Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
When I noticed the interaction between Oracle's Vault and Paradox Engine, I knew there had to be a way to break it.Edit 1: In: 3x Glint-Sleeve Siphoner4x Winding Constrictor3x Swamp2x Hissing Quagmire3x Blooming Marsh1x Attune with Aether1x Gonti's Aether Heart3x Servant of the Conduit Out: 3x Deathcap Cultivator4x Channeler Initiate8x Forest2x Highspire Infusion3x Sylvan Advocate
Infinite Combo is : Oracle's Vault (with 3 brick counters) and Paradox Engine. The thing with this is, it is stopped once you hit a land (unless you can cast another spell from your hand)Basic idea is to get your lands out of your library so that you can play as many spells as possible in one turn, and then break Gonti's Heart with a ton of creatures on the field so that you can swing in for game in your second turn.Other than that, it just kinda ramps.Tip: tap your creatures for mana when you're infinite comboing, then you have a ton of mana just floating, and your creatures untap.
This deck has been viewed 1,731 times.
NOTE: Set by owner when deck was made.
I would suggest putting black into the deck for Winding Constrictor to replace Channeler imitate, it's a 0/1 when it comes in and yes it's a mana dork but it's too vulnerable to lots of kill spells, while Winding Constrictor will generate your bricks faster thus costing less in the long run.
Yeah, it makes sense... I just don't know if splashing for 1 card is worth it...
You can splash for more than one card and it would turn in your deathcap too.
I'd suggest Glint-Sleeve Siphoner for card draw off the energy as well as the Winding Constrictor because of the double energy counters you'll get from Winding once you attack either glint-Sleeve, pays for the card draw itself
Okay, I do like that. I'll change it up some in a bit and see what happens.
Okay, I added those two cards. What do you think now?
It looks good, though I'd cut the Highspire Infusion to add another Attune with Aether and another copy of the heart since you want to see more of it.
Okay, that makes sense, my reasoning behind highspire was to get some energy for Gonti's, but now we've got other ways to get the energy we need.
Lately, I've been considering switching Take Down in the sideboard for Fatal Push, now that black is in the deck. Thoughts?
Nice combo, keep it up.
do you find consistent land drops?
I actually haven't tested this yet. But I understand where you're going with this, and I too am a little worried about finding all the land drops for each turn, but I would rather not risk more lands, because I still want to get as few stops on the combo as possible.
If you're worried about that than you should replace the Sylvan Advocate for Deathcap. He's in your colours now so he can fixate a lot and with your energy production you can use Servant of the conduit as well, she might be a safer bet to go with. Actually she is.
I would go with death cap myself just because it is a later death touch when delirium is active.
I'm gonna go with Servant, for two reasons, 1: how often is this deck gonna hit delirium? (Not often) and 2: additional energy.
Paradox Engine says Cast, Oracles Vault says Play
Man, I nearly had a heart attack there! Okay, I did some digging, and play and cast are the same thing, as far as I csn tell. Casting means to take the spell from wherever it is currently located, and put it on the stack. I'm pretty sure the combo still works, but I'm not a judge, so I'm not 100% sure. Thanks for bringing this to my attention!
Play and cast mean the same thing, the only one that doesn't is when the wording is to put onto the battlefield. When you play the card, you still pay the mana cost unless specified otherwise.
Using Play and Cast differently on cards always seemed weird to me, now I see. Play is when they want to add lands to the available possibilities. Cast is when it is non-land cards only. Thanks for clearing that up.
I think it says "play" because you can get lands. You don't cast lands.
I gotta say I like your idea a lot and after tinkering around, I made a deck based off of your deck. http://www.mtgvault.com/tekitekiboom/decks/jund-oracle/Give it a look and let's see what we can add and take out.
I've built my jund oracle list online and so far, lands are very annoying to see off the draw, 20 lands may seem like too much but I haven't tested it enough to say for sure.
I Love Combos!!
make it all white and use endless horizons it will bring ever plains out of your deck
That's a cool take on it, but this is a standard deck, it definitely works for a modern deck though wicked idea
yeah I know it is, but incase you wanted to make a modern version
Again I love the deck and want to recreate it, but was hoping for some help with in of minehttp://www.mtgvault.com/freshswimmerboy/decks/jund-standard-need-help/
Check out my version of the combo you found:http://www.mtgvault.com/anon88/decks/oracles-paradox-3/