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Group Slug, Clues, and Spirit Token theme combo. Looking to ensure triggering as many of the commander's abilities as possible as often as possible to dig deep for value. Low and lean so I can cast plenty of smaller spells as needed.
Keep a big hand, don't play too many of the trigger set ups that exist for making sure opponents take at least 1 damage each turn BEFORE your end step because they put a target on themselves and more importantly on you as the player. Keep building your base of spirits, as well as your stack of clues and your hand. Once you can drop a win con like a token pumper or something like Marionette Master go for the win that way. Otherwise the idea is to have an impressive enough board presence that people don't feel safe messing with you, but not so much they feel they MUST get rid of you, you don't want to be arch enemy.
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NOTE: Set by owner when deck was made.