Raze the Roof

by Zoakselot on 22 July 2017

Main Deck (60 cards)

Sideboard (11 cards)

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Deck Description

I have no real reasons for making this deck, besides not yet having made a Naya deck despite it being my favorite three-color combination. I hadn't made one yet, because if I was going to make a Naya deck, it would have to be a stompy creature based one, and that just doesn't seem to work anymore, because creatures are so fragile. But I was looking through some naya-colored cards when I saw Realm Razer, and thought that if I couldn't make my creatures withstand removal, I would just have to stop my opponent from using removal. The point is that I have enough ramp that using the Razer won't affect me that much. I'll have enough ramp that I can just keep using land destruction, so I always have the edge.
It's a work in progress, and I would greatly appreciate suggestions. I have no budget, because I probably won't end up buying the deck.
I think this deck needs a lot of work if I ever want it to work in anything even slightly competetive, but I've never built a competetive deck, so I'm not really sure what I should add/take out.

How to Play

First, just play ramp, to be able to get out Realm Razer first. Sylvan Caryatid should be able to help defend, while Beastcaller Savant can pull off some cool stuff like: BoP first turn, then next turn, Savant into Savant into another BoP. Remember to attack with the savant if you have nothing to spend the time on. I thought the Hushblade would be a good use for extra mana. Woolly Thoctar activates Cliffrunner Behemoth, while still being a really powerful cheap creature that will also trigger Mayae's Aria. Knotvine Mystic, being a 2/2, isn't useless as a creature, but the main goal is to activate Cliffrunner Behemoth, and produce more, more specialized mana than a BoP. The best combo with Knotvine Mystic seems to be BoP first turn, Knotvine second, Behemoth third, along with a Savant and another BoP, and fourth turn, play Mayael's Aria, and Realm Razer. Savage Summoning's main use is for Realm Razer, to make him more resistant to damage, uncounterable, and able to trigger Mayae'ls Aria.

Deck Tags

  • Big Creatures
  • Creature-Based
  • Naya
  • Land Destruction
  • Green
  • White
  • Red
  • VaultHelp

Deck at a Glance

Social Stats

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This deck has been viewed 1,457 times.

Mana Curve

Mana Symbol Occurrence

16001949

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Raze the Roof

Any particular reason for using mana dorks? I feel mana rocks like the Borderposts from Alara Reborn and the Talisman from original Mirrodin could be better. The Signets from Ravnica require other sources of mana to be used, simply they're not ideal. Coldsteel Heart, Cultivator's Caravan and Darksteel Ingot are good for any colour you're missing. Going with rocks over dorks makes your mana less vulnerable to the opponent's removal. I'd still keep a set of BoP though. Turn one BoP is too good to cut.

Also, the Borderposts can turn on Naya Hushblade's ability.

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Posted 26 July 2017 at 09:47

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BoP is great. Beastcaller Savant can chump block, attack, etc, while still acting as an inferior version of BoP in certain cases. Knotvine Mystic activates Hushblade, and Cliffrunner Behemoth better than a borderpost could. Sylvan Caryatid has hexproof. Wild Cantor is just another one drop. If you could think of some other 1 mana card, that would be great. I don't really see a reason to have mana rocks.

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Posted 26 July 2017 at 10:23

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You're already running Stomping Ground and Temple Garden, so Arbor Elf is another good 1 drop. And Arbor Elf loves Utopia Sprawl, another good 1 drop mana "dork". A turn one Arbor Elf into a turn two Utopia Sprawl can result in a turn two Mwonvuli Acid-Moss to fetch the shock in the colour you're missing. I do this in my Ponza deck quite often. Problem is both are useless without lands (Realm Razer).

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Posted 26 July 2017 at 10:48

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Generally speaking, if you are so concerned about removal and have the feeling that usually your guys don't survive for long ... why are you using so many mana guys then? I understand BoPs and Caryatid, but Knotvine Mystics? Also, why do you use guys like Cliffrunner Behemoth that need specific other guys in play to be any good?

My solution would be to use guys that have effects when they come into play or when they die, preferably both, like Thragtusk (which I would run instead of Behemoth). That way you got your value even if it gets killed right away. Or use guys that you can sac in response for an effect, stuff like Qasali Pridemage come to mind (would be my replacement for Naya Hushblade).

Mayael's Aria is also a potentially dead card since it only works if you are already in the lead with a strong guy and some others, but isn't that a situation your opponents are always preventing? Instead I would run something that keeps your stuff in play, like Asceticism.

About Realmrazer, he would work well with landfall. Just saying.

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Posted 02 August 2017 at 14:53

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