Card Information
Sorcery {2}{R}
Card Rules
You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.
Each player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
Flavor Text
The wheel only has one sure output: chaos.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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