Wall Assault

by Badali714 on 28 May 2023

Main Deck (60 cards)

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Deck Description

Testing idea of a Wall deck that will attack. Threw a few control items in, as well as Necropolis Regent for massively buffing walls for each successful hit. Open to feedback.

Deck at a Glance

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This deck has been viewed 406 times.

Mana Curve

Mana Symbol Occurrence

17201302

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wall Assault

I would try to increase the number of High Alert in the deck. If an opponent manages to destroy it you are stuck with a few ( I would even say too few) creatures that can attack.
Coral Colony/ Doorkeeper could be worth a look, because it can convert the deck from beatdown to mill. Obscura Storefront can help you with mana-fixing.
In general I would try to reduce the number of different cards in the deck, identify key-cards and try to increase their number, so you get some consistency in play.

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Posted 30 May 2023 at 07:39

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Definitely makes sense, I was aiming for heavy hitters, so tried to diversify with multiple big ones. Aiming for Coral Colony, cheaper to use and activate. Added the Obscura, I don't have much experience with fetch lands. Changed a few of the non-creature cards too. Appreciate the insight.

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Posted 31 May 2023 at 01:43

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When going for heavy hitters have normally used green and Axebane Guardian/ Overgrown Battlement to speed up things, tough that would require a remodelling of the deck in this case. Another card that would fit into the white-blue-green colour-scheme would be Arcades, the Strategist

Fetchlands have some advantages and some disadvantages. Disadvantage is that they mostly enter tapped or have some other drawbacks, which slows your game a little bit. Advantage is that they can fix your mana so you have the right mana in the right situation and they also remove lands from you library, which increases the chance of drawing non-land stuff.
Another disadvantage, tough more for the deck-building than the actual strategy and behaviour of the deck: They are normally rather expensive. The card I suggested isn't that expensive, because it comes from pauper (commons only) but if you look at other fetchlands you can might need t invest a couple of bucks to get them.

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Posted 31 May 2023 at 06:56

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Honestly, my main purpose for black over green was the 2 creatures and the Grave Betrayal. Figured I'd make my opponent choose which enchantments they'd want gone most, unless they just nuke all of them with a wipe. Regent is there solely for making my walls way bigger. Archfiend is a kind of failsafe against token decks. Definitely open to changing it to Green, didn't know about Arcades, just picked a color I was familiar with. Been out of the game for a few years.

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Posted 31 May 2023 at 12:10

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