Modern Bloom Titan

by AlleywayJack on 15 July 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (1)


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Deck Description

A Modern combo deck capable of explosive turn 2 wins via Hivemind, or Primeval Titan. But is also incredibly resilient against disruption and hate, and great at grinding out wins if it comes down to it.

The deck abuses the old Ravnica bounce lands, with Amulet of Vigor, which allows you to play a land, tap it for mana, and bounce it right back to your hand. Add Azusa, or Summer Bloom to the mix and you make crazy amounts of mana.

With all that mana you can either play Hivemind and win with a Pact, or play a Titan. Primeval Titan with Amulet can do some really broken things, and that's exactly what this deck is aiming to do.

How to Play


To understand the deck, you first have to understand the interaction between Amulet of Vigor and the Bounce lands. With Amulet out, when a Bounce land comes into play 2 triggers go on the stack- An untap trigger and a bounce trigger. You get to arrange those however you want, and you want to arrange them: untap-->bounce. The untap trigger triggers and your land untaps. Now before the bounce trigger you can tap it for 2 mana, and then bounce it.
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Now the optimum line of play, is to play Amulet or search for an Amulet/ Bounce land T1. Then on T2 you can play an Amulet if you hadn't, or if you already have one in play, play your Bounce land, stack your triggers, untap, tap for mana, and bounce.

Now you can play Summer Bloom and do that 3 more times for 6 mana.

From here you can either play Hivemind and Pact for the win, or play a Primeval Titan. With an Amulet out you can do some really crazy things with the Titan land searching ability. There are a few different options you have:

Slayer's Stronghold + Boros Garrison
You're normally going to grab these off Titans first trigger. This is going to let you give Titan haste and attack for another search.

Tolaria West + Simic Growth Chamber
This is frequently grabbed so you can tutor up a Summoner's Pact and have another Titan ready, in case the first gets removed, or just to overload them on Titans. Against decks with Path to Exile, it's normally better to grab this, rather than Slayer's and Garrison off the first search, to play around their removal. You can also use this to tutor up a Slaughter/ Pact of Negation, or even Chalice, and Engineered Explosives.

Sunhome, Fortress of the Legion + Boros Garrison/ Vesuva
With 2 Amulets in play you can double pump a Titan with Slayers, then grab this and before damage can give Titan doublestrike for lethal. Outside the double Amulet brokeness though, this is still great at ending games. If Garrison is already in play you can grab Vesuva to copy it.

Kessig Wolf Run + Khalni Garden
This is great for overloading the opponent on threats. You can attack with Titan and the Token and wait for them to choose blockers and pump accordingly. This is also great in grindy games to give the opponent more things than they can deal with, and where you'll have the most mana for Kessig. Garden is great on its own also because it lets you play around Liliana and Edict effects, and also plays great with the Bounce lands.
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Now even if you don't get the Turn 2, this deck is still very fast and consistently gets out Titan or Hivemind Turn 3-4. And even if you don't have an Amulet you are still dangerous and explosive. We run 27-28 lands, and that means Summer Bloom and Azusa are crazy ramp even without Amulet. Turn 2 Summer Bloom, is still a Turn 3 Titan/ Hivemind even without the Amulet. Hivemind just wins you the game, but most decks in Modern can't handle a Turn 3-4 Titan, even when your not comboing with Amulet. Titans chaining into more Titans is nothing to scoff at.

The deck plays very well against most of the field of creature decks, midrange decks, and it also eats up control. The aggro decks don't have any relevant disruption, can't deal with Titan, and can rarely race you. The midrange decks aren't fast enough, and don't pack enough disruption. And the thing with control decks, is there's not a lot of relevant disruption against us. Even if all your Amulets and Summer blooms get countered, you just Transmute for Cavern of Souls and go ham chaining Titans.

All in all the deck is pretty difficult to learn, and is very unique, which makes seeing some of the unorthodox lines a little confusing at first. But once you understand the stack interactions, get used to finding the lines, and figuring out how to get maximum use out of your Titans, the deck starts to feel unstoppable.

Deck Tags

  • Modern
  • Combo
  • Competitive

Deck at a Glance

Social Stats

83
Likes

This deck has been viewed 11,937 times.

Mana Curve

Mana Symbol Occurrence

060019

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Bloom Titan

This seems like a fun deck to play, love the abuse of amulet of vigor.

2
Posted 15 July 2014 at 21:37

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Yeah it's really fun. Things start to get really crazy when you have multiple Amulets out and a single lands starts tapping for 4-6 mana. x_x'

1
Posted 15 July 2014 at 22:47

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Would love some input on the deck i'm working on.

http://www.mtgvault.com/atmaweapon/decks/darksteel-blastzone/

0
Posted 16 July 2014 at 22:02

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How does a land give 4-6 mana with multiple amulets? The amulets ability only trigger if a permanent enters play tapped, but since one amulet have already activated and you can tap the land for mana, then the land must already be in play and wouldn't trigger a second amulet. Or do I misunderstand it?

