Card Information
Creature — Human Werewolf // Creature — Werewolf 6/5, {3}{G}{G}
Card Rules
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)