Kiki's Infinite Angels Chord!

by Asturonethorius on 15 July 2016

Main Deck (69 cards)

Sideboard (17 cards)


Sorceries (3)


Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This IS A BROKEN, SICK, STUPIDLY AWESOME, TIER 1.5, SEMI ROGUE, SEMI COMPETITIVE, SEMI CONSISTENT, SEMI EFFECTIVE, SEMI TOURNAMENT, AT THE VERY LEAST, Modern Format, Green Red White, Naya, Gruul, Selesnya, Boros Humans, Wolves, Werewolves, Minotaur, Birds, Angel, Goblin, Beast, Shapeshifter, mix, semi aggro midrange, to semi aggro blitz, to semi aggro high power/toughness creature, semi INFINITE tokens combo deck!!! :-)

The deck has great synergy, mana curve. The deck gets creatures out fast, pumps them up fast, removes creatures, threats, has interchangeable combos, has answers to almost everything thru either the main deck, sideboard, maybeboard.

DECK BREAKDOWN:

64 cards. 24 lands. 37.5% mana Ratio. Cmc (converted mana cost) 3.5 average that playable on turn 2.55 on, between turns 2,3 on average.

Deck is a mix of 3 of's, 2 of's, 4 of, 1 of's. The deck usually gets out what needs to get out eventually, and can use tutor effects to get creatures out.

CARD CATEGORY BREAKDOWN:(A card category is like removal as an example)

CREATURE REMOVAL: 25: 2 ULRICH, 2 Blasphemous Acts, 2 Boros Reckoners, 2 Huntmasters, 2 Progenitor Mimic, 1 Arlinn Kord, 1 Garruk Relentless, 1 Domri Rade, 3 Mirrorpool, 3 Chord of Callings, 2 Zealous Conscripts, 2 Kiki Jiki, 2 Eternal Witness

ENCHANTMENT REMOVAL: 15: 3 Mirrorpool, 2 Zealous Conscripts, 2 Eternal Witness, 2 Progenitor Mimic, 2 Kiki Jiki, 3 Chord of Calling, 1 Garruk Relentless

PLANESWALKER REMOVAL: 23: 2 Blasphemous Act (can use it on Reckoner to target planeswalker.), 2 Reckoners, 1 Arlinn Kord, 1 Domri Rade(can make Reckoner fight deal dam to planeswalkers), 2 Huntmasters, 3 Chord of Callings, 2 Progenitor Mimic, 3 Mirrorpool, 1 Garruk Relentless, 2 Zealous Conscripts, 2 Kiki Jiki, 2 Eternal Witness

PUMP: 22: 4 Werewolves that flip to get bigger, also the 2 Mayor's pump humans, werewolves, wolves, 2 Wolfir Silverhearts, 2 ULRICH, 2 Progenitor Mimic, 3 Chord of Callings, 3 Mirrorpool, 1 Garruk Relentless, 1 Arlinn Kord, 2 Kiki Jiki, 2 Eternal Witness

RAMP: 17: 4 Birds of Paradise, 3 Chord of Callings, 1 Garruk Relentless, 2 Progenitor Mimic, 3 Mirrorpool, 2 Kiki Jiki, 2 Eternal Witness

INDESTRUCTIBILITY, PREVENT DAMAGE: 19: 2 Frontline Medics, 3 Chord of Callings, 2 Progenitor Mimic, 3 Mirrorpool, 2 Restoration Angels, 2 Kiki Jiki, 2 Eternal Witness, 1 Garruk Relentless, 2 Iroas God of Victory

TOKEN CREATURE TOKENS: (2/2 pumpable wolf creature tokens, Angel, Kiki, Conscript, Mimic tokens), 24: 2 Mayor's, 2 Huntmasters, 2 Progenitor Mimic, 3 Mirrorpool, 1 Garruk Relentless, 1 Arlinn Kord, 3 Chord of Callings, 2 Kiki Jiki, 2 Eternal Witness, 2 Restoration Angels, 2 Zealous Conscripts, 2 Thragtusk

DIRECT DAMAGE TO FOE'S LIFE TOTAL: 21: 2 Reckoners, 2 Blasphemous Acts, 2 Huntmasters, 2 Progenitor Mimic, 3 Mirrorpool, 1 Garruk Relentless, 3 Chord of Calling, 1 Domri rade ( makes Reckoner deal damage), 1 Arlinn Kord, 2 Kiki Jiki, 2 Eternal Witness

HEXPROOF: 13: 1 Domri Rade, Sideboard, 2 Eternal Witness, 3 Mirrorpool, 2 Progenitor Mimic, 2 Kiki Jiki, 3 Chord of Calling

TRAMPLE: 15: 1 Domri Rade, 1 Garruk Relentless, 1 Arlinn Kord, 2 Eternal Witness, 2 Progenitor Mimic, 3 Mirrorpool, 2 Kiki Jiki, 3 Chord of Calling

DEATH TOUCH: 13: 1 Garruk Relentless, 2 Eternal Witness, 2 Progenitor Mimic, 3 Mirrorpool, 2 Kiki Jiki, 3 Chord of Calling

DOUBLE STRIKE, FIRST STRIKE: 16: 2 Reckoners, 1 Domri Rade, 2 Progenitor Mimic, 3 Mirrorpool, 3 Chord of Callings, 2 Kiki Jiki, 2 Eternal Witness, 1 Garruk Relentless

