Start typing a card name and use the auto-complete feature to select the card you're trying to add. Enter a quantity and add that card to your command zone!
The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is the Jump Scare precon from Duskmourn, with some alterations and improvements. Manifest Dread (Morph) is still the primary mechanic, along with Landfall effects. There is a bit of elemental tribal going on as well, though that is mostly due to synergy and happenstance.
You want to manifest/cloak/play cards face down as much as possible, using Zimone or other cards to turn face down cards face up. Many creatures have additional effects when they are turned face up, while others help you make the most of your face down creatures and your graveyard. Since Zimone uses landfall to manifest dread, you'll want to mana ramp and yoink lands onto the battlefield as much as you can. Your finisher will likely be getting one of the several creatures that have power/toughness equal to the number of lands you have through on an attack, or by bulldozing your opponents with a big field using spells like Overwhelming Stampede and Echoing Equation. It's a slow start, but once you hit 7+ lands, it becomes far more difficult to deal with as it can bounce back from board wipes and other setbacks quickly.
This deck has been viewed 83 times.
NOTE: Set by owner when deck was made.