Blizard472

402 Decks, 711 Comments, 141 Reputation

I guess then again i hate decks that harm themselves so i just dont have that perspective.

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Posted 09 September 2017 at 00:25 in reply to #605207 on Burn

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I still don't understand eidolon of the great revel every spell you play costs 2 life now because your entire deck is under 3 mana. Care to explain why you use it I've seen a lot of people do this.

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Posted 07 September 2017 at 18:37 as a comment on Burn

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I reasoning behind not using it is that ever permanent that you play will trigger his effect and hurt yourself.

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Posted 02 June 2017 at 18:45 in reply to #601182 on Alara Burn

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I have to ask why Eidolon?

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Posted 31 May 2017 at 05:49 as a comment on Alara Burn

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Haha fair enough I don't play much anymore just got back on this site recently and I liked making decks that were BEST case scenarios also your example is more realistic.

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Posted 28 May 2017 at 17:13 in reply to #601052 on Electrostatic Fling

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Just some recommendations Blowfly Infestation, Crumbling Ashes, Necroskitter.

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Posted 27 May 2017 at 21:02 as a comment on -1/-1 counter

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The best case scenario I came up with is either 64/64 with fling no trample, or 80/80 with trample and no fling.

The Set-up:
Starting hand for first case scenario: 1x Forest, 2x Aether Hub, 3x Attune with Aether, a random card from the following (Electrostatic Pummeler, Highspire Infusion, Fling)
Draw: Turn 2 and 3 the other two cards you didn't start with that are on that list. Turn 4 it doesn't matter.
Turn 1: Play Forest then play Attune with Aether. (2 energy counters) Get a mountain.
Turn 2: Play Aether Hub (3 energy counters) pay one energy counter to get green mana (2 energy counters) then play two more Attune with Aether, doesn't matter which lands you get (6 energy counters).
Turn 3: Play Aether Hub (7 energy counters) play Electrostatic Pummeler (10 energy counters).

First Case
Turn 4: Play Mountain, play Highspire Infusion (12 energy counters), he is now 4/4, use the ability 4 times so 8/8 16/16 32/32 64/64, then attack if he gets blocked use fling.

Second Case
Starting hand for second case scenario: 1x Forest, 2x Aether Hub, 3x Attune with Aether, a random card from the following (Electrostatic Pummeler, Highspire Infusion, Built to Smash)
Draw: Turn 2 and 3 the other two cards you didn't start with that are on that list. Turn 4 Built to Smash.

Turn 4: Play Mountain, play Highspire Infusion (12 energy counters), he is now 4/4, pay one energy counter to get red mana (11 energy counters) then play both Built to Smash, he is 10/10, use the ability 3 times so 20/20 40/40 80/80 and 2 energy counters left, attack with trample.

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Posted 27 May 2017 at 19:02 in reply to #601052 on Electrostatic Fling

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Elvish guidance, ambush commander, heedless one, Lys Alana huntmaster, Timberwatch elf, wirewood channeler and sideboard jagged-scar archers. Just things to consider also I don't know what legalities you are restricting yourself to.

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Posted 21 May 2017 at 04:47 in reply to #486044 on Elvish beatdown

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Sporoloth Ancient?

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Posted 11 May 2017 at 05:58 as a comment on Please Sir, May I Have S'Pore

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Thanks great advice.

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Posted 23 May 2016 at 18:47 in reply to #582704 on Best Mill Drill

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Sounds good but you already removed 2 Sundering Titans which means your deck will have 62 cards.

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Posted 21 May 2016 at 22:47 in reply to #397554 on Sunburst

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Clearwater Goblet as good as it is isnt that important for your win con and maybe one less fist of suns?

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Posted 20 May 2016 at 10:29 in reply to #397554 on Sunburst

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Thanks great idea totally forgot i even have it in my other decks

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Posted 18 January 2016 at 06:01 in reply to #468489 on Fast Hydras

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Hey one thing aura shards doesn't give you a choice you have to destroy something maybe even your own enchantment or artifact just saying.

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Posted 28 July 2015 at 07:49 in reply to #93206 on Wolf Master (+)

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Sporoloth Ancient and sporesower thallid

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Posted 03 June 2015 at 09:27 as a comment on Saproling Deck

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That takes 4 mana you start with 2 even with spirit guide

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Posted 29 May 2015 at 00:02 as a comment on Turn 1 Infect Win

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beastmasters ascension is really good with token decks just saying

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Posted 20 May 2015 at 23:43 as a comment on {Budget} Selesnya Tokens

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beastmasters ascension is better than collective blessing imo especially in token decks it triggers really fast

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Posted 20 May 2015 at 23:42 as a comment on Selesnya Tokens

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Alpha Authority, Aspect of the Mongoose, Battle Mastery, Spirit Loop, Spirit Mantle, Unflinching Courage.

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Posted 18 May 2015 at 23:49 in reply to #550109 on Hexproof Enchant

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Highly suggest beastmaster's ascension swing with a bunch of tokens and then before they deal damage the are huge.

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Posted 08 May 2015 at 23:24 as a comment on Selesnya's collective

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