HASTE: 14: 1 Domri Rade, 1 Arlinn Kord, 2 Kiki Jiki, 2 Eternal Witness, 2 Progenitor Mimic, 3 Mirrorpool, 2 Zealous Conscripts, 1 Garruk Relentless

COPYING: 13: 2 Progenitor Mimic, 3 Mirrorpool, 3 Chord of Callings, 2 Kiki Jiki, 2 Eternal Witness, 1 Garruk Relentless

PERMANENT REMOVAL: 15: 3 Mirrorpool, 2 Eternal Witness, 2 Progenitor Mimic, 2 Kiki Jiki, 2 Zealous Conscripts, 3 Chord of Calling, 1 Garruk Relentless

STEALING PERMANENTS: 15: 2 Zealous Conscripts, 3 Mirrorpool, 2 Eternal Witness, 2 Progenitor Mimic, 2 Kiki Jiki, 1 Garruk Relentless, 3 Chord of Calling

SEARCH, TUTORING: 13: 3 Chord of Callings, 3 Mirrorpool, 2 Eternal Witness, 2 Progenitor Mimic, 2 Kiki Jiki, 1 Garruk Relentless

Bouncing, gaining control of, untapping own creatures: 17: 2 Restoration Angels, 2 Progenitor Mimic, 2 Kiki Jiki, 2 Eternal Witness, 3 Mirrorpool, 2 Zealous Conscripts, 3 Chord of Calling, 1 Garruk Relentless

PREVENTING EXILING OF OWN CREATURES: 15: 2 Restoration Angels, 2 Progenitor Mimic 2 Kiki Jiki, 2 Eternal Witness, 3 Mirrorpool, 3 Chord of Calling, 1 Garruk Relentless

GRAVEYARD RECURSION OF ANY CARD: 13: 2 Eternal Witness, 2 Progenitor Mimic, 3 Mirrorpool, 2 Kiki Jiki, 3 Chord of Calling, 1 Garruk Relentless

LIFEGAIN: 19: 2 Thragtusk, 2 Huntmasters, 2 Kiki, 2 Restoration Angel, 2 Progenitor Mimic, 3 Mirrorpool, 2 Eternal Witness, 1 Garruk Relentless, 3 Chord of Calling

UNBLOCKABILITY, UNLESS BY 2 OR MORE CREATURES: 12 : 2 Iroas, God of Victory, 3 Chord of Calling, 2 Eternal Witness, 2 Progenitor Mimic, 2 Kiki Jiki, 1 Garruk Relentless

INFINITE COMBOS: 4,5

INFINITE ZEALOUS CONSCRIPT TOKENS COMBOS: 2, 3

Zealous Conscripts + Kiki Jiki: Kiki Jiki, come into play hasted. Tap Kiki, Make copy token of Zealous Conscripts, which untaps, haste Kiki, tap Kiki, make copy token of Conscripts, untap, tap Kiki, Token Conscripts, rinse, repeat, create as many Zealous Conscripts Tokens, as want.

(I dont know if this works, need a rules citation, explanation, but I think Zealous Conscripts, when it gains control of Progenitor Mimic, resets Mimic, so that get to copy it again during the still beginning of upkeep phase, during its upkeep. But if conscripts doesnt reset Mimic, then no infinite Zealous Conscripts tokens, thru mimic. But dont know, and why need help with rules on this)

Zealous Conscripts + Progenitor Mimic: Conscripts in play, and Mimic in play. During beginning of upkeep, mimic, creature copy token of Conscripts, which Mimic, and since this still happening during beginning of upkeep, then copy token of conscripts, target mimic, rinse, repeat, create as many conscript tokens as want.

INFINITE RESTORATION ANGEL TOKENS COMBO: 2

Restoration Angel in play + Kiki Jiki comes into play hasted. Tap Kiki, make copy of Restoration Angel which bounces Kiki, which untaps Kiki, tap Kiki, make copy of Angel, untaps Kiki, tap Kiki, make a Angel, rinse, repeat infinitely, for as many Restoration Angel Tokens as want.

Restoration Angel in play + Progenitor Mimic: During beginning of upkeep, Mimic make copy token of Restoration Angel, which bounces Mimic back into play, still during beginning of upkeep, which mean that mimic make copy token of Restoration Angel during beginning of upkeep, which bounce non token mimic, which make mimic make copy Angel Token during upkeep, rinse, repeat, to make as many Restoration Angel Tokens as want during beginning of your upkeep.

How to Play

There's darn near a answer for everything, between the deck, sideboard, maybe board, and how you play the deck.

AWESOME COMBOS:

INFINITE TOKEN COMBOS

INFINITE ANGEL TOKENS: Restoration Angel+ Kiki Jiki = You extremely likely win, only lose if exile, destroy, remove Kiki Jiki, or Restoration Angel, or removes all tokens, or successfully board wipes all your creatures.

Restoration Angel + Progenitor Mimic = INFINITE ANGEL TOKENS

INFINITE ZEALOUS CONSCRIPTS TOKENS: Kiki + Conscripts

Conscripts + Progenitor Mimic = INFINITE Conscript Tokens(Need rules help with this, see explanation above)

Angel + Kiki + Medic = even more extremely likely win

Reckoner+copied Blasphemous Act = you win

Reckoner+ Frontline Medic+ any 1 other creature+ Blasphemous Act = you clear their board, deal 13 damage, then attack = you win.

Any 2 creatures + Frontline Medic + Blasphemous Act = Very Likely win

Restoration Angel + Zealous Conscripts

Reckoner paired with Silverhearts

Silverhearts pair with Silverhearts

Silverheart paired with Nightfall predator.