1
Posted 19 July 2014 at 07:29

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When you have multiple Amulets out, they each trigger when a land comes in. For example, if you have 2 Amulets out, when you play a bounce land 3 triggers will go on the stack. 2 untap triggers, 1 from each Amulet, and a bounce trigger. You arrange them Untap-->Untap-->Bounce. Then the untap trigger goes off, you tap for mana, the second untap trigger goes off, you tap for mana, then the bounce trigger goes off and you bounce a land.

1
Posted 19 July 2014 at 09:01

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Posted 16 August 2014 at 17:52

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I have never seen this deck before.

Thats a complement, because i play modern religiously. this seems solid, it is very skill intensive, and that is awesome. the land bounce/amulet/ramp is productive.

only thing im confused on is how primeval titan wins the game with just trample 6/6? i think you would be better off with geist of saint taft, unless its titan fetching lands. but after you play him im not sure what there is to ramp into other than hive.

also not sure what you are looking for with acient stirrings? is it lands?

verall good job, i love it

1
Posted 15 July 2014 at 21:45

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http://www.channelfireball.com/home/carrie-on-going-big-in-modern/

Very indepth article about the deck.

2
Posted 15 July 2014 at 21:54

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That link Viagrasaurusrex posted is a decent article, but it's a little outdated. And that list has some hokey card choices i don't agree with, like Time Warp, and the Hideaway lands, but there is still a lot of great info there. The short answer to your questions would be

Ancient Stirrings digs for Amulet of Vigor, or a Bounce land. It's also good because it can look 5 deep on turn 1, to set up the turn 2. Another trick is to find Tolaria West with it, which you can then turn into a Titan. You can also find Chalice and EE out of the board.

Also Titan isn't just a 6/6. He's normally attacking as a 8/6 vigilance because of Slayer's. Or even larger with Sunhome, or Kessig. His land search ability is exactly what makes this deck so broken. 1 Titan also means 2 Titans, because you can just search up Tolaria West and a bounce land, bounce T -West to your hand and search up another Titan. You always have something to ramp into, whether it's T-Wests, and more Titans, or some pumplands for the kill,

2
Posted 15 July 2014 at 22:15

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Well like most decks there are different varients, I was mainly posting it to show the math behind the turn two win etc.

1
Posted 15 July 2014 at 22:17

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thanks jack, those were just some odd interactions i was working my brain around. has anyone run this in a larger tourney? i would love to see some general matchups, its out of nowhere combo ability is great

1
Posted 15 July 2014 at 22:20

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thanks Jack, its alot of combo to get my mind around. alot of that makes sense, except how t west gets you another titan. also titan has no hexproof or removal evasion. regardless of that i think his land hunting makes him worth it. 1 titan = 2 im lost at. thanks for the other clarifications though, i would love to see this run

1
Posted 15 July 2014 at 22:24

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Definitely, it's a good article. :D

Tolaria West can transmute for Summoner's Pact, which can tutor for Titan.

So you cast Titan, search for Slayer's and Boros Garrison. Give Titan haste and vigilance. Attack, search again for T-West and Simic Chamber. Use the Simic's bounce trigger to bounce T-West, and now your set to transmute for Pact, and find another Titan.

Titan doesn't have hexproof, but the only 2 cards you really have to worry about are Path to Exile, and Cyptic Command. The Delver decks play Vapor Snag sometimes too, and that's annoying, but he can just search up another Titan. Chances are they run out of relevant removal before you run out of hasted vigilance Titans. And if you do run out of Titans, by then you Have Khalni Garden, Kessig, and a ton of mana. You can keep making plant tokens by bouncing Garden in and out and attack with Plants+ Kessig. Titan can also get T-West and find Pact of Negation in certain situations. Titan also has trample, so once he is pumped up and double striking, that damage is getting through one way or another.

3
Posted 15 July 2014 at 22:27

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ok it all works in my head now. i appreciate, great interaction

1
Posted 15 July 2014 at 23:23

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i like this deck. i would love to play something like this :D

1
Posted 15 July 2014 at 22:31

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You should! This deck is awesome. Probably one of the most fun decks I've ever played, and it's actually incredibly competitive.

1
Posted 15 July 2014 at 22:49

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Fun deck, thank you for sharing. I tried something similar with Life From The Loam and self mill / search affects. I couldn't quite get it to work, I always ended up with mana and plenty of plant tokens, but no win condition. The titan ties it all together.

I hope you win!

1
Posted 15 July 2014 at 23:33

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Very cool. I'v seen decks like that, that use Trade Routes to generate crazy card advantage.

