Need help with Hydra deck

by Sythe on 24 November 2013

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (4)

Instants (4)

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Deck Description

Ok, so it's been a while since I've last played a hydra deck. I've made a previous one which I must admit was quite fun and easily won games. I'm trying to do the same thing now that new hydras are out with similar abilities. I still need help with mana ramping to get these suckers out there. Thinking about dropping Rev. Hunter because devotion is not that necessary to me and maybe Savageborn Hydra because it is the only reason this deck is splashed with red (probably switch it for Kalonian Hydra)

How to Play

Mana ramp with Elvish Mystic/Sylvan Caryatid/Lay of the Land.
Get low cost cards out first (Rev. Hunter/Deadly Recluse)
Go all in with a hydra/god.

Deck Tags

  • Hydra
  • Stompy
  • Mana Ramp
  • Standard

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 4,770 times.

Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Need help with Hydra deck

Primordial Hydra?

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Posted 25 November 2013 at 02:32

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completely forgot about M13. now that I see it, it should have been obvious to me

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Posted 25 November 2013 at 04:36

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M13 is no longer in standard btw so primordial isn't in

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Posted 25 November 2013 at 04:38

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then I shall swap it for kalonian! :)

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Posted 25 November 2013 at 04:42

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Yeh you physically need Kalonian hydra in this deck, Savageborn hydra is pretty good but you will get more ramp sticking pure green i think. However you could go in the same direction i went with my current standard deck which is i went blue and i run master biomancer and Prime speaker Zegana

Oh and just sumut to bare in mind cos it screws me over in games that Nylea, God of the Hunt herself does not actually have trample

Oh and maybe add Rogue's Passage? i found it works really well, giving any of these guys unblockable, especially the savageborn after a few pumps will be devastating

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Posted 25 November 2013 at 02:41

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I agree, definately add Kalonian Hyrdra.

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Posted 25 November 2013 at 04:13

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I'm fine with Nylea not having trample herself (hydras can do enough by themselves). I think you're right about going mono green though, red was just there for the savageborn which in turn took a total of 12 cards from my deck between lands and land enchantments to help with red mana. I'm not too much of a fan of rogues passage for me to use it :/

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Posted 25 November 2013 at 04:38

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Fair enough, though i will reiterate that primordial isn't in standard if thats what you want to keep it

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Posted 25 November 2013 at 04:42

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I wouldn't put in Nylea's Presence. Anything with any type of basic land walk will destroy you. Maybe put in the card (Can't remember the name) where you tap and add mana equal to your devotion to green.

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Posted 25 November 2013 at 02:57

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Karametra's Acolyte?
Or Nykthos Shrine to Nyx?

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Posted 25 November 2013 at 02:58

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I originally thought about doing devotion but then figured that it would be a waste anyhow because I'm going to just be pulling out hydras to waste the opponent eventually

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Posted 25 November 2013 at 04:41

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Alpha authority + primordial hydra is amazing. Could use Satyr Hedonist or Voyaging Satyr.

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Posted 25 November 2013 at 03:30

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Messenger's speed might be a nice addition as well if you're keeping red.

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Posted 25 November 2013 at 03:40

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I've got 4 cards left. not sure whether to go alpha authority or voyaging satyr

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Posted 25 November 2013 at 04:41

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Updated deck with suggestions. Currently stuck on what to put into the last 4 remaining spots (alpha authority/voyaging satyr/another choice card for this deck)

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Posted 25 November 2013 at 04:44

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Have you considered Time to Feed? very good removal in green with the deck you are making it could clear the way for your big dudes and get rid of any annoying creature that they aren't attacking with

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Posted 25 November 2013 at 04:49

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i think you should add 4 Karametra's Acolyte, as it is a quick way to ramp into huge hydras.

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Posted 25 November 2013 at 04:56

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I was considering it, but I don't know if I would end up needing the life or not. Alpha Authority is similar to it, but unfortunately Alpha Authority lacks the ability to target a blocking defender. Now that I think about it, I may need the health in case I don't manage to get my Hydras out fast enough. So Time to Feed sounds good.

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Posted 25 November 2013 at 04:57

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Lay of the land doesn't really ramp at all, it just gets it to your hand... this deck is screaming for gyre sage and karametra's acolyte. I'd drop lay of the land, 2 deadly recluse, and 1 reverent hunter for 4 gyre sage and 3 acolyte. Looks fun otherwise, I ran a very similar deck with a blue splash a few weeks ago and it was sick. If you make a sideboard, include 4 rangers guile to protect against decks with tons of removal. :)

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Posted 25 November 2013 at 04:56

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Wow, I just saw Gyre sage. Yea, definitely going to swap out for that. I think I'll drop 1 recluse and 1 rev hunter for 2 acolytes though because I need the recluses to prevent my opponent from getting at me so eagerly, heh.

Edit: actually, I think I'll go 3/3

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Posted 25 November 2013 at 05:00

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rangers path?