Chord of Calling + Mirrorpool search your deck to put any 2 creatures into play

Many other AWESOME interchangeable combos, synergies

Deck Tags

  • Gruul Selesnya Boros
  • Naya Modern Midrange
  • Agro Human Wolf
  • Infinite Combo

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,714 times.

Mana Curve

Mana Symbol Occurrence

14203544

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kiki's Infinite Angels Chord!

Maybeboard: Quarantine Field, Restoration Angel, Iroas, God of Victory, Increasing Vengeance, Ulvenwald Tracker, Cavern of Souls, immerwolf, Fiendhunter, Moonmist, Howl pack, Resurgence, Full Moon's Rise, Rangers Guile, Naya Charm, Boros Charm, Selesnya Charm, Rancor, Staff of Domination, Glare of the Subdual, Sword of Body, Mind, Sunforger, Mimic Vat

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Posted 20 July 2016 at 06:05

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Main decked, found room for Moonmist

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Posted 20 July 2016 at 09:19

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Put Restoration Angel Back in, Added Loxodon Smiter

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Posted 20 July 2016 at 11:42

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Put in Kiki Jiki, dropped Moonmist

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Posted 20 July 2016 at 16:35

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Dropped Loxodon, Added Moonmist

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Posted 20 July 2016 at 18:05

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Dropped Daybreak Ranger, Added Splinter Twin, adding Ranger to Maybeboard. Replaced Phyrexian Metamorph, with Progenitor Mimic, adding Metamorph to maybeboard.

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Posted 25 July 2016 at 08:42

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Can't Believe this deck isn't getting any likes. The standard version of this deck, that was very similar to this deck, finished 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th regular at FNM with 27 to 53 players, with some of the best players in Spokane, WA, in the heart of Magic the Gathering Territory, about 200 miles, from the Wizards of the Coast Head Quarters, where at least 3 to 9 of the players at FNM played at PTQ's, (pro tour qualifiers), Grand Prix's, States, Convention Tournaments.

The standard version of the deck, also finished top 7 to 13 out of about 59+ of some of the best players at, in 1 to 3 of the Spokane Convention, world, regional, city magic the gathering day tournaments, that the local game stores, Spokane Hotels, Gonzaga, Community Colleges of Spokane held.

Also this is my version of this deck. I didn't copy this deck, didn't derive this deck from anyone, but a number of us had the same, similar ideas for this deck, this kind of deck.

Now not saying that to show off, brag, but can't believe this deck isn't getting any likes.

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Posted 20 July 2016 at 08:42

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Any Recommendations for the Sideboard, Maybeboard, depending on meta game metas, that I might have overlooked? Also any recommendations for the main deck, that think I might have overlooked?. Also not looking for wholesale, lots of changes, as I like the deck, but am ok with a recommended slight, tweak, change, as long as it makes logical sense to me.

Also if going to make any recommended tweaks, changes, advice, etc, please do so respectfully, and use logic, reason, persuasion, to try to convince, persuade me, others.

And please do not be upset, stop offering advice, if me, others do not take, do, some pieces of advice, and take, do others advice, over others advice.

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Posted 20 July 2016 at 14:06

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My friend Leo recommended Eternal Witness, a 1 colorless, 2 green, 2/1, Human shaman, that when enter place, bounce back into play, that can get ANY 1 card from the Graveyard to hand each time.

At first I thought he said Eyeless witness. But upon search for it I found it was named Eternal Witness. I cut 1 Blasphemous Act (2 left), and 1 Mayor (2 left), to make room for the 2 Eternal Witness.

The card gives me another 3 drop, that can play on turn 2, and allows me to use Chord of Calling to search Eternal Witness into play, then when it does, I get to return Chord of Calling to my hand, then use it to get Restoration Angel into play, which bounces Witness, gets me Chord back, then search for Kiki Jiki, then Copy Angel, then make infinite Angel tokens.

The trade off for Eternal Witness is worth it, because when run 3 Blasphemous acts, I usually get it too soon anyways, and can still get 1 out every 3 out of every 5 games. That's why run 2 now. And can use Eternal Witness to copy, reuse, recopy Blasphemous Act from graveyard, to combo with Reckoner, board wipe.

And altho 2 Mayors, is less consistent then 3, that's ok, because 1 will still come out 3 out of 5 games, midgame,turns 4 to 7. Also the 3 Mayor's were there for whenever failed to be to drop a 3 Cmc creature on turn 2 like Reckoner, Frontline, Ranger, and to buff humans, werewolves, wolves, make 2/2 wolf tokens. With 2 Mayor's, I can still do that, just only 3 out of 5 games, and turns 4 to 7. But usually I will still have either a 2 Cmc Mayor, or a 3 drop Cmc creature to play on turn 2, even with only 2 Mayor's instead of 3 Mayors.

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Posted 21 July 2016 at 06:46

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I didn't know green had graveyard recursion cards, like Eternal Witness, as it's usually Blue, Black, White, that usually do graveyard recursion. Guess I don't know the newer cards well enough. Also I had heard of Eternal Witness, tho didn't know what it did, it has a good reputation as a good card, tho didn't know why. It would have been helpful lol, if my friend would have given me the real Eternal Witness name, instead of Eyeless Witness, lol. He did the same, when he suggested Kiki Jiki. He suggested, explained the card so fast, that the name, what the card did, went over my bead. When I stumbled upon the Kiki Jiki card in other decks, then searched it up, it was only then that I understood that the card was the card my friend was trying to suggest, explain to me. Lol

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Posted 21 July 2016 at 06:56

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So my friend is suggesting that I cut something, suggesting Daybreak Ranger to put in Loxodon Smiter.

