the turn after that he threatens to do damage. And that middle turn he's just not there. Sure, you could send him to attack, next turn Wrath, and the turn after he's back and attacking, but that sounds like another deck idea for another day..... regardless, I hope he works for you.

I agree the Growth has a clunky casting cost (no clunkier than the turtle though ;oP), but I still think I'm ok opening a hand with a Cut in it. You never want to cast it before turn 3 anyway, and it's like a warm blanket knowing you can take out whatever you want. And I do like Mind Rot\Secret, but only early in the game. Mid game it's ok, and late game it's value is minamal. It's a terrible top deck, and totally useless when you're opponent is out of cards. That might want to be a card you run 3 of instead of the Cut.

Either way, good luck with the deck. I've certainly enjoyed this thread:-)

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Posted 29 December 2014 at 21:05

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Incremental Growth does seem better in this deck at 5 cmc in place of the turtle, but for the sake of the deck's flavor I wanna keep them in. I want to fit them into the sideboard somehow, really badly...

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Posted 30 December 2014 at 02:38

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You could probably run them over the Retribution?

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Posted 30 December 2014 at 13:48

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you would want mindrot instead of rakshasa's secrets

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Posted 29 December 2014 at 17:29

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No I wouldn't. They do the same thing but Rakshasa's Secret mills me for two which adds fuel for delve.

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Posted 29 December 2014 at 19:59

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Here's the build I'm working with.... very close, with a few differences:

http://www.mtgvault.com/bellz76/decks/bg-kintree-need-sb-help/

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Posted 29 December 2014 at 20:24

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You inspired me to build my own deck around Kin-Tree Invocation! Mine's also budget but isn't standard.

http://www.mtgvault.com/patetopia/decks/budget-bg-graveyard-pump/

Let me know what you think.

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Posted 30 December 2014 at 20:57

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Its a lovely card kin tree invocation however its not really potent enough to build a deck around. The only time its really good is in the early game as it gives you a heavy hitter early on however it wont last long as removal is so prevalent at the moment. Control wont let it hit the table and agro has a whole deck rushing you vs your 4 cards. Other than the parapet and ancestor none of your other cards support it especially Rakshasas secret which risks milling it into your graveyard where you have no means to get I back. I would look at adding something to give trample to the kin tree invocation as at the moment you can easily be stalled. Hex proof, protection or regen would also be good for defence.

-2
Posted 30 December 2014 at 21:29

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Have you considered putting in Axebane Guardian, or would you like to keep it standard?

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Posted 17 February 2015 at 06:58

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