Damage Over Time (Draw & Mill)

by athropos on 23 June 2017

Main Deck (60 cards)

Sideboard (10 cards)

Instants (2)


Enchantments (2)

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Deck Description

Inspired by Underworld Dreams mostly, open to ideas. Mainly a DoT deck that either wins because of it, or because the opponent simply wouldn't go down with damage and you draw enough to finish your library with Laboratory Maniac.

How to Play

Make opponents draw enough to discard and deal damage with each draw using Fate Unraveler or Underworld Dreams. It works to put a Psychosis Crawler because Howling Mines makes you both draw cards each turn. Jace's Erasure is there to make sure you drawing cards never goes to waste. And Waste Not works wonders with the extra cards being discarded. Sign in Blood is used on opponents and strengthens your combo.

Also about swapping cards between sideboard against certain opponents:
Cremate works against necro decks,
Bloodgift Demon should be tried overall I think,
Archfiend of Depravity is a great control measure for this deck against creature ridden decks,
Dire undercurrents is meh with too high of a mana cost,
Dimir Cutpurse is only against weak defended decks like this one (!) because its really not easy to have a creature deal combat damage every turn efficiently.

About the main deck; Reliquary Tower or Evolving Winds is not that necessary only that Evolving Winds helps along with Ior Ruin Expedition.
Chasm Skulker is the main defense and sometimes offense but Greceful Adept can also be swapped.

Deck Tags

  • Draw
  • Damage
  • Control
  • Blue
  • Black
  • Multicolor
  • Self Mill
  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0152900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Damage Over Time (Draw & Mill)

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