Turn 4 Eldrazi Titan anybody?

by TheVanished on 26 August 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)

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Deck Description

Got looking at the top 8 in the recent modern events, and noticed the dredge decks doing pretty well, then got to thinking about dredge + delve + Eldritch Evolution, and went... "Hey! That'd make a cool deck!"

Suggestions welcome!!

--Other possible names!--
Dredge-azi!
Delve-azi!
Eldrazi Evolution!


///Edits///
1: +3 Shambling Attendants//-2 Necropolis Fiend, -1 Sibsig Muckdraggers

2:+3 Raven's Crime// -3 Darkblast
+3 Dakmor Salvage//-1 swamp, -1 Polluted Delta, -1 Verdant Catacombs
+3 Golgari Thug//-1 Pathrazer of Ulamog, -1 Shambling Shell, -1 Decimator of Provinces
+1 Unburial Rites//-1 Maelstrom Pulse
(SB) +1 Maelstrom Pulse//-1 Damnation
+2 Temple Garden//-2 Forest
+1 Godless Shrine//-1 Swamp
+2 Windswept Heath//-2 Misty Rainforest
+1 Marsh Flats//-1 Polluted Delta

How to Play

Basically use the dredge creatures to put a crap ton of cards into your graveyard, then exile them to bring out a really high CMC creature early. After you've done that, use Eldritch Evolution to get out something extremely mean :)

Turn 4 Titan--

T1- swamp, Raven's Crime - discard Stinkweed Imp
T2- Dredge out Stinkweed (6 Cards in graveyard), forest
T3- Forest, exile 6 cards in graveyard and tap 1/2 mana for either of the delve creatures.
T4- Eldritch Evolution your delver for any of the titans of your choice!

Deck Tags

  • delve
  • Dredge
  • Eldritch Evolution
  • Eldrazi

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0022014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 4 Eldrazi Titan anybody?


the idea is not bad .
The deck is not standardized explain to me, you have too many variables and too many unnecessary card ( you have 5 eldarazi you need 1) the mana curve is not optimal , card like Nightmare Void Stinkweed Imp Shambling Shell They may be replaced by Glimpse the Unthinkable.
you have a good starting point, but remember that in the game 2 oppo not make you stay on the field the creature sufficiency for sacrifice

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Posted 26 August 2016 at 13:45

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Sorry, but I'm realllllly confused trying to read that... I put in all sorts of different eldrazi to give you some variation in what you eldritch evolution for, so you can react to a wide variety of matchups. I personally thing the mana curve is just fine, I mean, you only need 3/4 mana to win, so not too big of a problem... And then from there on makes no sense to me.

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Posted 26 August 2016 at 21:35

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I apologize maybe my English is not perfect.
I meant : that if your closing is a Eldrazi do you only need one to go looking for you with Eldritch Evolution.
you have to think that once dropped the game is almost won , do not think to defend yourself but think to be devastating.
I say this because you can have free slots for other more optimal cards.

if I understand your deck , you want to discard your deck with dradge until you drop cards with delve.
having an 8 mana creature sacrifice then it to cast the Eldrazi for close. for me the right number of this kind of creatures is 2 . two because the one you ll grind down.

said this:
having cards with dradge slows your game and makes you have the unbalanced mana curve.
the mana curve is not so much for always dropping something but to have right cards at the right time in the sense
not think that you need potentially only 3 mana to win. think you're gonna get a normal hand and you only have creature that cost 3 and you need to wait every single turn to don't draw for dradge your deck .
for example in your "how to play" you use Darkblast(whay you don t use x4 ) but if you don't have in your open head ?
you have to wait and in the meantime what you do ? you have 12 big and expensive useless creature in your dack which can slow you dow. Who says I do not find them in your hand?
that's why I told Glimpse the Unthinkable instead Nightmare Void Stinkweed Imp Shambling Shell is better is faster and easier to cast early
mana curve balanced is this kind of dack is the deck, It makes the difference between one that works and one that works only in the minds of those who created .
but as I already told you, you have a good starting point

I hope I was clear the English is not my language
and it has been of help. Bye

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Posted 27 August 2016 at 21:18

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Okay, I get what you're saying now.

There are a lot of eldrazi in there for two reasons: lots of variety against every type of deck out there, and so that if you accidentally mill your eldrazi with one of your dredge cards, you have backup win conditions.

