Witch-Maw Nephilim

Creature — Nephilim 1/1, {G}{W}{U}{B}

Card Information

Creature — Nephilim 1/1, {G}{W}{U}{B}

Card Rules

Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Flavor Text

When it awoke, it shattered the hillsides to make way for its passage.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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