Tournament Worthy Infect

by SpippyTheInsane on 28 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Possible turn 2 kill, but highly consistent at turn 3-4 kill as well. This is fast infect at its meanest.

Been working on this one for a while now. I'm hoping to bring this to some local tournaments once New Phyrexia is out, thus I'm trying to make it pretty competitive. So far it's proven to be incredibly fast, but it's biggest troubles come when playing against Kuldotha Cry due to the sheer number of blockers that get in the way.

---
Potential T2 wins are any slight variation on the following:
T1: Forest, Glistener Elf
T2: Forest or Swamp, Groundswell, Vampire's Bite or Giant Growth or Groundswell, Mutagenic Growth

Potential T3 wins are any slight variations on the following:
T1: Forest, BoP
T2: Swamp, Phyrexian Crusader
T3: Forest, Groundswell, Vampire's Bite, Mutagenic Growth

or

T1: Forest
T2: Swamp, Plague Stinger
T3: Forest, Groundswell, Vampire's Bite, Mutagenic Growth
---
Obviously there are a lot of other combinations of instants, making the deck surprisingly consistent :D

***** Btw, I'm looking for feedback mostly on the instants. Just wondering what people would mainboard over sideboard and if I should consider more buffing instants like some giant growths*****

Comments very welcome as I'd like this to be competitive :)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 5,519 times.

Mana Curve

Mana Symbol Occurrence

0020026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tournament Worthy Infect

Good deck. I like Mutagenic Growth. I was going to opt Prey's Vengence for it, but the ability to play it for two life and get two extra counters on someone early is pretty strong.

0
Posted 29 April 2011 at 22:46

Permalink

Yeah Mutagenic is what makes this deck a viable 2 to 3 turn win :D

0
Posted 30 April 2011 at 06:26

Permalink

I like the foundation, it's pretty solid. Some notes:

I think Canopy Cover is too slow for this deck. Vines of Vastwood main deck would be a nice alternative, giving your creature removal protection at instant speed (think blowouts) as well as +4/+4.

Birds of Paradise also feels like a busted draw, while normally they would be nice for some acceleration, I find when I draw them past turn 2-3 it makes me want to cry, and even in the opening hand, it slows you down by a full turn to get acceleration. You need card draw, not mana acceleration in my opinion.

Unnatural predation feels awkward, as it only works out in the best of circumstances, (i.e. when you've already laid down a handful of pump spells, and in that case, you'd be better served to have more creature removal rather than Trample).

I'm a big fan of Nature's Claim sideboard, so much so that I need to update a GB Infect deck with that as an option.

0
Posted 17 May 2011 at 04:39

Permalink

Canopy Cover is there for two reasons: 1) Not being able to be targeted continuously essentially provides a lasting Vines of Vastwood so it really ends up being a similar amount of mana. 2) The pseudo-flying makes it MUCH easier to get through over annoying blockers.

Birds of Paradise is a horrible late draw, but in the event that I don't get a Glistener Elf opening hand, I can drop a Phyrexian Crusader T2 and already be swinging with it T3 for a kill.

Unnatural Predation is the result of playing against a lot of 0 drop decks lately. Unfortunately, it's not really viable to include more removal to take out 3 ornithopters and an Ardent Recruit when I could just Groundswell and trample right through them instead of picking off one at a time.


In a sense, you are correct in saying that the deck could be made faster by removing these cards, but the benefits are stability. This deck is an absolute menace among my friends' decks for the past few weeks because it mixes the possibility of a viable T2,3, or 4 kill while remaining competitive against Kuldotha, White Weenie, and some control decks.

But again, the sideboard I have really says a lot. Vines of Vastwood is INVALUABLE against control so I generally drop the Giant Growths for them when taking on control. And Virulent Wound is nice spot removal against Kuldotha.


Thanks for the input though :)

0
Posted 17 May 2011 at 23:03

Permalink

Looks good man! Not much I would change with this... personally I think i'd drop the birds, but that's just me.

0
Posted 20 May 2011 at 06:27

Permalink

Yeah they keep coming up lol. Okay so here's my defense of them: If I dont have a Glistener in my opening hand, they accel me to get out other infecotrs early as well as giving me a variety of mana in case I don't pull a swamp or something. But since people clearly don't like it, I think I'll take it out and playtest it without it.

0
Posted 20 May 2011 at 12:56

Permalink

Nice deck- I have some alterations which I would make. I agree with ratty on the canopy covers. Also, i don't like hand of the praetors in this type of deck- i see it as more of a control-game infect card, seeing as you are going for t3-4 kills anyway here. I would drop the 2 covers and 2 praetors for 4x dismember, which is wonderful removal on the cheap to clear out blockers when you need it, and it's flexible in mana cost, so you can always pay more for it if you need the life. I would also main deck 4 VoV, probably over vampire's bite, which i really think isn't particularly good here- when do you ever use it with the kicker? Also, ideally I would pull forests for verdant catacombs for a bit more color consistancy, and I think maybe a couple of ichorclaw myr or something could be of value in here just for a few more creatures, maybe pulling out some of the pump- how much do you really need 20 pumps?

0
Posted 20 May 2011 at 21:18

Permalink

After hitting the sample hand button a few times, I noticed some inconsistency both with land and with having enough creatures. You will often have 1 creature hands which seem good but will be very vulnerable to removal- having VoV main would help, as I said before. I would also suggest adding 2x inkmoth nexus and 2x ichorclaw myr in addition to my other suggestions. This means that for now my total alterations maindeck would be as follows:
-2 hand of the praetors
-2 canopy cover
-4 vampire's bite
-2 unnatural predation
-2 giant growth
-4 forest
+4 verdant catacombs
+4 dismember
+2 ichorclaw myr
+2 inkmoth nexus
+4 vines of vastwood

0
Posted 20 May 2011 at 21:24

Permalink

Hmm yeah I get what you're saying. Definitely like the dropping of the Giant Growths, Hands and Canopy Covers for the VoVs, Ichorclaws and Dismembers. As of now I don't have any Verdant Catacombs (sad face) but as soon as I get some they'd be great to add. As for Inkmoth, it actually does not fit into this deck very well at all because, just to attack with it, it costs you two mana, meaning you can only start uber-pumping 4th turn =/

0
Posted 20 May 2011 at 21:53

Permalink

I understand that inkmoth does not lend itself perfectly to an aggressive t3 kill, but in the event that they can take out your creatures, inkmoths can be very tough to remove and give you a little reach in the event that your initial onslaught doesn't get you there. Also, just having a bit more land is nice.

0
Posted 21 May 2011 at 05:10

Permalink

Yeah I get what you're saying... Hmm... I'll playtest and see what happens I suppose. The creature that's supposed to be untouchable in this deck is Phyrexian Crusader, but you're right in saying that my Plaguestingers and Glisteners could be obliterated by removal quite quickly. I was hoping the sideboard would be able to handle all of that, but you never know =/

Thanks for the input :)

0
Posted 21 May 2011 at 16:12

Permalink

this is a very intresting deck you laid out. Thanks for the comments on my fourum

0
Posted 21 May 2011 at 07:24

Permalink

Oh and MagicLango, the main reason Vampire's Bite is in here is not for its kicker. It's because the deck is 2 colors yet the pump would normally be only green. Vampire's Bite is there in case, say, turn two I can only drop a swamp instead of a forest and then I can swing with Glistener with Groundswell, Vampire's Bite, and a Mutagenic for the kill.

0
Posted 21 May 2011 at 16:14

Permalink