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I pulled the Commander and wanted to make a deck around it. I think it's fun to puzzle out which number you need (counters, cards in hand, cards in deck) to win, while sending creatures that double in size at your opponents.So that's what I made.Most of the deck involves cards that double counters on permanents, or filter cards from the deck to hand/battlefield/graveyard. There are 7 alternate win condition cards:[[Laboratory Maniac]][[Thassa's Oracle]][[Triskaidekaphile]][[Twenty-Toed Toad]][[Jace, Wielder of Mysteries]][[Helix Pinnacle]][[Simic Ascendancy]]In addition to infect through [[Inkmoth Nexus]] or [[Bloated Contaminator]].[[Liquimetal Coating]] and [[Memnarch]] make enchantments and planeswalkers artifacts for counter doubling.[[Echo of Eons]] and [[Jace, the Living Guildpact]] help reset your hand and graveyard if it's needed.Synergistic cards like [[Creeping Renaissance]] help achieve alternate win card conditions eg. [[Twenty-Toed Toad]].[[Hadana's Climb]] tries to address the lack of evasion.The rest is a couple mana dorks and counterspells.
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NOTE: Set by owner when deck was made.