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This deck is mostly just for fun, it runs on a little bit of luck and hope, but the results when it gets some self-synergy going are well worth it. At its best, it can have an effective 30 mana open, which allows for multiple activations of any of the guildmage's abilities, and since each one functions like a low-power instant or sorcery in addition to being a creature, the results are pretty brutal.
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wow... heavy mana flow dude, i suggest breaking down the mana and adding a few counter spells =O
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Agreed. Also, you do know you can only have a maximum of 4 copies of a card (other than basic lands), this includes non-basic lands (I'm refering to your use of 10 Terramorphic Expanse). Another thing, Izzet Guildmage is only useful if you actually have instants or sorceries to play yourself, so it's useless in this deck.
Duly noted on the lands. The rest of this deck was purely for the fun of it, though. I'll put up an actual deck that can play to win sometime soon.
If you use 4x Evolving Wilds and 4x Terramorphic Expanse, you'll have the equivalent of 8x Terramorphic Exspanse, only 2 short of what you're currently using and it'd be acceptable.