I know Loxodon Smiter is awesome as a turn 2 drop, and it's even been in the standard version of this deck that was so good before it cycled out of standard.

But Boros Reckoner is better, and part of a win con, and just as good as, better than Loxodon, as a turn 2 drop.

Frontline medic, and Loxodon are equal turn 2 drops, but Frontline gives all my creatures indestructible, protects .e from X damage spells, by countering, plus Medic is a Human, gets pumped by Mayor as big as Loxodon, and as such just fits better than Loxodon.

Also altho Daybreak Ranger is questionable, might be worse than Loxodon, might be equal, the thing that makes Ranger equal to better, to better fit in this deck, is its pumped by mayor, which Loxodon can't be pumped by Mayor. It's a Human, Werewolf, which is a majority tribe in this deck, and Ranger can be flipped by moonmist to fix tempo, and Ranger, as Nightfall Predator, can be pumped to a 9/9 nightfall predator, by Mayor, Silverheart, that can pay 1 red and fight, kill other creatures. And Kiki Jiki, and Phyrexian Metamorph can copy Nightfall Predator, and not be flipped back, because metamorph, tokens, can't be flipped, transformed back, as I read that in the rules.

All those things make Daybreak Ranger such a bomb, that if I take out for Loxodon Smiter, how am I going to be able to semi consistently destroy, remove big 8/8 creatures, opponents may throw at me turns 3 to 9?

My friend said that if an opponent makes me discard Loxodon, I can put him into play, before it's even my first turn, if I am second to go . But how often will that happen?

I don't think that would happen, or would be extremely rare to happen. So because of that Loxodon likely drops turn 2,3 in this deck, and altho when I play tested Loxodon in the deck, and dropped Loxodon before Ranger, when I had the choice, Ranger almost always outperformed Loxodon, by, after turns 4,5,6, while Loxodon was only better during turns 2,3 , sometimes turn 4.

It could be a toss up, between Ranger, Loxodon, but I think Daybreak Ranger, is just barely by skin of teeth, the better fit for the deck.

But what do any of ya all think is the better fit for the deck, and why? Loxodon Smiter? Or Daybreak Ranger?

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Posted 21 July 2016 at 07:23

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Also Huntmaster better than Loxodon Smiter. Eternal Witness is better as it can be part of win con, graveyard recursion. Mayor is my only 2 Cmc drop and needed to consistently drop a creature on turn 2. And Mayor pumps, makes tokens, better than Loxodon.

Phrexian Metamorph better than loxodon, copies Emrakul Aeons Torn, and Blightsteel, my own stuff, combo copies with most creatures in deck, better than Loxodon.

Kiki Jiki, Restoration Angel, is better than Loxodon Smiter.

Wolfir Silverheart is better.

Dual Casting better

Chord of Calling better

Dromoka Command better

Blasphemous Act better

Moonmist just barely better.

Just no room, as everything needed, better, except maybe Daybreak Ranger, Moonmist, which I think are, is the better fits for the deck over Loxodon Smiter.

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Posted 21 July 2016 at 07:40

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Ok after play testing changes, the deck works great. But I think I may have been wrong about cutting, turning the 2 Moonmist, into adding 2 Loxodon Smiters.

When I cut the Mayor of Avabruck from 3 down to 2, altho it still worked ok, with 2 Mayor's, 2 Moonmist, 2 Daybreak Rangers, 2 Huntmasters, the Moonmist was coming out at the same time as werewolves to transform them. The Moonmist was coming out at the same time as the werewolves, to transform the, when it was 3 mayors, instead of 2 mayors. But now with 2 Mayor's instead of 3, the 2 moonmist just isn't coming out at the same time as werewolves to transform them to justify them in the deck, and with only 6 werewolves, 2 of each 3 different werewolves, there not not werewolves coming out often, early enough to justify 3,4 moonmist, nor is there room for 3,4 moonmist.

so because of that taking the 2 moonmist out, and in go the 2 Loxodon Smiters.

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Posted 21 July 2016 at 08:32

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Ok to get deck size down, while still not cutting any needed card, category, like copying a instant, sorcery, with dual casting, I took out the 2 dual castings, took out the Gavony Township, Kessig Wolf Run, Rogue's Passage, while adding 2 more Mirrorpools, for 4 mirrorpools (copies instants, creatures, sorceries), while getting deck down to 61 cards, a better mana percentage ratio.

Also the land is sometimes harder to target, remove then dual Casting is on a creature is.

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Posted 22 July 2016 at 16:50

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Any Suggestions on a good deck name? I am not that good at coming up with a catchy deck name for a deck, this deck, that both describes what the deck about, and catchy at same time.

I don't get why this deck is not getting viewed that much, not getting others comments, suggestions, likes, etc, good or bad.

Maybe it's the deck cost, lack of a catchy name, maybe I am not the only 1 doing the combos of this deck, maybe this deck has been thought of by others, maybe others bored of decks like this, maybe others think this a non competitive, bad deck (especially wouldn't get that if that were the case), Maybe the site is dead, maybe I am too new, and don't have credibility, reputation, maybe I don't comment, advertise the deck enough, maybe deck tags aren't good,etc.

