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Recently my old MTG pod had a reunion with the idea of living some of the old times.Now my pod used to come up with weird deck lists for the fun of it, and sometimes there'd be some crazy combos or synergies while not breaking the bank.This deck is just that, all fun and definitely a lot of crazy. I mean who would play only one creature in the entire deck 30 times in mono white no less!!!All the deck wants to do is get as many hawks out as fast as possible and just let the good times role. From graveyard synergy to swarm effects along with evasion and creature pumping, this deck might be slow to start be it ain't a push over.Hope my friends will enjoy playing against it as much as I had building it.Of course feel free to comment and leave suggestions.
Deck is self-explanatory, but would suggest focusing on mana ramp in the initial stages as much as possible and keeping mana open for game interactions. The deck can be slow at times depending your starting couple of turns but ramps up pretty nicely if left unchecked.Also keep Ascend from Avernus and Mirror Box hidden as much as possible otherwise you'll have no other means of making a complete win otherwise.
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NOTE: Set by owner when deck was made.
So quick update, deck worked like a charm in the first round and took everyone by surprise. But the next couple of games they had me figured out and put me on the ropes multiple of times. Luckily the deck has some flexibility but others is slow to recuperate after a board wipe.To help improve the deck a little I removed four of the Hawks in favour of more card draw in the form of Rogue's Gloves and Bygone Bishop. I also added Ornithopter of Paradise and Darksteel Mutation for added mana ramp and board interaction.
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