$15 Modern Combo-Control

by spudshaver on 24 November 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (1)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Make your opponent shuffle their library and play control.
The main events are: Psychic Surgery and Psychogenic Probe.
Ideal shufflers include: Lantern of Insight and Memory's Journey.

Deck at a Glance

Social Stats

144
Likes

This deck has been viewed 19,471 times.

Mana Curve

Mana Symbol Occurrence

020009

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for $15 Modern Combo-Control

Posted 24 November 2014 at 14:37

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You make some of my favorite decks on this site.
Another +1 from me.

3
Posted 24 November 2014 at 15:19

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Thanks Jessie, I just want to share; when everyone shares, everyone gets better.

1
Posted 24 November 2014 at 23:44

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that's very true

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Posted 26 November 2014 at 02:11

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I saw this deck and just got mad reading it. Good job. Quite a control deck

0
Posted 02 December 2014 at 02:24

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i like how all the shuffling effects add up and combo... and i think you should try and squeeze in the negates maindeck. you will see alot of removal aimed at your creatures and artifacts...
another cool card is archive trap

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Posted 24 November 2014 at 16:14

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I considered it, and it may end up that way. Thank you for the idea/reminder!

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Posted 24 November 2014 at 23:45

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your welcome!

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Posted 25 November 2014 at 00:21

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nice, I would try to find one more win condition.

also Ghost Quarter might be worth a look. At worst it's another free shuffle and at best its land destruction

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Posted 24 November 2014 at 16:39

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actually i think you might have that backwards. they MAY search and shuffle. its a land destruction with at best another shuffle. (at least as it would play in the deck)

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Posted 24 November 2014 at 23:21

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Subject to how everything is going, one could try to force continuous land top deck. There are options.

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Posted 24 November 2014 at 23:47

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Devilish library control, so much fun!
Leaving +1 like here!

1
Posted 24 November 2014 at 16:56

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If I want a like from anyone for a budgeted deck, it is you sir.

1
Posted 24 November 2014 at 23:47

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Glad to hear so, friend!

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Posted 25 November 2014 at 06:47

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pretti cool imo and pretti cheap could buy 4 myself and then rek my frends 5/5

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Posted 24 November 2014 at 17:17

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Please do! Then tell me how it went.

1
Posted 24 November 2014 at 23:48

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No need 24 lands , your deck is cheep ... 22 land is oki...

Creatures or damage will kill you , you must make a changes ;)

10 card replace

Quest for Ancient Secr.. 2
Serene Remembrance 4
Memory's Journey 2
Island 2

10 new cards

Condescend 2
Mana Leak 3
Mindshrieker 2
Into the Roil 3

Sideboard
life against red

Brindle Boar
Spike Feeder
Obstinate Baloth

Good luck , and idea is VERY GOOD !


1
Posted 24 November 2014 at 18:12

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Thanks for good thoughts! I was unsure about Quest, so hearing it encouraged me to cut it. I think a good way to play this deck is to play as many cheap shuffles game one as an all-in combo, with counters in the sideboard. It will make aggro a harder match up, but it will have great game ones vs other combo and better game one vs control.

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Posted 24 November 2014 at 23:56

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I like this deck. You have a strange strategy, but I think It may just work. Kudos. +1

0
Posted 24 November 2014 at 18:46

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Ghost Quarter

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Posted 24 November 2014 at 20:59

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How do you feel about Void Stalker or Vortex Elemental instead of Serene Remembrance?

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Posted 25 November 2014 at 01:50

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I originally decided against, but I managed to work some back in.

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Posted 25 November 2014 at 03:30

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I found an interesting combo with Psychic Surgery...
Riftsweeper.
It would be a dead draw if you drew it before Psychic Surgery, but if played in order its a cheap shuffle.
Unless of course you NEED the card to stay exiled...

1
Posted 28 November 2014 at 12:20

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Depending on how you piloted the deck, it could be quite the play. It's not my style, but I approve.

0
Posted 28 November 2014 at 12:40

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Maybe fabricate so you can search probe?

