Fraying Sanity of Simic

by vatarants on 22 July 2017

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (2)

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Deck Description

I have no experience on building modern decks.
PLEASE ADVICE.

How to Play

Largely this deck depends on Traumatize+Fraying Sanity combo.

Baral and Simian Spirit Guide are mana ramps
Baral (and Serum Vision) also help to find the combo faster and has nice work with Remand.
Ramunap Excavator + Ipnu Rivulet + Fetchlands + Hedron Crap are Plan B to mill out.

Spellskite is nice defense for my Fraying Sanity.

I leave one Hallowed Fountain for Rest in Peace in sideboard. That is preparation for Kozilek and Ulamog(ROE), the ultimate mill deck hate.

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Deck Tags

  • Modern
  • Mill
  • Simic
  • New

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,278 times.

Mana Curve

Mana Symbol Occurrence

031033

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fraying Sanity of Simic

Archive Trap would make a nice addition being that most competitive modern decks run fetchlands. Plus, having them mill twenty six cards for a one land feels like a kick in the teeth.

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Posted 22 July 2017 at 21:11

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Thank you
I think i should add couple of it in.
Too bad i have no Path to Exile in my deck which synnergy well with it.

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Posted 23 July 2017 at 01:37

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Are there any better self defense for blue in modern than Engulf the Shore?

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Posted 23 July 2017 at 01:38

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The only thing with Path to Exile is the (may) in it so if they choose not too search they don't have to but, still in your favor for not being able to play additional land if they know whats coming. I think Ghost Quarters would work just as well, it would act like a Strip Mine in modern if they know you are holding a Archive Trap.

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Posted 23 July 2017 at 01:41

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Cyclonic Rift is great, the overload is seven mana so expensive to cast that but, if in a bind could bounce one creature for two. I always like Remands bounce a spell plus get a draw. Cryptic Command is great, two choices tap all there creatures, bounce a creature, draw a card, or counter spell. The downfall would be the price tag about thirty five dollars per card but, very solid. You could even go with maybe a wall like Fog Bank all damage it prevented and only a two drop as well.

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Posted 23 July 2017 at 01:48

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