0
Posted 16 July 2014 at 15:44

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As a person who runs bloom titan, nice job. I finally sleeved mine up not to long ago, and took 2nd and 3rd place at my last modern days at my LGS. My deck is in a different direction than yours, i run no hive mind, and i use glittering wish. Also i have alot of mainboard answers for decks like RDW, Twin etc. heres my link

http://www.mtgvault.com/soldier333/decks/vigaboom-t2-win/

otherwise great job!

2
Posted 16 July 2014 at 00:26

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Wow that looks pretty interesting. Definitely a different direction but looks good. Are you on MTGS? I feel like i saw that list on there recently being discussed.

0
Posted 16 July 2014 at 15:46

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Hey, good to see ya back Jack. This deck looks like it's a blast to play...Maybe a bit too much micro-managing for my taste, but a blast all the same. Do you think four Prime Times is a little overkill? I feel like if the deck needs to abuse land drop shenanigans, a fourth Azusa might not hurt, or at least another effect like hers.

2
Posted 16 July 2014 at 00:39

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it takes a lot of thinking to do this one right.

1
Posted 16 July 2014 at 00:40

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That's what I'm sayin. Stack order shenanigan decks are fun in their own right, but sometimes they give me a headache haha.

2
Posted 16 July 2014 at 00:58

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4 Titan means that we will have it t2-3 more often. It also gives us more ammo for decks that like to keep removing or killing them. Remember each Titan played can grab a new one, so sometimes it's necessary to keep chaining them.

Some people run 2 Hivemind so they can go up to 4 Azusa, which may be a good idea. I just like getting free wins off Hivemind. Plus Azusa is Legendary so you can't play more than one at a time. That makes drawing multiples awkward sometimes.

0
Posted 16 July 2014 at 01:34

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This is fantastic. I love the thorough abuse of amulet of vigor and the bounce lands. I never knew about that particular set of interactions that they could have. What a broken way to do things. Absolutely amazing.
Out of curiosity where did you come up with this idea?

1
Posted 16 July 2014 at 02:21

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I didn't come up with the original idea. As far as i know the engine has been around for a while, but i first came across the deck on MTGSalvation. My list is mostly inspired by a guy Lordcommandersnow on MTGO, who has tons of success with the deck.

2
Posted 16 July 2014 at 02:25

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Ah. I see. Still... This is a fascinating deck nonetheless. :). How well do you normally do with it? It seems pretty consistent.

1
Posted 16 July 2014 at 02:31

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There are some alright videos on Youtube that can give you an idea of how the deck plays out. A lot of the videos are running pretty outdated decklists unfortunately though. But they'll still give you a good idea of how the deck works.

I actually have a ton of success with the deck. It's one of the more resilient, and consistent combo decks i'v played actually. It has a lot of good match-ups and only a few cards that really throw a wrench in your wheels.

3
Posted 16 July 2014 at 03:14

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Yeah, that makes sense. I will have to look them up. And perhaps put up my own version of this. :). See how that goes. I am fairly unfamiliar with stack order based decks... So it will be good for me to see what I can come up with. :)

1
Posted 16 July 2014 at 03:34

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Your Land list is half as long as your entire deck :)
I have noticed, on here, that excellent deck builders know how to use nonbasic lands better than most other players.
I need to take note of that, for sure.
The Amulet negating the lands coming into tapped, simple brilliance.
Just as surewhynot, with his "Deaths walks these halls" and his use of Mentor of the Meek..people NEED to take notice of your usage of Amulet of Vigor. It is a case study in how to use the Amulet!

2
Posted 16 July 2014 at 04:04

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indeed. I think that amulet is an underused and misunderstood card. it can be such a POWERFUL support card in the right build...
there are some FANTASTIC deckbuilders on here, and people really don't take advantage of their presence here NEARLY ENOUGH.

2
Posted 16 July 2014 at 07:45

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Awesome new take on amulet combo! why not splash red for removal?

1
Posted 16 July 2014 at 08:58

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Firespout and Pyroclasm come in out of the board. ;D

0
Posted 16 July 2014 at 15:38

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Ye but I was thinking lightning bolt possibly even lightning helix?

0
Posted 16 July 2014 at 17:03

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Good job. +1 from me.

1
Posted 16 July 2014 at 11:42

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I would throw in some Hive Minds, just because you run six Pacts.

I'm glad to finally see some competitive decks on the Vault for once.

0
Posted 16 July 2014 at 15:56

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finally a deck over $20!!!!!

3
Posted 16 July 2014 at 15:58

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I have some competitive decks... And decks that are over $20...

And he already has 3 hiveminds.

1
Posted 16 July 2014 at 17:03

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Y'know I don't know why I never thought of playing Hive combo in Modern, especially given the fact that I at one point had four copies of Sundial because of it... I quite enjoy the setup you've used, as is your habit it's quite well thought out, and even relatively it's concise.