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Posted 25 November 2014 at 02:43

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It's not a bad idea, but I wouldn't play it. It does help find a missing piece, put fabricating turn 3 and casting turn 4 means that you aren't hurting their library or life until turn 4. With x8 cards that making the shuffle in your favor, I think it's best to just go with what you have access to. Perhaps it is just a difference in preference.

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Posted 25 November 2014 at 03:32

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I understand, it could be sideboard if you go long games against the opponent.

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Posted 25 November 2014 at 04:56

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Collective Voyage is not Modern...lame.

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Posted 25 November 2014 at 03:48

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cainthesinner676 has deleted this comment.

Posted 25 November 2014 at 04:53

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But it is decks like this 15 dollar one and this little gem:

http://www.mtgvault.com/spudshaver/decks/mono-black-turn-1or3-win-13/

that makes spudshaver rock!

0
Posted 25 November 2014 at 05:02

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Surgical Extraction would work very well, and in a more competitive deck I would recommend it. The idea here is to create a very cheap base for testing and for players who don't want to spend money.
and @ jessie: you also rock!

1
Posted 25 November 2014 at 09:45

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looks fun, I wouldn't mind trying it out, winning by giving opponents lands sounds entertaining. (Perhaps if those lands were neutralized/dorment it would be even better)

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Posted 25 November 2014 at 07:25

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* While the idea is fun, I doubt it would succeed as a control deck. To my mind it runs too much shuffling related effects and too less actual control. You will get overrun and killed before your opponent succumbs to Probe damage. I especially question cards like Serene Remembrance: It does nothing but forcing a single shuffle and is situational on top of it (if the opponent has nothing in his grave, he won't shuffle). As it is, the deck is more of a combo deck.

* For this reason, I would cut all copies of Serene Remembrance and Memory's Journey and look for more cards like Vortex Elemental (and up Vortex Elemental to 4 copies). It causes a shuffle AND protects your brittle ass. Check out his cousins, Gamazoa and Void Stalker. I would also rather play Loaming Shaman than Serene Remebrance - he does the same but also gives you a warm body to block. Thada Adel is a highly annoying creature for any blue opponent.

* Bribery would be a killer in this deck but certainly isn't budget anymore. However, Acquire does the same for artifacts while being a lot cheaper. You could also employ Grinning Totem instead or additionally. It will never be dead because at the very least you could always snag a land if you don't find anything else. Mimeofracture would also work very well!

* Counterbore and Quash are counterspells that also cause your opponent to shuffle (and exiling cards in the process). Similarily, Splinter gets rid of artifacts in the same way.

Too bad you are aiming for modern. Rootwater Thief, Noble Benefactor and Veteran Explorer are VERY good creatures for this deck! You would also have access to Temporal Spring and Portent.

EDIT:
Heck, I think I am all out making my own version of this with full card pool available. Would be fun in my playgroup.

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Posted 25 November 2014 at 13:53

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Temporal Spring...god knows why...but even now that is in my Top 5 Favorite cards.

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Posted 25 November 2014 at 16:24

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"if the opponent has nothing in his grave, he won't shuffle"
The rulings on shuffling are specific; if a specific card is meant to be shuffled but is not there, there is no action; however, if a zone is shuffled, it is still shuffled when it contains zero cards.

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Posted 25 November 2014 at 22:25

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Still wouldn't include either Serene Remembrance nor Memory's Journey.

-1
Posted 27 November 2014 at 08:01

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Are you saying you would still prefer to play other cards or are you saying Serene Remembrance and Memory's Journey are not reliable?

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Posted 27 November 2014 at 22:37

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I am saying playing Serene remembrance and Memory's Journey just to get a single shuffle isn't worth wasting a card slot on. I would prefer having other cards in that slot that might cost a bit more mana but do something else on top of forcing a shuffle, preferably something that keeps you alive. For example Gamazoa, Void Walker, Loaming Shaman, Thada Adel.
Think about it, Serene Remembrance is just a Shock that can't kill creatures if you have one Psychogenic Probe in play. Yes, with more than one Probe you do okay to decent damage, but chances are you'll have no Probe at all and then it does nothing.

