Damage!

by bmerkl on 23 August 2017

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Just deal damage, like asap! try not to run out of cards too quickly but you should be able to win in about 4-8 turns with direct damage.

Deck Tags

  • Damage
  • Red
  • Black
  • Lightning
  • Direct Damage

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0020290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Damage!

I like where you're headed here; I think this fits into your style well.
Let's make it into a playable modern deck! The first step is to ask yourself if you want to play it like an Agro deck or as a Combo deck. What I mean is: do you want to push pressure your opponents like total or assemble a combination of cards that win?
For example: if you played 20 mountains and 40 lightning bolts, your combo would be cast six bolts (18 is often leathal in Modern). Further, your combo would often kill turn three, and almost always by turn four.

cards to consider: Monastery Swiftspear, Spike Jester, Bump in the Night, Lava Spike, Rift Bolt, Searing Blaze, Skullcrack, Searing Blood.

Avoid cards that are more than three mana!
Cards I like in your deck as it is right now: Lightning Bolt, Molten Rain, Browbeat, Vexing Devil, Young Pyromancer, Harsh Mentor.

0
Posted 26 August 2017 at 06:36

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