Why so extra?

by TheVanished on 22 July 2017

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)

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Deck Description

The idea of free spells is very powerful, especially attached to 4 damage otherwise, and when you can abuse those free spells, things get chaotic.

Suggestions are welcome!

How to Play

The whole idea of the deck is to take as many extra turns as possible, but since there's only one spell that lets you do that in standard, we have to resort to copying our spell a bunch of times.

NEVER cast Part the Waterveil from your hand. Use either Wildfire Eternal or As Foretold to cast it for free, and then use As Foretold to copy it as many times as you can. Remember, Waterveil exiles itself, so you only have one chance to copy it.

Other than that, use your creatures and burn/counter spells to protect yourself until you can basically take enough turns to kill them.

Deck Tags

  • Extra turns
  • Copy
  • Afflict
  • Burn
  • Counter
  • Control

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,640 times.

Mana Curve

Mana Symbol Occurrence

0260240

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Why so extra?

So... What an I missing here? How does copying Waterveil help you? It says take an extra turn after THIS one. Which I think means that multiple instances being played at once are redundant, aren't they?

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Posted 26 July 2017 at 00:35

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Actually no, when you copy the waterveil, all of the triggers go off seperately. Meaning: you get an extra turn every time you copy it.

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Posted 26 July 2017 at 02:09

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From the gatherer ruling for Time Walk: "If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved."

So essentially, they butt in the way of each other, but you still take them all, in reverse of how you copied them.

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Posted 26 July 2017 at 02:12

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The ruling for multiple castings of "extra turns" cards is similar to spells on the stack. You resolve x effects that grants extra turn, then resolve each extra turn in reverse order.

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Posted 26 July 2017 at 05:15

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Ah. I see. That makes sense then. Very cool.
Seeing this deck has inspired me to make a turn taking deck of my own, using As foretold and Part the Waterveil. Not standard legal though.
Using Isochron Scepterx2 remand and twincast.

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Posted 26 July 2017 at 06:19

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The Scepter idea is cool. I'd like to share the Modern "Taking Turns" deck lists that have caught my attention:

Mono Blue:
https://www.channelfireball.com/articles/deck-of-the-day-taking-turns-modern/

Blue Black:
https://www.channelfireball.com/articles/deck-of-the-day-ub-taking-turns-modern/

Kind of a Primer:
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/768745-taking-turns

I saw the UB one make it to top 8 in the last big tournament in Grand Prix Las Vegas. Dude had the deck in all foil and quadruple sleeved the deck :P

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Posted 26 July 2017 at 07:25

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I'm pretty sure it does, but just checking, does As Foretold work on the flashback effects for my copy spells?

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Posted 26 July 2017 at 18:40

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Just feel I need to point out a small problem with the "combo". You only get one "free" spell per turn per As Foretold. With only one As Foretold out, you'll have to actually cast the copy spells.

As for the copy spells, I see that two of them only work from the graveyard. Looting effects like Cathartic Reunion and Tormenting Voice can get them into the graveyard while digging up As Foretold and Part the Waterveil.

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Posted 26 July 2017 at 05:18

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Yes, I am aware that you are going to be hard casting your copy spells most of the time. The number 1 priority for cast ptw is going to be your afflict creature, that way you can use any As Foretold to cast your copy spells.

Also, now that I think about it, I do like the idea of looting effects like that. I kinda went with a more straight draw in Ghiapur and Fevered. But I'm not sure what I would want to cut for those effects.

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Posted 26 July 2017 at 05:59

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What I don't like about those permanent draw engines is allowing the opponent to draw too. Fevered Visions is the better of the two as you draw first, and it's cheaper to cast.

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Posted 26 July 2017 at 07:27

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Yeah, i understand that, but in the long run, those are going to help you a TON more than your opponent, because you will benefit from them several times during one of your "turns"

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Posted 26 July 2017 at 14:27

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What do you think about dropping TiTi and maybe Abrade for some copies of either of the looting ones?

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Posted 26 July 2017 at 18:39

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I dropped TiTi and a land for 3x Contigency Plan

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Posted 28 July 2017 at 02:37

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Finally something cool utilizing Wildfire Eternal. I've liked that card since I've first seen it!

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Posted 19 August 2017 at 23:44

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Have you considered using skyship plunderer? They are a 2/1 flier with a lesser version of proliferate, allowing you to increase counters on As Foretold. I ended up making a Grixis control deck for standard that revolved around using As Foretold, because it seemed really fun to play with. I ended up delving into using Energy mechanics with Aether Hub, for efficient mana fixing - hated how the majority of non-basic lands in standard come in tapped. Cool thing is skyship plunderers can potentially increase energy counters as well.

Here is my deck for reference:

http://www.mtgvault.com/mistawinstrom/decks/supreme-plundering/

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Posted 19 August 2017 at 23:58

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Oh. That is interesting.... actually I haven't. I didn't even know skyship was a card tbh. I honestly don't think this deck needs it however, because when you can chain together three or four extra turns with As Foretold out, it gets kinda big, kinda fast.

Also, thoughts on replacing Slip thru Space with Key to the City as my unblockable trigger? Slip is cheaper, but only lasts 1 turn and nets me 1 card. Key is slower, but can be reused every turn, and allows for continuous draw...

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Posted 20 August 2017 at 02:10

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Slip through Space seems more efficient to me. I think Supreme Will is handy to throw in there somewhere too. It's pretty versatile that it can be either a slightly better anticipate, or as a mana leak.

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Posted 20 August 2017 at 05:08

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It is quite versatile, but I dont think there's room in the deck for it... Don't get me wrong, its one of my favorite cards from the new set, I just don't know how to fit it in

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Posted 20 August 2017 at 19:58

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With Part the Watervwil being the only way to take an extra turn I think you would want to have 4 copies in the deck. As well as Wildfire Eternal being such a prominent piece should be a four of. Interesting deck idea tho.

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Posted 21 August 2017 at 12:30

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This deck is sweet but it loses most of what's good about it rotates out soon. Check out my rotation proof eternal dun deck idea. Go for the win instead of more turns :P

http://www.mtgvault.com/everdev22/decks/eternal-sun/

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Posted 02 September 2017 at 13:36

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