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Posted 29 November 2014 at 10:38

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A lot of what you're saying applies to "combo" in general, though; I'd recommend not playing combo if that is how you feel. Cards like Loaming Shaman, etc. may perform better vs aggro but they don't necessarily keep you alive. If you played budget burn for example, you would want the fastest cheapest shufflers. If you played vs other budget combos, you wouldn't need almost any creatures, you would simply want to stay ahead of their combo. If you're in a heavy aggro meta, I'd recommend maxing out your creature options to compete with that, but this base build has a blend to help storm out which cards are more tuned to your preference and play group.

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Posted 29 November 2014 at 10:48

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Yes, but this "combo" isn't a very strong or fast one. Adding Remembrance and Journey makes it a bit faster at the expense of stability and endurance, yet it still isn't fast enough (for a combo deck). I seriously wonder what kind of meta you are playing in if you can away with this.
I have to admit, though, that this assertion also stems from my dislike of "do or die" type of decks. It's not only that you run so few defense that you get killed pretty fast, it' also that most of your cards are just dead if you don't draw the Probe (or if the Probe gets destroyed). A Loaming Shaman might not save you from aggro decks but it buys you time, does shuffle if you have the Probe and is also able to deal damage on it's own in the case you don't have Probe but your opponent isn't aggressive.

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Posted 29 November 2014 at 11:10

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A lot of what you wrote is true, but your describing issues of Magic, not issues specific to this deck. Making a deck faster at the expense of endurance, is simply making a deck faster; if someone replaces a card choice to make the deck more durable and faster, the previous card was simply a bad card.

For a moment, consider UG or BUG Infect in Modern. Infect isn't a top tier deck but it can sweep many decks. Infect is often dead in the water if a creature is removed in response to being boosted - similar to if probe was destroyed. However, creature control is in the main board. Artifact removal is in the side board.

Further, Affinity is a top deck in Modern and has been popular for a while. If a card like Stoney Silence hits the field, Affinity is done. A lot of decks can be crushed by one card, that is the nature of Magic. Combo risks dead draws, the cards are important together, not separately. This deck has a lower risk of dead draws than a fair amount of combo decks, and if you improved upon this base, you'd find a lot more stability. As is, vs other $15 or $20 builds in modern, the deck does fair well, with heavy aggro being is hardest matchup. It fairs well vs combo and has a good game 1 vs control.

Also, you haven't mentioned Psychic Surgery. The deck doesn't have to have Probe to get going. Once Psychic Surgery is on the field, you don't have to worry about your opponent drawing into anything helpful. That buys more time than anything else can in this case. And there are other ways to get around problems of time vs resources besides stalling. You could look into draw like Sleight of Hand to help speed things along.

But non of these truths make combo inherently inferior.

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Posted 29 November 2014 at 19:01

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A deck like infect is different: Making it faster will translate into more wins because they dynamic is different: You only need to deal 10 infect damage, so if you add a pump spell that does 2 more damage and nothing else is a tradeoff you can make because it deals 20% of the damage you need to win. But in this deck you need to deal 20 and a shuffler will deal 2 damage per Probe which is hard to calculate but I think having more than one in play is rarer than having none, so if we say you do 2 damage per shuffler we are being optimistic here. But you need to deal 20, so that's just 10% of your goal. => *You will run out of cards before you reached that goal!* THAT's why I don't recommend making it faster in this particular setting!

About the Surgery: I didn't mention it because it doesn't affect board position either. Whatever hit play already is about to stay. If you have a Surgery instead of a Probe you don't deal any damage (so can't win a damage race) but it also doesn't help losing the damage race because it only affects future draws. Surgery is actually another reason to get rid of Remembrance and Journey: if you have reuseable defensive shufflers, then Surgery is a mean way of control and will win the game in the long run. Gamazoa & Co affect board position. This would be control.

And speaking of that, you always speak of "budget combo" yet your deck title says "budget CONTROL", maybe this is where the confusion started. Even then, what I am saying is: This deck would work better and win more often if it was a slower control deck rather than a combo deck that tries to be fast but runs out of steam or gets steamrolled before it is able to kill. Have you actually played it so far? Maybe only playtesting can tell.