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Posted 25 November 2013 at 06:01

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Looks better. Last thing, I'd sooner run pit fight than time to feed. Instant speed for less mana is better than 3 life imo

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Posted 25 November 2013 at 13:02

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eh, it's a difference of 1 cmc, wont make too much difference in the long run imo

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Posted 25 November 2013 at 15:04

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Its more the instant speed that I like, but its your call. :)

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Posted 25 November 2013 at 15:46

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you should drop rev hunter, then add one gyre sage, one polankrus, and one bow of nylea

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Posted 25 November 2013 at 05:11

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eh, the reason I went 2 on all of the legendary stuff was because I didnt want to come across it enough for me to have a second/third one in my hand when one is already out on the field. I think rev hunter is good where he's at as well because he is like a miniature hydra with his devotion giving him counters

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Posted 25 November 2013 at 05:18

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Rangers path may help also putting Autumn Leaves so you have pro blue and black and helps so things are not countered as much.

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Posted 25 November 2013 at 06:02

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not sure if its standard or not though if you are going for standard since i usually run vintage. or legacy

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Posted 25 November 2013 at 06:02

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3 Garrick's over time to feed.
With 32 targets he'll draw you in average 2.6 cards and most decks can't beat that. With Garruk you don't need removal you just go bigger.
Then I would lose a forest and add 2 nykthos
So
-4x time to feed
-1 forest
2 nykthos
+3 Garruk caller if beasts

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Posted 25 November 2013 at 06:19

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I like the idea about the nykthos, think I'll add those in by removing 2 Forests. As for the Garruk, I feel that by the time I get Garruk out (turn 3-5 at the earliest) I can already whip out hydras and deal enough damage to make a difference. I think Garruk would simply just add time on.

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Posted 25 November 2013 at 07:23

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If your playing against any deck that deals with your threats then Garruk helps. He single handelely takes games over
Garruk is only bad if your opponent does nothing or your already way ahead, in which case it's fine because you win anyway

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Posted 25 November 2013 at 07:29

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Fair enough, I'll drop the 4x time to feed for 1 forest and 3 Garruks. I think this deck is turning into more of a "let's see how high we can get this deck to cost!" Funny. I'm fine with the cost, it just surprised me more because I didnt expect it to get this high.

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Posted 25 November 2013 at 16:07

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Garruk doesn't really work that well here. All he really does is put creatures in your hand, which if you use that too often you'll have to discard before you get to drop your hydras in. You can't use his other abilities on "X" costs cause they'll just come in as 0/0.

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Posted 25 November 2013 at 20:33

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Well never mind, I thought there was more "X" costing hydras in here. Lol

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Posted 25 November 2013 at 20:35

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His +1 is the best part. Occasionally you'll do other things with it. Also given how man creatures he plays and lets you play you do ultimate him.
Elvish mystic, gets a free Kalonian hydra

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Posted 25 November 2013 at 21:21

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I would drop Time to Feed for Burning-Tree Emissary. It gives you ramp while boosting Devotion.

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Posted 25 November 2013 at 06:20

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New turn 2 infinite sacrifice deck I just made :3 Please view and help!
http://www.mtgvault.com/worldsbestbillybob/decks/infinite-sacrifice-combo-t2/

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Posted 25 November 2013 at 09:18

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I've got a very similar deck, still in the process of testing it out though. Might be worth a look to help you out.
http://www.mtgvault.com/angelhavoc/decks/standard-green-hydras/

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Posted 25 November 2013 at 11:00

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What about Kalonian Tusker? Great early creature and gives you 2 devotion...
Like the deck btw

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Posted 25 November 2013 at 11:38

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Looks like a great card, the only problem is that I don't know what card I would have to take out for it.

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Posted 25 November 2013 at 15:08

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you can pretty safely cut deadly recluse and reverent hunter as they are not adding a huge amount
add in Zhur-Taa Druid for extra ramp and direct damage maybe an the ordeal for red or green from theros?

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Posted 25 November 2013 at 14:35

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trying to stay mono green. I used to have a splash of red for Savageborn Hydra, but I cut it because red is not worth splashing for 1 card. Deadly is to keep the opponent from attacking me with anything too strong while I get my stuff out.

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Posted 25 November 2013 at 15:07

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woops sorry i had looked at the deck earlier and hadnt gotten the chance to comment and came back later and assumed it hadnt changed lol

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Posted 25 November 2013 at 16:17

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I think gyre sage and Karametra are too slow ramps. Why not Burnished heart or ordeal of nylea. They are cheaper and gives you more mana and combos amazing with your hydras.

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Posted 25 November 2013 at 19:51

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I did consider Ordeal originally, but I then switched it out because I wont get my hydras out fast enough with 3 counters (or the rev hunter) for it to be better than Kara. With Kara I can whip out 2-3 creatures before it comes down so it actually ends up giving 2-3 mana per turn and increases as the game goes on.

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Posted 25 November 2013 at 23:15

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The other thing about Ordeal though is that it still puts counters on your dude. The biggest problem with Gyre Sage is that you need to consistently drop bigger dudes to trigger him, which if you can't do reliably then he's pretty much just gumming up your deck.

