by adamkomar on 10 February 2019

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Exchange/give your harmful permanents to opponents while taking their permanents that are helpful to you.

How to Play

Base idea: Give your opponents' things of yours that will hurt them while taking their stuff that helps you.

Zedruu gives you life and cards for giving your stuff to them. Zedruu will likely be your most readily available source for giving permanents to your opponents. Just make sure to keep enough to defend yourself against what you give away. Exchange effects should be used over Zedruu whenever possible.

Hexproof/Shroud for you and your artifacts so that you and your artifacts can't be targeted by effects of cards you give away: Jinxed artifacts, Avarice Totem, etc.

Haste so you can immediately use creatures you take from exchanges.

Bouncing of permanents so you can reuse enters-the-battlefield effects and take back the permanents (lands, in particular) you exchange. There's also the old trick with Delusions of Mediocrity: Play it, gain 10 life, give it to them, bounce it, they lose 10 life, repeat.

A little bit of ramp through artifacts to help cover the cost of the few more expensive cards as well as cover Zedruu's increasing cost throughout the game.

Everything else is there to support the main functions of the deck.

There are quite a few creatures with Defender as well as creatures and artifacts that deal "damage to you". That's what you'll want to give to opponents so they can't attack you with what you give them. If you're having trouble getting rid of the controller-damaging permanents then you can bounce them until you have a better chance of exchanging or giving them away.

Once you have control of their creatures and/or win conditions, you can bounce back to your hand what you gave to them that could preventing you from winning.

Use bounce to reuse enters-the-battlefield exchange effects. You can keep exchanging your lands for theirs then bouncing your lands back to your hand so they eventually don't have any OR only have the pain lands that you've exchanged with them.

Deck Tags

  • Commander
  • Fun
  • Red
  • White
  • Blue
  • Control

Deck at a Glance

Social Stats


This deck has been viewed 77 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Immigration

If you can find a spot for Crown of Doom, it makes for hilarious politics and panic. So does Aggressive Mining.

Posted 10 February 2019 at 22:35


I actually had it first, but went with cheaper (money-wise) alternatives. If I end up keeping the deck around for awhile, I'll probably add it back in.

Posted 10 February 2019 at 23:28


Fair enough. I kind of want to build her, honestly.

Posted 11 February 2019 at 03:55


I just realized I seem hypocritical because it has Tolarian Academy. I already own one so it's not a cost issue for that. And I use it almost every deck to make sure I get my money's worth. :p

I don't own a Crown of Doom. If this deck turns out to be a lot of fun then I'll get one. When I build a deck, I start out on a budget and upgrade it the more fun I have with it.

Once I get it all together and have a chance to play it, I'll let you know how it goes. It feels like it's gonna be a lot of fun.

Posted 11 February 2019 at 06:38


Just so you know! You should tell your playgroup you have T- academy before you start a game as wizards have said its powerful enough to be banned in commander. Allot of people ignore this, but some people stick to the list.

(#freeprimetime #freepynomirror)

Posted 11 February 2019 at 12:22


We don't play tournament rules. I always only play with the same three people, they know I have it, and know I'll be playing it in every deck I can. :p

Posted 12 February 2019 at 03:07