Reanimator

by TheOnlySalmon on 13 September 2017

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


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Deck Tags

  • Modern
  • Reanimator
  • Graveyard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,076 times.

Mana Curve

Mana Symbol Occurrence

60121012

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reanimator

I love re-animator decks so of course this caught my eye. I don't play modern however, but I will try to offer what I can.
With only 8 cards to pull creatures from the grave It could get risky especially in the early game when you are most vulnerable. So lets point out the weaknesses for your early game. The only blockers are your ramp and Olivia. Ramp is more important in my opinion and if you start getting overwhelmed by a creature heavy deck, pulling one creature from the grave wont be enough by the time you are able to do so. Sadly, Ulamogs and Emrakuls "cast" abilities wont come into play either, (since you aren't casting them) but I am sure you knew that.

You are able to discard and draw the things you need rapidly and that is this decks strong point.
So, my suggestion would be to increase Cathartic Reunion and consolidate the creatures you will pull from the grave so you have room for more throw away creatures.
But again, I don't play modern resurrect but I like what you have going so far.

1
Posted 13 September 2017 at 13:55

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I currently have a reanimator deck in modern where I do run smaller creatures and control for early game. Without giving you a whole decklist it runs lotleth trolls, fuana shaman, path to exile, murderous cut, inquisition and thoughtseize. The targets in that version of the deck in my opinion are more game changing than the ones in this list, consisting of Iona, Stormtide, Blazing Archon, Avacyn and a few others. When building this deck I wanted to change focus from consistency to explosiveness, as while certainly more consistent, the other deck still could produce bad games where I wasn't getting the right stuff in my graveyard or I couldn't find my reanimation spells or by the time I reanimated something it was to little to late.

The points you have made I strongly agree with, but I have updated the decklist a bit and I think it is a little stronger. I've sacrificed control and a little consistency to try and make this deck really explosive. While not the best way to test it I've been using the draw sample hand portion of this site, and opponents control excluded, this deck at ts fastest can drop and attack with Eldrazi turn three, turn four or five pretty consistently. It definitely has some weaknesses but I think the sideboard can help with those. Although sideboarding out cards really does not help with the overall plan of this deck.

The entire deck plus sideboard only runs about $105 on MTGO so I'll probably give it a whirl on there and see how it performs.

Thanks again for the feedback.

0
Posted 29 September 2017 at 03:33

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