5 color group hug

by anubisbeat on 25 February 2014

Main Deck (99 cards)

Sideboard (2 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

a just for fun 5 color grouphug deck im making

suggestions welcomed

How to Play

watch people do dumb things in edh you being the enabler for them

Deck Tags

  • EDH
  • Rainbow
  • basic land love

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,086 times.

Mana Curve

Mana Symbol Occurrence

171981228

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5 color group hug

no zedru, hes like the gift god. is there an attempt to win in this deck or is it just to make some interesting games. group hug can win games to

1
Posted 06 March 2014 at 17:31

Permalink

its just to make games interesting see how the other edh decks in my play area do full force with help against each other. i have no desire to try and win with this deck

(i made a edh game go 6 hrs with this deck and then they thank me cause they saw what weighed their decks down and made changes for the better )
so i guess this is more of a group test deck

0
Posted 06 March 2014 at 18:08

Permalink

im not raining on your parade. group hug dewck can facilitate some of the best magic games ever. just not in the way people noramally think of it. please read to the end to make sense . Here's the thing i would suggest to you, just as something to keep in mind. some people hate group hugs decks and others love them.
the reason why peopel hate them are...
1.is because inevitably you will be helping someout more then others and that can feel a little unfair. if your making everyone draw cards then the aggro deck will just beat people down. and if your giving everyone mana the combo deck goes crazy, if you slow everyone down the control deck flourishes. Solution pack alot of unique disruption and chaos.

2. MTG is inheritantly a strategy game. this game is based off self interest. like if he was winning super hard and you and your now team mate are trying to survive and find an answer and you fog on his behalf. ok cool. but if hes just doing general beats and you disrupting it can get kinda annoying and make them see you as an obstacle to defeat instead of a facilitator of fun. Solution, look like your actively pursing a goal. not just crazy but something tangible, like not die to this or set up for that.

3.Favoritism, the biggest downfall of group hug is someone gets saved at one moment then later in the game the guy you save goes for the kill and you just dont happen to have the cards in hand to HUG him. And they are going to think, i wouldnt have lost this game if you would have let me kill him. instead im losing for no reason. He disrupts me from killing all game and then i just lose to such and such deck. how annoying.
it will most likely not be your fault. sometimes you just dont have the cards. but when they review the game in there head to see where it went wrong, its not going to be there plays. Well, besides i should have killed group hug first. solution, give help but let it kind of feel coincidental. to stop aggro ensnaring bridge. it helps the table it prolongs the game and theres an element of self interest there, or meek stone. control deck, play planar chaos, uba mask, grip of chaos, kataki wars wage, things that help you but also keep them in check. also for combo strangle hold works great, tefferi puzzle box, other cant search libarary cards. leyline of the void to slow down reanimator, but all those cards help you. mikokoro, temple bell, baby jace, wheel of fortune, long games, interesting games with lots of back and fourth, but at the same time no one can really complain because it was your strategy to win...kinda lol. hope this helped. Also sorry about the grammar and spelling i know it can be distracting.

1
Posted 06 March 2014 at 19:17

Permalink

its all good but i do have cards that stops aggro ( late game aggro anyway) have graveyard control and stops and lockouts and late game control cant be milled either if i have a certain set up out

i know that not every1 likes group hug or a no win con deck but for the new players thats just starting out and old players that might like something new to play against usually ask me to play this deck

ty for the card suggestions ill try out meekstone if i can find 1 for trade in my area ( dnt like buying off online), same for mikokoro. no need for puzzel box cause of Gate to the Æther, braids, dovescape and Wild Evocation

ill probly wont use jace theres enough card draw in here also a turn 2 sunstone makes people sad
uba mask is not needed cause reanimater is usually picked on first in 1 of the groups as long no1 is playing tribal

grip of chaos is giving me an idea for a diffrent type of edh deck though ill probly do a list for it later
ty and stay safe

0
Posted 06 March 2014 at 21:14

Permalink

In stead of False God, use Child of Alara or Progenitus. They are better 5 color commanders

0
Posted 06 March 2014 at 19:23

Permalink

i would go prgenitus over child. you need to build around child alot more and nothing will get you hated more quickly then blowing everyones shit up.

0
Posted 06 March 2014 at 19:58

Permalink

korona is the commander because of her ability she goes to every1

0
Posted 06 March 2014 at 20:46

Permalink