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Posted 22 July 2016 at 18:54

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Ok, after tweaking this deck a lot, the deck is pretty much close to done. Only way I am going to slightly tweak it some more, is if my friends Leo, Joel, others here give suggestions, and if I agree with the suggestions.

Comments, Likes are welcomed, appreciated.

Me, my friends, who have been playing magic the gathering for a very long time, think this is a very good deck. Please feel free to play test this deck.

I would like a lot of playtesting, etc, before I buy, trade for, get the cards for this very expensive deck.

And if the deck is going to be this expensive, it better be a good deck.

So please play test this deck.

If any want me, others to view, comment, like, etc, their decks, please feel free to post deck here, if want, as long as view, comment, like, +1 my deck if you like it, and as long as no spam, clutter with 10,000 see my deck request.

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Posted 22 July 2016 at 19:15

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Lol, I know I said the deck is pretty close to dpne, but had to replace 2 Catch/Release with 2 Zealous Conscripts

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Posted 24 July 2016 at 10:27

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SIDEBOARD:

Side Board Slots: Remove: 1, or 2 Birds of Paradise, 1 Domri Rade, 1 Chord of Calling, 1 Loxodon Smiter, 1 Daybreak Ranger, or 2 Loxodon Smiters, 2 Blasphemous Acts, if up against a deck with a low amount, or almost no creatures, for 4 to 8 slots available to add:

3, Autumn's Veil's, 3 Leyline Of Lifeforce, 3 Spellburst counterspells, to stop control from messing with deck.

2 Rest in peace, 3 Spell Burst to counter Graveyard decks.

3 Spell Burst, 2 Rest in Peace( If they cast burn spells from graveyard), against Burn decks.

1 Glaring Spotlight, 1 Bonds of Mortality, 3 Spell Burst against Hexproof, Indestructibility decks

3 spell burst against infect decks

3 Spell Burst, 3 Autumn's Veils, against Blue, black,creature removal decks

3 Spell Burst, against white Exiling, removal of creatures decks

3 Spell burst against combo decks

2 Ghost quarters, 3 Spell Burst, against Valakut Ramp, burn, specialty land, man,creature land decks

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Posted 24 July 2016 at 04:09

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Sideboard update: Replaced Ghost Quarters with Revoke Existence, because replaced Catch/Release, with Zealous Conscripts.

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Posted 24 July 2016 at 10:24

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I like the deck, though the mana seems rough running kiki, though seeing as you dont mention this in the build I guess you havn't got dwellers boom/bust or the ghost quater crucible decks.

Daybreak ranger seems a bit meta dependant, though i guess your meta supports it?

so uhhh, you dont lay graveyard hate?

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Posted 24 July 2016 at 12:01

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Thanks for your comment. You would be right that the mana would be rough, if didn't have the mana washing lands, dual lands, Birds. So far in playtesting sample hands, proxied up version of the deck, there is only mana problems, about 3 to 6% of the time. Only about 1 game out of 13, do I have problems with getting Chord 3 green, and Kiki's 3 red out.

Also your right about Daybreak Ranger, in that if players don't play creature decks with either lots of small to mid range creatures, or mid range to big creatures, he loses his value a little bit, as his value is removing non indestructible creatures. That said, he also can be pumped up big, can hurt control decks, if they don't succeed in counterspelling, removing him. Also I have playtested, experimented with having him in, out of the deck, and there have been times, where I have had him out of deck, been up against a creature deck, and wished I had a Nightfall Predator, to deal with a creature, and lost a game, because had 1 less way to deal with a creature. That said, he, an Loxodon, are probably my most questionable creatures.

As to graveyard hate, I don't main deck graveyard hate. But sideboard Rest in Peace, and Spell Burst to deal with graveyards. Also another reason for that, is use Eternal Witness to use my own graveyard, so have to be careful not to shut down own graveyard with graveyard hate.

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Posted 24 July 2016 at 13:34

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Also your right that Land Destruction could be a problem, hence why I have Spell Burst Sideboarded, to counterspell land destruction. Also if I get Birds of Paradise out turn 1, and Loxodon Boros, Turn 2, an or if don't start destroying my land until turn 2 If I go first, or turn 3 regardless of whether go first, then I can get out Loxodon, Boros, Ranger, Frontline Medic, Mayor, out turns 2,3,4, and probably mash the land destruction deck, because most land destruction decks don't have very many creatures in the deck.

But Land Destruction could be a problem, But can't beat everything, also usually players don't run land destruction, because it's a rogue, tier 1.5, 2, 2.5 deck, that players will sideboard to shut down. And Land Destruction usually doesn't win tournaments, and only win about 49% of their games at best. Which is a reason why most don't play land destruction.

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Posted 24 July 2016 at 13:53

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Ah sorry i missed teh RIP in the side, yep that should about cover the deck! I cant give you any advice byond this and it sounds like you have tested the mach up extesively. :D

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Posted 24 July 2016 at 16:24

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Putting Woolly Thoctar in place of Loxodon Smiter. Got the idea from seeing the card in Necrumlsice's Deck. It's a 5/4 for 3, that I could turn into a 6/5 that fights a creature, with the help of Dromoka Command

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Posted 24 July 2016 at 15:40

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I mean yeh, It doesnt have the value of being thoughtseize proof or counterproof, but he seems solid. That beeing said he doesnt see that much play as far as i know so if he works that would be awesome.....Most of my decks are trash though....

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Posted 24 July 2016 at 16:26

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Yeah, also thoughtseize, counterspell, rarely, uncommonly get played before turn 2, which is when Loxodon, Thoctar, would Ideally drop, before get countered, thoughtseized.

