burningpeat

171 Decks, 41 Comments, 1 Reputation

Yeah, and only $25 without Elspeth :) I made some edits--it's all standard now, for instance, so hopefully it will work even better. Also I had mistakenly put Semblance Anvils in the deck instead of Mimic Vats. I always mix up those two.

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Posted 15 December 2011 at 14:50 in reply to #221780 on Golemworks

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I agree. What creatures would you recommend? Should I splash green or black? I'm hoping that getting Omen machine out turn six will severely cripple any control attempts.

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Posted 14 December 2011 at 15:53 in reply to #221561 on Time Crawls

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Correct. With Silverskin eqipped, however, all my creatures have shroud. Any advice on making the deck faster?

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Posted 14 December 2011 at 15:50 in reply to #221578 on Time Crawls

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Also, those geosurges and palladiums are there for a red sun's zenith end game option. Mana is never wasted.

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Posted 30 November 2011 at 18:44 as a comment on Mindcrank

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What would you substitute?

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Posted 30 November 2011 at 18:42 in reply to #218114 on Mindcrank

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Turn six mill: http://www.mtgvault.com/ViewDeck.aspx?DeckID=200935

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Posted 26 July 2011 at 22:31 as a comment on ADVERTISE!!!!

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Standard Infinite Mana Aggro/Burn: http://www.mtgvault.com/ViewDeck.aspx?DeckID=213838

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Posted 25 July 2011 at 20:25 as a comment on ADVERTISE!!!!

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You might try adding some tainted strike for the spikeshot elder, since it's useless without grafted exoskeleton or phyresis. Also, maybe a couple throne of geths, since you need a way to get the wellsprings into the gaveyard anyway.

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Posted 22 July 2011 at 16:34 as a comment on (Direct)Infect

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Advice noted.

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Posted 21 July 2011 at 20:27 in reply to #183507 on Venser's Undead

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Arc Runner + Distortion Strike (6), Fling x 2 w/Fire Servant (12), Where Ancients Tread (5) = (23)
Arc Runner, Distortion Strike, and Fling are all Instants/Sorceries, so everything in the combo gets rebound from Cast Through Time. Assuming you didn't lose your Fire Servant, everything is re-cast next turn for 23 more damage.

As for Scoria Elemental, I needed the cheapest 5 power creature I could think of, for WAT and the Splinter Twin combo. Sometimes strategies can utilize otherwise terrible cards.

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Posted 23 June 2011 at 18:44 in reply to #174184 on Rebounding Assault

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To keep the precursors alive, you might put in 2x Leyline of Sanctity. You could have it out turn 1, unlike Asceticism.

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Posted 23 June 2011 at 17:17 as a comment on Golems

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I feel like the tokens are really important to the raid bombardment strategy. I am incorporating your suggestions though.

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Posted 22 June 2011 at 20:12 as a comment on It's a Raid!

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What do you suggest?

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Posted 18 June 2011 at 15:53 as a comment on It's a Raid!

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Good points. I took out the magnets and put in the vector asps for more offence, as well as more artifacts I'd be willing to sacrifice with ToG.

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Posted 15 June 2011 at 23:58 as a comment on MosquitoDeath

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Thanks for the advice. I'm going to put in some Survival Caches and take out the Sentinels and Wurmcoils like you suggested. The Sejiri Merfolk, however, I've always found really useful early on since they're 2/1 first strike lifelinks for 2. That's hard to beat on round two. Since the merfolk and shikari already will have lifelink when equipped, I'm not sure I should use the basilisk collar. It seems redundant. I do see the use of the firststrike/deathtouch combo though.

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Posted 29 March 2011 at 20:30 in reply to #147696 on Venser Lifegain

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