Wheel of Potential

Sorcery {2}{R}

Card Information

Sorcery {2}{R}

Card Rules

You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.

Flavor Text

The wheel only has one sure output: chaos.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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