Defender Ramp (help)

by BrianWW on 18 June 2011

Main Deck (60 cards)

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Deck Description

The idea is to get out some overgrown battlements, and other creatures with defender to stall and such. Problem is I can't quite figure out how to finish... Ideas?

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3200017

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Defender Ramp (help)

Add black, add Wall of Bones, add Doran, and the card that allows you to attack with walls.

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Posted 19 June 2011 at 00:03

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Ya should add Wakestone Gargoyle, which will allow your defenders to attack for 2mana, white creature.
One thing you should do is add red and then put 2 - 3 Vent Sentinels into the deck, but that means cutting down on some of your other cards.

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Posted 19 June 2011 at 00:41

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Why do I want my creatures to attack? They all have 0 power.

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Posted 19 June 2011 at 01:12

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Doran makes all creatures deal damage with their toughness, Rolling Stones lets tham attack. You wanted a way to win.

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Posted 19 June 2011 at 12:30

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I like Doran, but I want to keep this W/G. Anything that let's me attack without having Doran out is not helpful. I think I've got it though... If I mana ramp with crazy with the OG Battlements then drop White Sun followed by Nomads' Assembly, I think I'll be ok.

Phyrexian Rebirth will be the catch all if they manage to overwhelm the token horde and the walls.

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Posted 21 June 2011 at 03:21

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Or you could Rite of Replication the Battlement for five tokens of it and play Blue Sun's Zenith for 36 on your opponent (+ about 3).

Check it out, it's my U/G deck on the third page.

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Posted 21 June 2011 at 03:25

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