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Posted 26 November 2013 at 05:49

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ok i still think kara is too slow and you should switch it out with burnished hart

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Posted 26 November 2013 at 14:36

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I think you should run a splash of black! Sounds strange for a huge stompy deck but stick with me here. Run two - four corpse jack Menace and two-four Jarad, Golgari lich lord. Corpse jack will make your hydras SO much bigger and Jarad wins the game, hands down. Both are still standard and I run them in my hydra deck.

Rogues passage is another easy win condition and voyaging satyr will help ramp your hydras if you use it to untap Nykthos, shrine to Nyx and tap it for a second time, or third, or fourth depending on how many voyaging satyrs you have on the field.

I ran a game last night using this exact combo. Used Jarad to sacrifice a hydra and did 1440 direct damage to all opponents.

Here is my deck, Check it out
http://www.mtgvault.com/xreverie8/decks/hydras/

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Posted 25 November 2013 at 21:07

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While I like the look of corpse-jack menace, I think I'd rather stay mono-green for this, it focuses the mana ramp to one color rather than diverging it into two/three colors. Rogues passage was considered but as I stated previously in a different reply was that I didn't want to roll with it. As for voyaging satyr, I don't quite know yet. I think I'll sideboard him to put in if I notice difficulties with mana ramping.

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Posted 25 November 2013 at 23:21

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Anyone willing to give pointers on a commander deck? Nothing to do with this post, I'm just asking here cause it has more traffic than my post lol.http://www.mtgvault.com/dharr16/decks/edh/

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Posted 26 November 2013 at 00:28

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Gyre Sage for Fog?

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Posted 26 November 2013 at 03:02

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My first deck ever was a Hydra deck. I love them, and personally, I think they are the best decks, because they have the potential to deal so much damage so fast! And if you try to stop it, it only gets worse, right?! I have something that will really help you out here, Savage Summoning This is legal in standard, and I would USE IT! Find a way to put it in, and you will be set. Other then my extreme personal dislike for monstrous creatures, your deck looks good!

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Posted 26 November 2013 at 06:22

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I personally enjoy the way it is, but if you wanted to splash in blue you could run master biomancer and vorel of the hull clade. Then you could sb progenitor mimic, give // take, plasm capture and/or bred for the hunt?

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Posted 26 November 2013 at 06:38

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Hey Sythe!
my main idea if you want it to be a legit hydra deck, is to add red back in (i know you just took it out, I'm sorry) and add both the double strike hydra and hammer of purphoros. Why? With Nylea a double strike hydra is just ridiculous, and with haste? and thats all your guys have haste, so kalonian and everyone else just become crazy threats. I realize you would have to change a lot, but i just thought i would throw it out there.

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Posted 26 November 2013 at 16:01

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If you go this route, ogre battledriver is another viable way to give haste. :) then, if you go into 2 colors and lose some devotion stuff, domri (card advantage and removal) and xenagos (insaaaane ramp) would both be good adds. :)

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Posted 26 November 2013 at 18:01

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I totally agree! This guy has the right idea.

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Posted 26 November 2013 at 18:16

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Might side board some Plummets to take care of the evasion decks. Cheap way to deal with flyers.

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Posted 26 November 2013 at 16:34

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I like the idea, ive been toying around with a hydras deck myself since there seem to be some good ones. That being said i feel that the deck needs to mimic the current green devotion if it wants to be competitive in standard. This is the version of the deck ive come up with. Itll ramp just as hard as the other green decks in the format and might have a little more reach.

http://www.mtgvault.com/xxicharusxx/decks/hydras/

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Posted 26 November 2013 at 18:16

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This deck really really needs removal of some form to function properly. Only 1 of your creatures has trample and yes they may be huge from your mana ramp, but all that has to happen is a chump block before a supreme verdict or stalling for some other removal. Consider Time to feed or anything else like it, use it before combat to clear the way, then swing away.

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Posted 28 November 2013 at 20:31

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Nylea gives all of the creatures trample, and her bow gives deathtouch. It won't be too difficult to overrun without removal. Pit fight would be good in the sideboard to deal with problematic creatures like obzedat, but the maindeck doesn't really need removal imo

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Posted 28 November 2013 at 22:16

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I wld add a couple cage suns as well manna doubles also boots creatures by +1+1

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Posted 06 December 2013 at 19:37

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Caged Suns aren't standard.... pay attention to the deck, but yes, they would be a good idea

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Posted 06 December 2013 at 22:21

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I'm not good at knowing standards still learning the insides and out. Take a look at my deck cld u give me any pointers

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Posted 06 December 2013 at 22:34

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Standard = Anything printed in RTR block, M14, and Theros.

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Posted 23 December 2013 at 01:23

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You can splash some red in your deck utilizing cards like xenagos, zhur-taa druid, domri rade... it can mana ramp like crazy ive had 9 manna at the start of turn 4 played utvara hellkite turn 5 splayed stormbreath, then its over.... here is my deck.... http://www.mtgvault.com/gblayke/decks/xenaboss/

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Posted 22 December 2013 at 01:36

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