Zetalpa's Hunger

by TheVanished on 22 January 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (27 cards)

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Deck Description

I've liked Zetalpa for her commander possibility ever since I saw her.

Suggestions are welcome!

Note: sideboard is more expensive cards that would work better than the ones in the deck.

How to Play

The idea of the deck is to buff the crap out of your commander, and then pick off your opponents one one-shot at a time. If you need a way to get around pesky chump-blockers, either board wipe (Hint: Zetalpa is Indestructible), or give Zetalpa protection from whatever color they're blocking with.

Deck Tags

  • Commander
  • Mono White
  • Damage
  • Enchantment
  • Artifact
  • Equipment
  • EDH
  • Budget

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,851 times.

Mana Curve

Mana Symbol Occurrence

540000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zetalpa's Hunger

I too, love Zetalpa haha. I have a place in my heart for big reptiles swinging in the air for Commander Damage haha.

So, White is a difficult Mono-Color to build around, especially when your commander is so expensive. Something i see in this deck is that it does look a little not focused.

I love the wrath idea, its good. Stall the game until you have enough to destroy everyone with Zetalpa. Add more wraths. Day of Judgement, Sublime Exhalation, Phyrexian Rebirth (real good because it gives you a big token that can wear your equipment), Rout, Elspeth Sun's Champion (makes chumpers that can also wear equipment) and most of all.... WORLDSLAYER. YOU. NEED. THIS. You will be hated but worth haha it will win you the game.

Take out Intrepid Hero forsure, while removal is important you will be wrathing and immediate spot removal is very important, even a Condemn would be worth it. Me personally, i would take out all creatures that don't help in getting Zetalpa out (like Thalia or Aven, while she does help control, she does nothing to help you get stuff out or get rid of things) or that dont get Equipment. Equipment tutors are great. HAMMER OF NAZHAN ASAP. Definitely get PureSteel Paladin asap. Get Creatures that can cheat on equipments too like Brass Squire, while he himself is supeeeer exciting, he does help get an Argentum Armor somewhere, or Balan and Armored Automaton. Pallidium Myr, gold Myr, Twilight Shepard, Angel of Jubilation can be replaced with things that do it better.

Definitely make sure you get more card draw. You need to not run out of fire. You can use Mask of Memories for a cheep draw equipment, Infilltration Lens. Mind's Eye can be a nice engine later in the game. Mana ramp is key too, but make sure to get cheap- not-easily-removable though. Endless Horizons helps get alllll your Plains. Deffinitely get Caged Sun and eventually if you want, Extraplanar Lens and Guantlet of Power.

I suggest not to focus on Anthem effects since usually Zetalpa will be the main one to survive your wraths.

Lightning Greaves instead of one of the protection instants, Spectra Ward instead of one of the pro. instants. Conqueror's Flail instead of Tithe.

Sorry for going for too long. Hope i can help a little haha.

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Posted 22 January 2018 at 21:39

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Wow, thanks for all the advice!

I've edited the deck based on your suggestions, let me know what you think.

I was a little iffy on worldslayer, and then I realized it virtually gives you a lot of free turns to wipe out opponents with your commander... now I like it a lot. I did add in more boardwipes, and got rid of the creatures that don't help as much. And I think I added all of the artifacts you suggested, and dropped some of the instants. However, I like the instants a lot, because commander has significantly more ways to exile creaures, so I want to be able to save Zetalpa. Also, what you said about anthen effects makes sense, I dropped most of those.

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Posted 23 January 2018 at 19:29

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This deck is so spicy and has sooo many routes it can take its exciting haha. Zetalpa for the win.

Ok, another thing i was wondering about... with soooo much equipment, while yes you have creatures, being able to produce tokens after you board wipe is also important so you can actually use your equipment. Another great thing in your deck is also Planeswalkers! since you will be wiping creatures out left and right, your planeswalkers loyalty should stay rather high and safe.

Nahiri, the Lithomancer might be good because it does everyythinngggg you want. Makes tokens to equip, also cheats out expensive equipments... andddd... makes a cool equipment itself haha. (can maybe be switched out for Restoration specialist)

Martial Coup is another reallllllly good wrath.... that makes you a bunch of 1/1s, so thats good and its a wrath haha.

Planar Collapase instead of thresold anthem maybe, since it discourages people to play creatures in fear of them being blown up or causes people to sac their things asap and play into it to destroy it.

Oketra and Heliod are also indestructible and poop out tokens and are also great blockers when active. Maybe even over Twilight Shepard and Edilon.

Eight-and-a-Half-Tails is also a nice cheap way of constantly providing protection too.

Sun-Droplet helps you survive longer and helps you with life gain!

Eventully you can get Sunbreak Coronet instead of straight up Lifelink, also Felidar Umbra!

Whispersilk Cloak is a good protection Equipment and also lets you get in the red with no opposition.Instead of sigil of valor maybe.

Marble Diamond and Oreskos Explorer are also good ramp and help get land drops. (mana doublers are necessary asap whenever you can haha)

Well of Lost Dreams can also let you draw lots of cards if you have an engine for gaining life (which carddraw YOU NEED).

Cradle of Vitality is also cool if you have forms of gaining life. instead of Regimen

I still really suggest Balan, Wandering Knight and Armory Automaton!!! Cheaper creatures that can carry all equipment, because equipment is useless without creatures haha.

Captain's Claw is cool hahaha.

Basically what im proposing is maybe a mixture of Equipment/Life Gain Value deck with creatures that help Zetalpa one shot people while constantly boardwiping.

Let me know if any of this helped! haha

PS: You are right, it is better to keep some of the protecion in case of exile and stuff, extra protection is nice.

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Posted 23 January 2018 at 23:12

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Some more cool stuff! Thanks again!

Oh, before I go any further, let me mention. This deck isn't built in real life. I was interested in the idea, so I put together the best list I could come up with online. It's not likely it will be built anytime soon either, as I am a poor college student atm. ANYWAY, that said:

First note: Zetalpa's indestructible. So we don't really care about board wipes, or not having creatures, because eventually we're going to be able to cast our commander. After that, we just have to deal stopping her from being exiled or shuffled ,etc., which is what all the protection from certain color cards do. That being said, I did put in Balan, because you're right, backup plans are a REALLY good thing to have ;)

Its funny you bring up tokens, because my original thought with this deck was to use tokens and cards like Eidolon, Sigil, etc. to buff Zetalpa. After these changes though, I've moved away from that to focus on value artifacts and the like.
Planeswalkers on the other hand, I didn't even check out. I do love the two you mentioned. I made room for Nahiri, But I sideboarded Elispeth, because of price. (I didn't really mention but I'm kinda striving to keep the deck under $100 just incase I ever do decide to build it.) As well as the gods, I totally spaced on them too. I do enjoy them, but I would rather leave them out to focus on the artifact theme, but if I do add anything else, it will probably be one of them.

I didn't include Planar collapse because it's too easy to play around, and even if it does make it back to me, most of my opponents are going to be smart enough to wait to play their good guys, or they're going to remove it.

I decided to put in Oreskos, but in commander especially, where the bouncelands are so common, getting full value of him is going to be hard. I originally put in Conqueror's Flail in this spot, but I'm switching it out due to its price.

Well of Lost dreams almost immediately went in, because I tried to focus on good lifegain artifacts and enchantments, so that's going to increase the power of this deck a ton. (and yes, any EDH deck NEEDS a TON of card draw)

Cradle of Vitality just blew me away. That card might as well read when you attack, pay 1W, quadruple the power of Zeptala.

Again, thanks for the advice!

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Posted 24 January 2018 at 04:19

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