One regret I have from college taking up my time is that I scarcely remember to check my favorite fellow vaulters decks, but as it nears the end of summer semester I'll hopefully be able to obsess once more.

2
Posted 17 July 2014 at 02:55

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Sundial is really important in this deck for sure... :P

0
Posted 18 July 2014 at 01:03

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Yeah i remember Hivemind being a deck back when Seething Song was legal, but that was purely focused on being Hivemind combo.

It's definitely a great feeling when you pull of a t2 Hivemind win in Modern, that's for sure. I'd say you only win with Hivemind maybe 20-30% of the time though. Most of the time, you just end up going to town with Titan(s)

0
Posted 23 July 2014 at 10:43

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Well I was actually talking about in Legacy. I ran Sundials in Goblins because of that stupid deck >_<

Yeah, that seems like it'd be pretty awesome. I can understand going for the Titans as the primary win condition though, Hive isn't quite stable enough here to rely on.

2
Posted 27 July 2014 at 00:33

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why don't you run City of Brass of Gemstone Mine rather than Tendo Ice Bridge?

0
Posted 18 July 2014 at 02:19

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City of Brass deals damage to you. With all the bounce effects, you get to keep replenishing your Mines and Bridges, so they essentially have no drawback.

0
Posted 18 July 2014 at 02:23

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love gb decks nice amulet

1
Posted 24 July 2014 at 23:17

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If u use a pact with hivemind out.

Ur enemy is forced to cast the pact to? Does the effect of you loose the game than also counts for him if u he cant pay the mana the next upkeep?
Is that the reason why u put in a black and blue pact?

Love this deck, and your monogreen control one.

0
Posted 12 August 2014 at 18:42

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Yep that is exactly what Hive/Pacts do.
You force them to pay for something they cant.

0
Posted 12 August 2014 at 18:48

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i did not read all comments, but one card i can come upt with for ur deck is

Lich's Mirror

0
Posted 12 August 2014 at 18:58

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This deck has been going over in my head for a while, and I finally sat down last week and doodled up a version for myself. I've not really built something that felt new to me since I first worked on StoneBlade(for the purposes of better understanding it; knowledge is half the battle, the other half is violence.) And it feels absolutely delightful to do /anything/ remotely fresh in Magic!
In short, thanks for inspiring me beyond my stagnation.

1
Posted 18 August 2014 at 23:10

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Posted 18 August 2014 at 23:11

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it's not even your deck.

-2
Posted 23 August 2014 at 22:59

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Wow just noticed this comment. Yeah i totally agree though, and that's half the reason i've been digging on this deck so hard lately. It's just such a unique play experience. It uses some really unorthodox strategy, and plays out totally unlike any other deck i have played with. Once this thing gets going you feel like you have so many lines available to you, it's really awesome. The fact that it can actually be competitive too is just icing on the cake.



Also, LOL @ kingcobra23

1
Posted 03 September 2014 at 04:58

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The closest to this that I've played would probably be Gxx Post, or maybe Tron, but that's only because they're ramp decks. In practice they're so different that it's not really worth noting, but I feel compelled to as it's my only previous experience with ramp.
It's soooo much fun, the fact that it's also competitive is like another cake in itself to me!


I just did not even know how to react to that comment for like a week.

0
Posted 03 September 2014 at 17:47

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Like this deck? Well check out my other decks at http://www.mtgvault.com/alleywayjack/ ! They're all there, All mine.

I remember that 12 Post.

1
Posted 03 September 2014 at 22:30

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I built this deck because it looked fun to play. After playing with it a while I can honestly say that it's by far my favorite deck to play.

1
Posted 23 August 2014 at 21:17

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I love this deck! Nice use of the amulet.... since you seem to be like really good at building decks... i was wondering if maybe you could give me some ideas for one of my decks ... http://www.mtgvault.com/trips/decks/the-violater/

0
Posted 03 September 2014 at 03:27

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Most definitely a +1 from me. I proxy-ed your deck to see how it works and played it a lot at my local comic book store. I understand all of the general mechanics, but my only question is how aggressively do you mull? Being a combo-like deck, sometimes I noticed it's difficult to get all of the pieces, and so I pray and hope for the hive mind/pact alternate win-con to come asap while I'm still alive. And because the deck relies on combos, I figured mulling will only reduce the chances of drawing the cards I need. So how often do you mull and how aggressively?

Other than that, you seriously have a great deck here. It's beaten artifact affinity, hate bears, 8-rack, traft, and pod so far. I'll keep you posted on how it does against jund, junk, grixis, delver, etc.

0
Posted 23 September 2014 at 03:52

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would it be possible to work in courser of kruphix?? i think it would be very interesting to see how it works in a deck like this

0
Posted 27 December 2014 at 09:56

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Yes... that sounds awesome

0
Posted 27 December 2014 at 10:17

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