Nekusar EDH *Update*

by voodoomt on 31 March 2017

Main Deck (100 cards)

Sideboard (4 cards)

Creatures (1)


Sorceries (1)

Artifacts (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**The last set I remember buying cards for this deck was Magic Origins**
Well.. its Grixis. Draw/ Discard/ Extra Turns/ Bypassing Mana Costs /Board wipes /Kill spells /Loss of life /Board Lockdown. #CommanderLife

Primary Commander: (2)UBR - Nekusar, the Mindrazer 2/4 (Majority of this deck works well)
Secondary Commander: (3)UBR - Sedris, the Traitor King 5/5 (Emphasis on Discard and GY play)
Alternative: (4)UBR - Thraximundar 6/6 (Highest cost commander)

Grixis giveth, and Grixis taketh away.
Honestly this deck feels like a troll deck every time i play it. You really just want to wall up and lock down the game. The more cards you can get cycling from everyone's library to hand to graveyard the better off you are.
Cards in GYs are just kindling for your fire. Easy ways to add fuel to the fire is with Whispering Madness, Reforge the Soul, Malfegor, Butcher of Malakir, Dictate of Erebos, Words of Waste, and Painful Quandary to name a few. Your fire-starters being Wrexial, Ink-Eyes, Sedris, Ever After, Living Death, Whip of Erebos, and Rise of the Dark Realms.

I built this deck when i was living with friends who all played, so it was made with 4+ players in mind. I've played with up to 6 or 7 players in one game, but that became a bit of a cluster f*&k after a couple turns.

How to Play

DECK NOTES: There is really no Enchantment return (except Time Reversal).
The End Game for this deck is Omniscience + Enter the Infinite. -Aside from a few instances these two should win you the game.

**AVOID**
- Enter the Infinite + Spiteful Visions = WILL KILL YOU
-Possibility Storm + Enter The Infinite - If you happen to stumble into Enter the Infinite with Possibility Storm on the battlefield make sure you put Time Reversal back, or don't cast Enter the Infinite!!! With only one card in your library that you can cast you essentially have just decked yourself. There are a few exceptions to this but with all of the cards in your hand and a Possibility Storm on the battlefield you shut down your own ability to cast. By putting back Time Reversal you can at least cast one sorcery, which will replace with Time Reversal reshuffle your GY, Hand, and library and get a new 7 card hand. Time Reversal affects all players.
- Master of Cruelties CANNOT flip Elbrus, the Binding Blade. (MoC technically can't deal combat damage normally, I suppose if you gave him Trample and +power he could deal combat damage without triggering his ability but.. why?)
-Gibbering Descent +Jhoira of the Ghitu (While hell-bent from Gibbering Descent you skip you upkeep step, meaning you don't remove counters from suspended cards.)

**Card Specific Notes**
**Possibility Storm
- Generally speaking when Possibility Storm is on the battlefield I try to only cast Creature & Enchantment spells, as well as Ral Zarek, and Terminate.
- Assuming the mentioned cards are in your library, casting Ral Zarek will always replace with Nikol Bolas, planeswalker, and Terminate will always replace with Time Stop. (In this instance, try to hold Terminate until you need it defensively OR as a way to counter spell an opponent)
- Jhoira of the Ghitu's ability bypasses Possibility Storm
**Jhoira of the Ghitu
- can suspend any non-land card from your hand for only 2 mana
- suspended spells cast from exile, and have haste.
- Jhoira's ability puts 4 suspend counters on an exiled card, Deep-sea Kracken & Nihilith's abilities to remove extra time counters still apply even if suspended with Jhoira's ability.
**Time Reversal
- This spell is the reset button if you will. It is the only way to recover enchantments from your GY, it is the only way to reverse an unwanted Enter the Infinite, it can be used with Nekusar and/or Spiteful Visions to deal 7 - 14 dmg to each opponent if you need it in a pinch.

