Puresteel Aggro Quest

by BrianWW on 16 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Trying to get the explosive-ness of Quest and the consistency of Puresteel Aggro.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,488 times.

Mana Curve

Mana Symbol Occurrence

242000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Puresteel Aggro Quest

interesting concept alot of low cost so quest can get out first turn drop 4 ornithopter and pull sword or argentum and lock them down with argentum just get rid of their lands. well kinda but good job i'm not too much a fan of mortarpod though

0
Posted 17 July 2011 at 01:09

Permalink

Mortarpod is a beast... It wins games. With a Puresteel on the field it is a pinging machine... Get your opponent down to 3 life (you know you've been there) then sac, equip, sac, equip, sac, game.

0
Posted 17 July 2011 at 21:30

Permalink

Oh, and I forgot to mention, with a Basilisk Collar on a Mortarpod, it can give you some creature removal as well. I mean, even without it I can ping off a Llany, Viscera Seer, Signal Pest, or BoP and sLow the other guy's game plan down.

I played a G/W Eldrazi deck and got the crap kicked out of me (Game 3 went something like: Turn 3 Creeping Corrosion, Turn 4 Elesh Norn, Turn 5 Primeval Titan, Turn 6 Iona, Turn 7 Emrakul... Ouchie). But I won the second game because I got a Collar turn 1, Puresteel turn 2, and a Mortarpod + Flayer Husk turn 3 and sac-ed the Germs to deathtouch ping his Overgrown Battlements, preventing him from ramping into anything. Mortarpod is some very handy tech and can do some nifty tricks when the equip cost is bypassed.

0
Posted 27 July 2011 at 07:21

Permalink

idk if you knowthis but the living weapon artifacts wont count towards the quest, your casting an artifact, your placing a token on the field not casting it.

0
Posted 17 July 2011 at 05:14

Permalink

I do know this, but thanks for the concern. The living weapons are essentially giving me creatures with a can trip attached if I have a Puresteel down on the table since they are equipment that come pre-equipped.

Now, Phyrexian Metamorph IS a creature... and you should see the look on people's faces when they realize he came into play as another Batterskull, letting me draw a card off Puresteel AND counter up on Quest (if I get two batterskulls out it's usually game, but two batterskulls and an active quest... Can you say Argentum Armored Batterskull? Or even Argentum Armored Batterskulled Mirran Crusader??

0
Posted 17 July 2011 at 22:41

Permalink