Tiny Leaders Banlist

by spyfellow on 20 July 2016

Main Deck (46 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Go to the link below for all available Tiny Leader Commanders
http://tinyurl.com/jtjk69d

Full Tiny Leader rules:
http://tinyleaders.blogspot.com/p/tiny-leaders-magic-gathering-format.html

How to Play

Popularized up in frosty Manitoba by Bramwell Tackaberry and Steven Hamonic, the format is a spinoff of Commander with a few twists. The biggest one encompasses the "tiny" nature of the name: none of your cards (including your commander!) can have a converted mana cost of more than 3!

This makes for an interesting deck-building challenge. First, find a commander that fits the restriction that you want to build around. Then, figure out how to make it work with only cards that cost three mana or less.

Let me lay out the base rules here:
- Each player starts with 25 life.
- You have a legendary commander that determines your deck's color identity. You can cast over and over for 2 more each time, just like in normal Commander, except it must cost three or less.
- Your deck size is 50 cards and it must be singleton (except for basic lands).
- In addition to everything on the Vintage banned and restricted list, other banned cards include: Counterbalance; Earthcraft; Edric, Spymaster of Trest; Goblin Recruiter; Karakas; Mana Drain; Metalworker; Mind Twist; Mishra's Workshop; Painter's Servant; Skullclamp; Strip Mine; Survival of the Fittest; and Umezawa's Jitte.
- You can't use Derevi, Empyrial Tactician; Erayo, Soratami Ascendant; or Rofellos, Llanowar Emissary as your commander
- The format is generally played one-on-one, unlike Commander, but you certainly can play multiplayer.
- Notably, another departure from Commander is that there is no commander damage.


Now that the rules out of the way, here are some general things to consider about the format:
The format is fast and powerful. It's all about cheap, efficient plays that lead to you overtaking that game—unless your deck also has a combo finish. Think more Legacy than Commander.
Since you don't have a lot of haymakers that come out at five and six mana and drastically change the game's landscape, a lot of the creatures you'll be dealing with are smaller. You won't encounter many big creatures.
A lot of classic board sweepers are out of the question. You don't need to worry about cards like Wrath of God. Instead, you should be thinking about how to fight something like Firespout or Pyroclasm.
Unlike Commander, which tends to feature a lot of slower decks, this format puts an emphasis on cheap creatures—which often lends itself to beatdown decks.
You can skirt some of these generalities thanks to X spells. (Since X equals 0 in mana costs.) For example, Martial Coup is a way to get a big haymaker into your deck.

Deck Tags

  • Tiny leaders
  • Ban List

Deck at a Glance

Social Stats

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This deck has been viewed 10,630 times.

Mana Curve

Mana Symbol Occurrence

4108212

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Tiny Leaders Banlist

This banlist was made, implmented, played with, then left. Somone needs to add both giest and ezuri to this.

0
Posted 20 July 2016 at 19:58

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Are they on the "official" ban list and I missed them, or are you saying they should be added to it?

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Posted 21 July 2016 at 12:10

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they should be added, they won every tournmenet they were ever played in. After it was estabished that they were too strong wizards just dropped the format, instead of adding them to the banlist.

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Posted 21 July 2016 at 15:00

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