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+++WARNING: DECK CONTAINS HIGH LEVEL OF SALT, PLEASE USE IN MODERATION. KEEP OUT OF REACH OF KIDS WITH FRIENDS, BULLIES, TROLLS AND POWER HUNGRY PLANESWALKERS.+++ I normally advise against building such decks as they are anti-social and annoying to play against, but I needed to bring a certain person down a couple of levels. Recently in my MTG group someone built an annoying Azorius Control/Pillow Fort deck and it has gone to their heads. So in an effort to bring them back to their senses three of us are teaming up to destroy their precious deck in a good old fashioned Arch-Enemy clash.My task was to focus on land destruction while the others had life drain and board control. To make the deck "fair" while I do have targeted land destruction I also included equal sided removal, while giving me some chance for a victory.The deck is intentionally budget friendly and a slow starter to give my teammates a chance to build their board before the chaos begins.
Play your Commander out as fast as possible and generate as many mana rocks while keeping the lands in check. For added mana rock generation Roxanne and the Greatwurm are also good to prioritise when possible.The enchantments Kudzu and Steam Vines are also good early game plays to start game politics while also helping keep the pressure off you while you build yourself up.Keep Terravore, Roiling Terrain, Worldsoul's Rage and your graveyard recursion cards in reserve as much as possible until you're sure of your chances to win.
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NOTE: Set by owner when deck was made.