Nullhide Ferox

Creature — Beast 6/6, {2}{G}{G}

Card Information

Creature — Beast 6/6, {2}{G}{G}

Card Rules

Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.



  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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