Invincibullshit

by bigoton on 12 September 2014

Main Deck (60 cards)

Sideboard (13 cards)


Sorceries (2)


Instants (2)

Artifacts (3)


Enchantments (1)


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Deck Description

This deck started as a thrown together Piper deck for 6 player group games with friends. Slowly been adding to it, getting it to function consistently. One of the other players drops Jin-Gataxias turn 1, the others go infinite within 5 turns, it's been a slow evolution to take some wins. I'd love any feedback. I get excited about new cards and want to involve them but often they just don't fit the deck, still figuring it out.

How to Play

Staying off the radar for a few turns setting up mana/creature protection then going into avacyn/nevynneral's as quickly as possible. Then becoming immune to everything else with the sisay/piper combo searching out ridiculous Legends.

Deck Tags

  • Elvish Piper
  • Angel
  • Casual
  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 835 times.

Mana Curve

Mana Symbol Occurrence

2700328

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Invincibullshit

"Staying off the radar" is
a) easy to say but hard to accomplish if you have no defense
b) what everybody is doing in multiplayer, especially free-for-all games

The latter means, since this is the norm, nobody will actually think you are "off" - a player doing nothing in multiplayer except ramping mana is actually more dangerous than the guy that plays a creature every turn. Because everybody knows that WHEN you will play something, it will be HUGE and NASTY. You could have played that way about 15 years ago, however, today creatures 6+ mana and up can do crazy things on top of being big and having lots of standard abilities, while other spells, especially sorceries of 6+ mana are generally game breakers.
In conclusion, only fools would ignore you.

So, what I would do:
* Replace the Skyshroud Elves and consequently the Elvish Archdruids with Overgrown Battlement and Axebane Guardian. You might also want to replace the BoPs with another mana generating wall like Wall of Roots. This way you still have the same amount of mana ramp and mana filtering but at the same time some potent blockers for any random power 2-3 weenie that hits play early on. There will always be some, even if nobody plays aggressively.
[EDIT]: Maybe replace Rofellos, too, you have a total of 10 lands that count as a Forest[/EDIT]

* Replace the Blasphemous Act with Nevinyrral's Disk. Creatures isn't the only thing to worry about and you currently run zero artifact and enchantment removal!

* Green Sun's Zenith doesn't make much sense in this. I suggest Defense of the Heart instead. Fetch Vigor and/or Avacyn with it and then blow up the world.

* Karakas, if you can afford it. If not, Eiganjo Castle.

* Considering all that mana ramp I think Sisay is more important than Piper, Sisay should be the one with 4 copies.

* I miss the following 2 in your creature mix:
- Reya, Dawnbringer
- Genesis
Both would help you recover from board sweepers (you will not be the only one doing this).

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0
Posted 12 September 2014 at 09:06

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I love this advice. I didn't realize there were such good mana ramping walls these days! I was fighting picking up some copies of defense of the heart because I'd recently lost my old decks with a playing set of them. I just reinvested because they are amazing. Rofellos wasn't really working so I replaced him with one of the walls, just saw your edit about him, right on. Reya/Genesis are great ideas as well. I've re-edited the deck to show how it's built now. Thanks for the advice, this should keep me around more consistently. I also grabbed a couple Sylvan Caryatids for extra walls/mana help, expensive but great. Thanks for the review. I will see what kind of help I can offer to your decks!

0
Posted 18 September 2014 at 23:14

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