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Posted 30 November 2014 at 11:14

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i don't see this deck winning any games.

-2
Posted 25 November 2014 at 22:53

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I'm not convinced by your use of "any."

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Posted 25 November 2014 at 22:57

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If you were playing another budget deck?????? No one said they are going to a ptq with this man....

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Posted 26 November 2014 at 02:07

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I wish you all the best very nice contribution to people who are on a strict budget and love to play magic.
look at my decks too people they are also good.

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Posted 27 November 2014 at 23:15

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erm...im going to say right now i suck at control. The closest thing I play is UR counter-burn.

I like decks like this ^-^ in fact this is the kind of deck i make! I'll take a look over your pool and see what you have!

OK, so cyclonic rift... that took a nosedive in price right?

and... i mean every control deck need some kind of sweeper... atherise works....maybe? ...or sleep? . . devastation tide? or even world purge....

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Posted 28 November 2014 at 01:01

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yeah cyclonic rift is only worth bucks but defo worth it XD

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Posted 28 November 2014 at 04:02

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I actually bought this deck yesterday because I wanted to start fixing it into my own version, but no one seems to have mentioned this giant problem I encountered playing it. The probe damages yourself when playing spells like Serene Remembrance or Gaea's Blessing. even at the slowest games I've been struggling not to kill myself. And I have yet to look into better options, but cranial archive is waaaaaay too costly to be played. Also, I'd consider some drawing in there.

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Posted 28 November 2014 at 11:06

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Thanks for the feedback; it is always nice to hear! Depending on your play testing group / meta, you can encounter a variety of problems with this deck, and as you put it, "fixing it" is a necessary step. If you are playing vs aggro, the self damage will make a race near impossible. Versus aggro start by maxing out creatures, even consider Riftsweeper as mentioned by FaQfUce (above).

If you happen to play a lot of combo, you could begin to consider cards like Chancellor of the Tangle or Gemstone Caverns - maybe even Serum Powder.

The main value from starting with the version here is that it helps you figure out which way you want to take it.

In reference to Cranial Archive, it should be cast after you spent the rest of your hand; Cranial Archive should be played as a 4-cost directly from one's hand as a shuffle and draw that won't hurt you.

Thanks for your contribution, and I hope this helped!

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Posted 28 November 2014 at 12:54

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I really love this deck! Been looking around a bit for ways to abuse fetches and this is an awesome solution. Maybe AEtherspouts as a way to really hose aggro with this? I could see plow under being a serious hit as well.

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Posted 28 November 2014 at 17:24

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You could take that rout, but you would have to slide in more early control outside the combo so you don't simply get tempoed or raced.

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Posted 29 November 2014 at 00:19

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Deck op you needa calm

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Posted 08 December 2014 at 20:51

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I'm not too impressed with Serene Remembrance. You have to shuffle it into your own deck also which will hurt you. Maybe 2 Mimeofracture instead? Also have you considered Ghost Quarters for pesky lands?

2
Posted 09 December 2014 at 04:07

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I agree about ghost quarter but I think serene remembrance should stay due to his card draw. ghost quarter could work if he ran 2 maybe 3 if he switched his land ratio. great suggestion splooge I would not have thought of that myself.

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Posted 09 December 2014 at 05:13

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I just figured 1 rememberance and 2 Mimeofracture could work, cause he could also shuffle back in other memories journeys. Just my taste though. And I definitely noticed that when I saw the build, land destruction is needed for a control deck

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Posted 09 December 2014 at 06:18

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Good thoughts here, both of you! I made some changes.
Also: if this had a goal of <$50, it could easily run 4 ghost quarter.

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Posted 09 December 2014 at 07:44

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Ghost quarters are cheap so you can keep the budget aspect :)

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Posted 09 December 2014 at 22:46

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I meant more in terms of keeping a stable mana base *
They are indeed cheap!

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Posted 09 December 2014 at 23:12

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Oh okay now I understand haha. I would only recommend running a 2 of. Keeps mana consistent still but gives you some land removal :)

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Posted 10 December 2014 at 03:44

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Agreed. It's a solid number for having a lot of basics. Perhaps 3, but I like 2. If running mono blue, 4 would be easy.