**Game Changers**
**Maralen of the Mournsong - Shuts down draw
**Sire of Insanity - Mass Discard every end step
**Stormtide Leviathan - All lands become islands, only creatures with flying and Islandwalk can attack
**Urabrask the Hidden - Enemy creatures enter the battlefield tapped
**Gibbering Descent - If hellbent you skip your upkeep phase
**Omniscience - Ignore casting costs
**Possibility Storm - 'Randomized' casting (see card for details)
**Stranglehold - Opponents can't search library, or take extra turns

**Card Combos**
**Bloodchief Ascension + Mindcrank (at 3 counters these two go exponentially infinite with 1 DMG/Loss of life/1 card entering the gy) NOTE: Nekusar guarantees one counter on Bloodchief Ascension per opponent turn.
**Maralen of the Mournsong + Stranglehold (Nobody gets to draw, everyone loses 3 life on their draw step, only you get to search for a card)
**Omniscience + Enter the Infinite (More often than not i play Omniscience/Enter the Infinite with Possibility Storm/Jhoira of the Ghitu (once with a hideaway land) rather than actually paying their costs)
- Assuming Possibility Storm is NOT on the battlefield. This combo should be game.
**Jhoira of the Ghitu + Possibility Storm (Jhoira allows you to bypass Possibility Storm since the cards are cast from exile rather than from hand) NOTES: when both are on the battlefield, cast from hand lowest costs while suspending higher cost spells. Something to consider -- when possibility Storm is out Terminate will always stumble into Time Stop & Ral Zarek will always stumble into Nikol Bolas, assuming they are in your library. (There is some method to my madness)
**Waste Not + Words of Waste (Decent early game to slow opponents down)
**Havoc Festival + Sundial of the Infinite (Sundial allows you to avoid taking damage from Havoc Festival, this is more of a Mid game combo as you will be skipping the majority of your turn)
**Nekusar, the Mindrazer + Howling Mine + Master of the Feast + Kami of the Crescent Moon + Dictate of Kruphix + Spiteful Visions = 6 drawn cards & 6 DMG to you/12 DMG to opponents per turn (WAY late game) ++ Fevered Visions makes a potential 14 DMG to opponents & 7cards per turn, and a potential +2 DMG from Fevered Visions
**Gibbering Descent + Havoc Festival (If you are hellbent then you skip the life loss from Gibbering Descent & Havoc Festival)
**Creeping Tar pit/Higure, the Still Wind + Erebos, the Binding Blade (easy way to flip Erebos)
**Whip of Erebos + Sundial of the Infinite (If you activate Sundial in response to Whip of Erebos' exile trigger you can skip it. ex activate Whip of Erebos, return a creature, fast forward to your end step, Whip of Erebos ability triggers *Exile the returned creature*, activate Sundial of the Infinite in response, Sundial resolves first, Whip of Erebos ability exiles off of the stack, END TURN. Now that creature will not attempt to exile at end steps, however if it would ever leave play that returned creature will exile.
**Jhoira of the Ghitu + Time Reversal (Cards exiled with Jhoira's ability are unaffected by Time Reversal)
**Creeping Tar Pit + Any Ninja (Higure, the Still Wind / Ink-Eyes, Servant of Oni / Sakashima's Student / Silent-Blade Oni) -Being unblockable, Creeping Tar Pit is a prime target for the Ninjitsu Ability
**Higure, the Still Wind / Rogue's Passage + Any Ninja (see above) - Higure is able to make any ninja creature unblockable for 2 colorless mana. Rogue's Passage makes any creature unblockable for 4 colorless mana.
- Higure's ability can search for any of the 3 other ninjas when he deals combat damage to a player.
**Rogue's Passage + Master of Cruelties (One unblockable creature that drops a player to 1hp? Yes, please!
**Rogue's Passage + Any creature + Elbrus, the Binding Blade (Easy way to flip Elbrus)

Deck Tags

  • Grixis
  • Graveyard
  • Commander
  • Draw
  • Discard
  • Multiplayer
  • Grixis
  • Draw
  • Discard
  • Commander
  • EDH
  • Multiplayer
  • nekusar
  • Graveyard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

05057290

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nekusar EDH *Update*

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