You only really want to dredge cards back in two conditions: 1- you realllly need the card, or it positively affects your current situation, and 2- you have a delve card in your hand that you want to get out. Other than that, you're not going to want to dredge yourself that often. As to reducing the delve, I don't particularly want to do that because it's a key component to the deck. If you get stuck and don't have enough mana to hard cast a creature, then you can use them to stay alive longer.

As to having the right mana curve... That's what the fetch lands are for. They thin out your library so that you dont spend time drawing lands, you draw what you need to win.
In my "how to play" I use Darkblast because that's the card you need to get a turn 4 eldrazi titan, im not saying it's required. you can get a turn 5 titan with Life from the Loam or a turn 6 with Shambling shell. The only things required are one of the delve cards, and one of the Eldritch Evolution and then a dredge card.
Stinkweed Imp and Shambling Shell are actually pretty important, they are creatures that can return over and over, and if you need them, they provide chump blocks that allow you to survive for a later turn. In fact, they're probably more useful in the graveyard than they are in your hand and Nightmare Void is one of your only removal spells that can effectively stop your opponent from messing up your combo. Plus it's a backup dredge card. While Glimpse the Unthinkable is good, and it would work really well, is it really worth splashing a third color in?? When there are literally 15/60 cards in the deck that let you dredge? I personally don't think so, but someone could very well build a deck that works on that concept - in fact, I might, idk...-

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Posted 28 August 2016 at 02:28

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I've never said to diminish the delve creatures but only to think of a more optimal way to grind your deck
Glimpse the Unthinkable was an example of alternative
dredge is very slow and does not allow you to draw the cards that you need
however, I see that you are very confident of your choices, is also only fair , I ask you working? l have you tried?

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Posted 28 August 2016 at 23:03

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ohhhhhhhhh okay. that makes sense.

I don't actually have this deck... I just thought of the idea, and put the decklist up. I don't have 600$ to build the deck, and I don't play enough modern for me to want to. I //think// it'll work okay, but I honestly have no idea how it'll work.

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Posted 30 August 2016 at 21:35

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Sibsig Muckdraggers is too expensive for the explained situation. Try Shambling Attendants instead.

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Posted 31 August 2016 at 10:58

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Oooh, I love Shambling Attendants, it looks really good, my only problem is that it doesn't fetch all of the eldrazi in the deck. Muckdraggers actually works in my T4 titan scenerio. I think I will switch it for Necropolis Fiend although, because only 1 of the eldrazi can't be fetched with it. I think I will also balance the amount of them some more (3/3 instead of the 4/2 like the original decklist). Thanks for the suggestion!!

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Posted 31 August 2016 at 21:17

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There's an easier way to get a Dredge card into the graveyard on turn one that doesn't require the opponent to play a creature: Raven's Crime. Just target yourself and discard a Stinkweed Imp, then you can Dredge 5 on your second turn.

Dakmor Salvage and / or Life from the Loam help make sure you have lands to play. You will be Dredging those precious lands, so a way to return them is always useful.

I think you should streamline which Titans you want to fetch a bit. Decimator of the Provinces seems a little iffy here. Remember, you sacrifice creatures to Eldritch Evolution, so there's very little use for the Decimator's enter the battlefield effect.

Pathrazer of Ulamog's cmc is a little high. Sibsig Muckdraggers is needed to fetch the Pathrazer with Eldritch Evolution. At least all the others can be fetched off either Delve creature, but Pathrazer can only be fetched off the Muckdraggers.

Swapping out Sibsig Muckdraggers for Gurmag Angler allows for a more streamlined search engine, but that also means swapping Pathrazer for something. I suggest Golgari Grave-Troll, but if you can't get it, Golgari Thug does well too.

You may want to splash white for Unburial Rites so you can use its flashback to pop a Titan you Dredged onto the battlefield.

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Posted 05 September 2016 at 13:43

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Oh man, so much advice! Thanks so much! I'll play around with the deck a little more and see what I can come up with.

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Posted 05 September 2016 at 21:56

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Alright, I played around with it, and recorded all the changes in the Deck Description section. What do you think now? I'm not confident on my mana base, but I think that should work okay?? and again, thanks for the advice!

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Posted 05 September 2016 at 22:23

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That looks better. More focused.

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Posted 06 September 2016 at 04:13

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