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Posted 10 December 2014 at 08:53

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The answer has probably already been covered, but why not Stream of Consciousness?

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Posted 09 December 2014 at 06:33

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It could fit into a mono blue version very easily, it isn't a bad choice as much as it doesn't compete with alternatives.

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Posted 09 December 2014 at 07:45

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good statement spudshaver

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Posted 09 December 2014 at 08:58

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OK. Fine then.
Why not splash black for Maralen of the Mornsong. (easy just switch Thornwood Falls with Opulent Palace)
Now you're both under the clock, but there is a guaranteed shuffle every turn.
Yes its a creature and can be dealt with "easily", BUT I find that is the appeal making your opponent waste precious plays while you pile on more shuffles towards their demise.

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Posted 12 December 2014 at 03:33

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Interesting idea.

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Posted 19 December 2014 at 21:24

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This deck can also be.... A hat xD... yes i own the internet
Hat Deck still op, its very hatty, and the mad hatter hates it... and hes the mad hatter

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Posted 09 December 2014 at 11:28

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I'm sorry Kim broke your net

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Posted 09 December 2014 at 23:13

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Why do you have a Vortex Elemental in your sideboard when you have 4 in the deck? This deck would not be allowed to play with that.

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Posted 17 December 2014 at 05:15

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Was a mistake from editing; thank you for pointing that out!

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Posted 17 December 2014 at 10:07

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Very nice combo deck
Splash black for ob nixilis, unshakled?

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Posted 17 December 2014 at 13:50

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I just thought of a combo with Ob Nixilis, Unshackled: Path to Exile, and either flash or find another way to suddenly bring Ob Nixilis in.

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Posted 19 December 2014 at 21:20

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I agree with path to exile, but not on ob nixilis, as it would hurt you

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Posted 19 December 2014 at 22:06

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what about path to exile or squadron hawk in here?

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Posted 19 December 2014 at 21:33

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If you went with a Blue/White version, I think it could work. It's a little costly for this list specifically.

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Posted 20 December 2014 at 01:32

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Wouldn't Squadron Hawk end up hurting you in this deck. Being that anybody who searches is screwed?
Also Path to Exile is a MAY search so all you really get is the exile which is good, BUT white doesn't really fit the build.
It seems like a stretch just to splash white...

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Posted 20 December 2014 at 01:42

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Just makes it three colored.... Like a lot of control decks

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Posted 20 December 2014 at 04:42

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Hey I figured I commented enough to whore myself out!
Looking for help and ideas on my assault loam deck-
http://www.mtgvault.com/zaklax13/decks/pyro-loamassault/

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Posted 29 December 2014 at 06:07

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Check out my deck splinta twin yo face with myrs

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Posted 30 December 2014 at 21:56

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http://media.wizards.com/2014/ujehvsbfrf153/en_lw5yaa6hq8.png

Check out Soulfire Grand Master!!!
He is already 20 bucks and isn't released yet.

It gives your instant and sorcery cards lifelink!!!!
Yep!

I predict, so beating people to the punch (I am making a deck as we speak) , that there will be 100 new Soulfire Grand Master decks this time next month, on mtgvault.

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Posted 31 December 2014 at 16:56

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http://www.mtgvault.com/jessie/decks/soulfire-grand-master/

There it is guy.
Imitate me, if you will.

It is 56 cards because Soulfire Grand Master does not show up in mtgvault's database yet.

Sorry to advertize spudshaver.
However:
1. I have praised and praised one of your decks, and even bought it.
2. I was damn excited about Soulfire Grand Master, and had to tell everyone about it.

Too bad it is already 20 dollars a piece!!!
It will be a great Casual card.

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Posted 31 December 2014 at 17:11

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no worries and agreed. also temporal tresspass = lol

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Posted 05 January 2015 at 08:47

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One Problem I find .... Psychogenic Probe will hurt you also if you shuffle your library.

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Posted 17 January 2015 at 22:27

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I made a black version of this idea, but yours is cheaper revolves around one card less, cool deck nonetheless

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Posted 21 May 2020 at 00:28

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