Vampiric Night - Commander EDH

by Canita on 04 November 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (8 cards)

Creatures (1)


Sorceries (1)


Instants (2)

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Deck Description

Hello you!

Listed above is a developed EDH cardlist for a Tribal Vampire themed deck.
The new EDH Vampire deck released by Wizards of the Cost did wonders and finally made it possible to combine the 3 most predominant colours of Vampires together.
The Result? A never-ending slaughter filled with cards that have massive synergy with one another that will seek to overthrown the game in your favor.

How to Play

Cast Vampires on Curve, have Eminence trigger tenfold and attack with several vampires that grow stronger the more they get to swing directly.
Blood is good, it sustains your life points while also inflicting damage and keeping the cycle going.
The next thing you want to add to your most loyal servants is a feast of pumps that come mostly in the form of artifacts, these tools will very easily escalate into a bloodfeast pretty quickly.

Now simply sit back and enjoy the show, show no remorse for those who do not enjoy that sweet pleasure of shattering the sweet innocence of one's body for that glory blood that sustains and creates - a Bloodline.

Deck Tags

  • EDH
  • Vampires
  • Edgar Markov
  • Mardu
  • Dega
  • Tribal
  • Commander
  • Sorin

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,345 times.

Mana Curve

Mana Symbol Occurrence

706660

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vampiric Night - Commander EDH

This is my favourite tribe, so I was also pretty excited with all the new vampires. We can compare notes if you would like, here is my current take, not yet updated with Rivals : http://www.mtgvault.com/mazelord/decks/the-partnership/

My deck is played mostly in multiplayer games, but yours seems to be designed for duals, is that right?
If so I understand the choice of Artifacts, but otherwise I suggest you consider Herald's Horn and Vanquisher's Banner. Also I am wondering why you would not include the Planeswalkers that create Vampire tokens, is that a conscious choice?

Not sure i would run Shadow Alley Denizen or Metallic Mimic.
You have 2 copies of Twilight Prophet in there.

Feel free to comment on my deck as well!

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Posted 23 January 2018 at 20:40

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Why hello there, Mazelord, thanks for taking the time to look up the my decklist and give in a few suggestions, most kind!

The two Twilight prophets were a mistake whilst I was updating the list as I got my cards out of the mail, certainly a card that created a lot of buzz and testing it was definitely something I was most surprised, if left unanswered the value is just too insane.

My deck too is played for a multiplayer environment, as are all the commander decks I currently own, some of which I have stored here in this website. Why would you bring forth the conclusion that this is a 1vs1 themed deck if I may ask?
I do run a pretty vicious tribal deck that does run pretty straight-forward, whilst the artifacts do not properly help bolster eminence, they do tend to land on the battlefield and bolster around 5 + tokens and creatures worth of value, which end up being a pretty a big deal.

Shadow Alley allows for Vampires who do not possess flying or evasion abilities to have a direct swings for one's LP's, I do tend to have her make my minions run wild for the long-run, you should try it sometime, maybe worth testing, I find myself pretty satisfied with the results I've been getting with her.

The Banner was a card I ran, but found myself that you need a proper engine for it to work, if you do not have extra leverage to have the card draw, then its pretty much just doing the +1/+1, so I had it replaced with the Immortal sun who does bring more to the table, shuts down "Best Friends" themed decks who tend to run a whole lot of planeswalkers, and you're guaranteed the extra card draw per turn.
Also worth noting that with the current decklist, card draw is something I don't find myself gambling over, there's a lot of engines that provide all the leverage I require to keep on going without having to have a static +1/+1 that requires a condition to ensure the draw.

As for Sorin, I tried him out, ends up being far too frail to leave a mark, while a good planeswalker and I've nothing against anyone who does run it, I just rather have the stable +1/+1 over to my army than relying on something that barely ever sticks on the board for far too long. But then again, it may just be the playgroups I run against that have waay too many answers for planeswalkers so, It is possible I'd consider having it sideboarded depending on the environment.

As for the Horn, I've yet to get a hold of one, albeit I should and I will get my hands on one and its very likely I end up running it on the long-term of things, that said, as mentioned above, I'm pretty solid on the cards I've got to refresh my hand, so I'll see what ends up happening, certainly something I'll look into!

Thanks for the Reply, I'll have a look see and what you've got yourself!

1
Posted 25 January 2018 at 22:57

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Thank you for your reply!
Most of my follow-up is in my message on my own deck, but to answer your question it is the amount of mana acceleration and low mana curve that made me think this was more geared towards duels. Sol Ring is not great in multiplayer unless you get it early, I find that decks that go off fast often draw much aggro around the table and then gas out after one or two board wipes, although I do see you have answers planned for that to some extent.
I hope you are having as much fun looking at my deck as I did your, I really enjoy this exchange of ideas.

0
Posted 28 January 2018 at 04:10

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