Some of your so called trash as you put it decks, have good concepts, and can be fixed, by making slight, tweaks, changes, with the right card, cards, and by putting the right card, cards in your Side Board, and in how play the deck, how, what side board in, out.

The only problem with that, is the time, money, trading, etc, needed to fix, which while doable over time, is easier said then done.

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Posted 24 July 2016 at 18:40

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Ok, I went the Full Breakage, out of infinite tokens, in a way.

Replaced Phyrexian Metamorph with Progenitor Mimic, not only does he copy creature like Metamorph, but makes Mimic Tokens that copy creatures. Only slight downside is its 6 CMC mana cost vs Metamorph 3,4 CMC, but it makes up for that in its 2 for 1 ability, of not only copying creature, but producing a mimic token that copies any creature, that's a 2 for 1, where the 6 CMC, divides into 2, 3 CMC for the mimic token, that copies, and the original Mimic, that's like getting 2 metamorphs, for 6 mana, 3 mana per metamorph. Also Mimic combos with Restoration to make infinite Angel Tokens, and it may combo with Conscripts to make infinite Conscript tokens, but need help with the rules about that, explained above.

Also replaced Daybreak Ranger(also considering replacing Thoctar, instead of Daybreak Ranger), with 2 Splinter Twins.

Splinter Twins combos with Zealous Conscripts to make infinite Conscripts tokens.

Between Mimic, and Splinter twin, I have different ways to copy, make tokens, and make infinite tokens like crazy, thus breaking, pushing copying, making tokens, infinite tokens as broken as possible without messing up the Naya, Gruul, Selesnya, Boros, Blitz, Midrange, Stomp, Aggro, Human, Werewolf, Wolf, Beast, Minotaur, Goblin, Birds, Shapeshifter, GRW, mix, shell.

The infinite token combos are likely to come out, but even if they were to not come out the deck would still probably win with its creatures, removal, pump, copying, other interchangeable combo's, like Reckoner + Blasphemous Act, etc

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Posted 25 July 2016 at 09:10

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Had to go to 64 cards, 24 lands from 61 cards 23 lands, because had to add 2 Thragtusk, which makes a thragtusk token if it removed, bounced, and it gives 5 life, when it enters play, and it's a 5/3 for 5 CMC, which is good, ok, considering what else it does, and can easily pump it up to about a 10/8, and it's a good target combo with Restoration Angel, Kiki, Mimic, Zealous Conscripts, Splinter Twin, which cards create a LOT of life, and lots of 3/3 permanent, and temporary Thragtusk tokens, and it can come out as early as turn 3,4 if have 1,2 Birds out turns 1,2, and it combos well with a copied Chord of Calling, and it's a good target for Graveyard Reentry, recursion into play.

I couldn't take any Birds out as need them for ramp. Can't take out 3 Cmc creatures, as would have a bad creature Cmc mana curve, as there is 4 1 cmc birds, 2 2 Cmc mayor, 8 3 Cmc creatures that necessary, 2 4 cmc, 2 Huntmaster, 2 Restoration angel, and Huntmaster, Angel necessary. 5 Cmc Wolfir Silverheart pumps stuff up big awesome target for the copiers, 5 cmc Kiki is necessary, as is 5 Cmc Zealous Conscripts, as is 6 CMC Progenitor Mimic.

The 2 4 Cmc Splinter Twin, combo awesomely with too many things, so can't cut them. The 2 Blasphemous Acts are board wipe, combo well with Frontline Medic, Boros Reckoner, Thragtusk, and is a win con, Dromoka, is removal, damage prevention, pump, can't come out, combos well with mid to big creatures, and Chord is the glue of the deck, that gets stuff out, so it can't come out.

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Posted 25 July 2016 at 14:05

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Ok, after doing more playtesting, and doing more sample hands, etc, this deck SEEMS, so SICK, BROKEN, STUPIDLY AWESOME!!!:-)

The deck is extremely close to done. Tho I open to making very slight changes, tweaks to deck, and open to positive, constructive, logical, good, advice, constructive, logical, criticism, comments, etc, I am not interested in making a lot of wholesale changes, and only interested in making very slight tweaks, changes.

My comments, should give some insight to the thought process behind the deck.

Any comments, suggestions, advice, liking, + 1 ing the deck, is greatly appreciated

All credit, thanks to others decks, that gave me derivative card, deck ideas. Like would not have know about Kiki Jiki, without all the Kiki Decks. Would not have known about Zealous Conscripts, if not for a discussion in the comments of another deck. Would not have known about Woolly Thoctar, if not for Necrumlsice's deck that has it in his deck.

That said, despite getting derivative ideas from 2,3,4 cards from 2,3,4 other decks, the basic shell of deck, and most of the cards, were, are my, non derivative idea, where I just didn't copy others decks. If the deck has a resemblance to other decks, it would be because it's a great deck build, and others had the same similar ideas as me at the same time. I assume they are not copying me, despite similarities, and I am not copying them.

As such this is my personal build of this deck, and is my deck, not a copy, and not someone elses.

Disclaimer: Only reason I put that about that in here, is because on another deck page, a commenter accused somebody of deck Plagiarism.

Also please feel free to proxy up the deck, and play test the deck, and please let me know how that goes, as I want to make sure the deck is worth the price tag, before I start taking the time to trade, buy, build, play the deck in Modern Tournaments.

That's why I have proxied up the deck, an am play testing the deck now.

