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An Orzhov Angel deck. My first ever deck that I learned to play on. It was originally a pile of random black and white cards gifted to me, but I slowly changed it and now it's my favorite Modern deck I own.
My general strategy is to use Inspiring Overseers, Starnheim Aspirants, and Giada's to ramp up. Use revive creatures to return Giada's or Youthful Valkyries that die. Stop enemy progress with Instants and Incriminates. Win cons (most important to least) are: Firja's Retribution, Valkyrie's Sword (pay full 7), and Seraph of Suns.
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NOTE: Set by owner when deck was made.
Are you looking to modify the build? I see some potential improvements that could be made on the cheap to help the deck along with its plan.
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I'm open to recommendations! This was mostly just uploading my in-person deck online to use for a tabletop sim with friends.
Coolio. The good news is, you can update the deck on the super cheap and kick it into overdrive.The overall question you need to answer is if you want to make a deck that gains life and takes advantage of gaining life, or an angel agro deck. Either option is viable, you just need to pick one and roll with it. Either way, there are some generic cards to think about.The biggest improvement you can make it to load up on the extremely efficient and cheap cards that slot right into the build. Four copies of Youthful Valkyrie and Gaida would be extremely powerful, as you want to start the clock on turn 2, with Gaida ensuring you get that important third mana to make sure you can drop a 3-drop angel on turn 3, which any angel build desperately wants to do.Then there are a bunch of 3-drops and 4-drops that would fit well/better than some of the cards you're running, like Resplendent Marshal, Wojek Investigator, Archangel of Wrath, Emeria Angel, and Legion Angel.As for your support cards, you've got a metric ton of good removal/protection you can run on the cheap since you're going orzhov. Check out Fatal Push, Vanishing Verse, Damn, really you've got an endless supply of 1 and 2-drop removal options and way to protect your critters.You could also get away with running some of the spell-lands, as you're going to have an unproductive turn 1 in essentially every game, so you don't mind dropping a tapped land. Check out Kabira Takedown // Kabira Plateau and Razorgrass Ambush // Razorgrass Field.Just some general thoughts. I'd be happy to help if you want to try and rework anything.