Thanks for any play testing of the deck, comments, suggestions, advice, likes, + 1's, etc! :-)

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Posted 25 July 2016 at 16:54

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Just so you know you cant play this deck in modern with twin. The combo was deemed too easy to use and was banned at the start of this year in modern.

Other cards that were banned recenely.

birthing pod
eye of ugin

The fact that this deck runs fine a full playset over 60 reeally shocks me though, most of the time whenever i put in any extra cards into my decks i can feel the watering down..

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Posted 25 July 2016 at 17:56

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Are you sure it's banned, maybe you misheard, misread, misunderstood. I clicked on the link, and it says it's legal in Modern. I will also check Tapped TO site, and the Gatherer, and MTG Salvation, on its legality. If it's illegal, I will remove the card from deck.

As to more then 60 cards. 65, under 65 is ok in limited situations, depending on the situation, deck, etc. To use more then 60 cards, you have to do the following:

Use EDH commander deck building techniques:

1.If you have 8 creature removal cards, that have extremely close CMC mana cost, extremely close, same removal method, but each have different names, then what does it matter if you have 8 such creature removal cards, and only 1 of each. It don't matter. That's what it means to use a CARD CATEGORY like REMOVAL for example. If have have enough cards in the card category say 6, 10, 14, for example, then won't be hurt in a EDH commander deck, and a modern, standard deck over 60 cards.

2. The principle of it doesn't matter what comes out because whatever comes out is likely to screw your opponent. That principle is used in EDH, commander, and can be used in a 60 to 67 card deck in Modern Standard.

3. Using interchangeable combo pieces, with synergies, to where it almost doesn't matter what comes out. Related to point 2 above.

4. Using search your library Tutor Cards, Fetch Lands, draw cards, scry, etc to increase odds of getting cards out.

5. Using right mana Ratio percentages, numbers, lands. In a 60 card deck, 22, 23,24 land. 23,24 land 61 cards, 23,24 lands in 62 cards, 24 lands in 63 cards, 24,25 lands in 64 cards, 25,26 lands in 65 cards, 26,27 lands in 66 cards, 27, 28 lands in 67 cards.

If use 67 or less cards, and follow all of the above 4 points, 1 can build a good modern, standard deck with more then 60 cards in it, and not have it be too inconsistent, watered down etc.

Also I once built a blue, black, green, EDH, commander deck with 99 cards, 1 deck commander with 34,35,36 land that cost about $300 to $900 plus trading to build it, that won about 49% if it's games against normal 60 card modern, standard decks, at local game stores, before it was stolen (:-(), that was built using the deck building principles I outlined above.

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Posted 25 July 2016 at 18:53

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I checked the Gatherer, and your right that Splinter Twin is banned. Wonder why it's not listed as banned here? Thanks for the comment pointing it out.

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Posted 25 July 2016 at 19:02

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Ok, deck legal again, and replaced 2 Splinter Twin with 2 Iroas God of Victory to help out the 2 Frontline Medic with protection of creatures, and to make creatures Unblockable except by 2 or more creatures, and because there is plenty enough devotion to red, white from Reckoner, and Kiki, Jiki, other sources, and because mana base, ok, good, solid, and because it's a 7/4 for 4 CMC, drop on turn 3, and can pump it up to a 12/9 thru Silverheart Dromoka, that can fight target creature.

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Posted 25 July 2016 at 20:27

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Iroas is way to undertratted and i think could do work in this deck! Let me know how testing goes!

Also in notes to testing do you test against your local meta decks, or do you proxi the dominat lists for the most powerfull archtypes and fight them?

Ie, affinty, grixis delver, toot and nail, kund, goblins, boros sisters/boros humans.

Edit:- If all goes well this really does seem like the kind of deck id like to play... even if i do hate going over 60

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Posted 26 July 2016 at 09:44

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Well anyone could run a slight different version of the deck. They could cut Iroas, or Thragtusk, or Thoctar, and go down to 61 cards 23 lands and the deck would still work just fine.

As far as Iroas, I have noticed that he only works in a extremely high creature count deck like this, so that if devotion not hit, it still doesn't matter, or straight red, right Boros decks.

As far as play testing goes, the way I play test, is 1. Start with 50 to 5000, sample hands on the sample hand thing here.

2. Then I proxy up the deck list, against my friends Leo, Joel, Jarret. Leo is 1,of the top players in the area. He is a card game genius. He has about 15 to 30 various Modern, Standard semi tournament decks that he plays at FNM, local city, conventional, like Spokane Convention, MTG tournaments, FNM's. He has also retired from the Yugi Oh tournament scene, where he DOMINATED. His local competition at FNM'S comprise 3 to 9 players in 29 to 59 player tournaments, FNM's, that also play in MTG PTQ's(pro tour qualifier's), Grand Prix's, and yet despite that he still finishes between 2nd at highest, to about 11th at lowest, out of 29 to 59 players, that include the best players ( I would say our local FNM scene, players, is probably one of the toughest, hardest in the country, and only beat out by places like Seattle the HQ of MTG). Not saying that to brag, but when, after playing testing against various decks of leo's, and doing pretty good, that means, counts for something. He Leo likes the deck, and has made suggestions for the deck.

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Posted 26 July 2016 at 11:29

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If you want to proxy up the deck list, play test it, please feel free to do so, and let me know the results, but only go by the results over a large sample size, as in the short term, decks can get lucky, unlucky, with bad, good draws.

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Posted 26 July 2016 at 11:33

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Thanks to those, who have viewed this, one of my decks here. Thanks for the likes. Thanks for the comments, suggestions. Thanks to anybody who is play testing the deck.

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Posted 27 July 2016 at 21:04

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After play testing, sample hands, I noticed that only used Dromoka Command for 2 things, pump, fight. I usually don't use it to get rid of a enchantment. Also Conscripts can do that for me, just as well as Dromoka. Also don't use Dromoka's Prevent Damage, since have Iroas, Medic. But if didn't have Medic, Iroas, would have to keep Dromoka Command . So because of that I finally found room for 2 Ulrich, Wasn't willing to turn the Dromoka Commands into Daybreak Ranger, because Ranger not good enough, and because didn't have Iroas. Ulrich is like a Daybreak Ranger, Wolfir Silverheart combined into 1 werewolf creature. Lots better than Ranger, Wolfir Silverheart. My only knock on him, is they needed to make Ulrich, non legendary, give him haste at 5 cmc, so that could get him out on turn 4, pump, attack, then copy him with Mimic, Kiki, but can't do that since they had to go make him a legendary. Oh well, can still pair Silverheart with Ulrich, and can make Silverheart stupidly big at 16/16, by pairing Silverheart with a non token Silverheart, or a token Silverheart, or 2 token Silverhearts, which makes Silverheart a 12/12, then target 12/12 Silverheart, with Ulrich, making Silverheart into a 16/16, then Bounce Ulrich, with Restoration Angel to make Silverheart a 20/20. Silverheart, Silverheart, Ulrich, Restoration, a great combo for a 20/20 Silverheart, and doable by turn 6 at the fastest, as a way to finish the game, if the game isn't already over by turn 5.

So turned 2 Dromoka into 2 Ulrich

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Posted 28 July 2016 at 04:46

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With 8, 3 cmc creatures, and 2, 2 Cmc creatures, I can still get a turn 2 drop of either a 3 cmc, or 2 Cmc Mayor. Also with 6, 4 cmc creatures, that's 16, creatures I can get out on turns 2,3. With still only 10, 5 cmc creatures (that includes the 2 Ulrichs, that I just added), plus the 2, 6 cmc Mimic, for 12, 5,6 cmc creatures. So 16, 2,3,4 cmc(8, 3 cmc, 2, 2 cmc, 6, 4 cmc), 4 more than the 12, 4,5 cmc( 10, 5 cmc, 2, 6 cmc), so because of that the deck still gets out, creatures on turn 2,3 on at least a semi consistent basis, probably even more consistent basis then that.

So because of that adding the 2 Ulrich's shouldn't prevent creatures from coming out on turns 2,3, by the Stat comparison illustrated above, sample hand testing, etc.

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Posted 28 July 2016 at 05:19

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But with 10, 5, 2 of's, 5 cmc's, no more room for any more 5,6,7 + cmc's, unless cut some other 5,6 cmc out. And that's not likely to happen, since the 5,6 cmcs, in the deck, are extremely awesome

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Posted 28 July 2016 at 05:23

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Ok so made the following Changes. Turned the Iroas into 2 Mimic Vats, because of Vat Thragtusk combo in another deck of mine. Also Vat will help protect creatures, and copies, lots of Vat Shenanigans. Iroas and Thoctar were the only things that could turn into the 2 Vats, and 2 Simian Spirit guides. So now run 3 Birds, 2 Spirit Guides, 5 mana ramp dorks to speed ramp stuff into play faster.

Also went down to a better 63 cards, 24 lands 38.09% land mana ratio. Increased the Karplusan and Brushland, to go up to 10 lands that also make colorless mana, to fuel Mirrorpool better, while still producing dual land like multi types of color. Added Cavern of Souls to help stop counterspelling. Added Wooded Foothills fetch lands to help get whatever mana needed, and to thin out land of deck, so draw what non land stuff need, instead of land mid to late game. Added 2 basic lands, so that opponent would have to get out 3 Ghost Quarters, which probably won't happen.

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Posted 26 August 2016 at 10:58

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Ok found a way to squeeze Thoctar back in, by running 2 Birds, and 2 Simian Spirit Guides as 4 mana ramp dorks, and adding 1 more slot to go to 64 cards, 24 lands.

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Posted 27 August 2016 at 13:47

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you need make new deck these ones are old and you need new ones and i still on drugs

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Posted 12 September 2017 at 18:43

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Its crazy but at 69 cards the deck still works, and added some things, changed things.

Went with 2 of my fight mechanic Planeswalker. Went with a 1 lightning Axe and 1 Path to Exile as a 2 of a 1 cmc removal cards, thatvbetter then having either 2 Axe or 2 path to exile.

Added 1 more Bird, for 3 birds, 3 Spirit Guides, because birds, spirit guides werent coming out enough, so with 6 mana dorks in birds, spirit guides, the deck plays much faster.

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Posted 18 June 2018 at 03:08

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Not going to go higher then 69 cards.

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Posted 18 June 2018 at 03:12

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Put in Deus of Calamity a 6/6 trample for 5 cmc, that destroys land, will combo nicely with Ulrich, silverheart, projenitor Mimic, Kiki, etc.

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Posted 03 October 2019 at 16:17

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omg what a deck i cant beat this deck too good !!!!!

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Posted 13 July 2021 at 21:15

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Hey bud my phone is up and running ?? give me call some time in week when u read this you have lot new sets out make some new decks bro grayhawk man call me let do it all over

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Posted 30 July 2022 at 19:57

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