Magic: The Gathering Cards

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Found 980 cards matching the selected filters (0.345 seconds)

Card Information

Creature — Drake 2/2, {2}{U}

Card Rules

Flying

Flavor Text

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

Card Information

Creature — Spirit 2/3, {3}{W}

Card Rules

Flying. Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.)

Flavor Text

Her voice is justice, clear and relentless. —Akroma, angelic avenger

Card Information

Land

Card Rules

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{W}{W}

Card Rules

Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.)

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{G}

Card Rules

Destroy target creature with flying.

Flavor Text

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Cleric 1/1, {2}{W}{W}

Card Rules

{T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Cleric 2/2, {B}{B}

Card Rules

{1}: Remove target card in a graveyard from the game.

Flavor Text

Once it consecrated the dead. Now it desecrates them.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{U}

Card Rules

Look at your opponent's hand. For each forest and green card there, you draw a card. (You draw from your deck.)

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Incarnation 2/2, {3}{U}

Card Rules

Flying As long as Wonder is in your graveyard, and you control an Island, creatures you control have flying.

Flavor Text

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Elves 1/1, {2}{G}

Card Rules

When Wood Elves comes into play, search your library for a forest card and put that card into play. Shuffle your library afterwards.

Flavor Text

Every branch a crossroads, every vine a swift steed.

Card Information

Land

Card Rules

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {1}

Card Rules

Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.

Flavor Text

Strengthened by a thousand limbs.

Card Information

Instant {1}{U}

Card Rules

Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of them into your hand and the rest on the bottom of your library.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {3}{W}

Card Rules

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Flavor Text

"Believe in the ideal, not the idol." —Serra

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{W}{W}

Card Rules

Destroy all creatures. They can't be regenerated.

Card Information

Enchantment {3}{U}{U}

Card Rules

When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.

Flavor Text

Dread Marit Lage lies dreaming, not dead.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add one colorless mana to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Card Information

Creature — Druid 2/1, {1}{G}{G}

Card Rules

When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.

Card Information

Creature — Druid 2/2, {2}{G}

Card Rules

Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Flavor Text

He roots connect her to the forest's wishes.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Wurm 6/4, {4}{G}{G}

Card Rules

Trample

Flavor Text

When the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Demon 6/6, {4}{B}{B}

Card Rules

Flying, first strike During your upkeep, choose one of your artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points of damage to you. Artifact creatures destroyed in this way may not be regenerated.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact Creature 1/4, {3}

Card Rules

Attacking does not cause Yotian Soldier to tap.

Flavor Text

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Summon Knight 2/1, {1}{W}

Card Rules

First strike

Flavor Text

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." —Oracle en-Vec

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature—Cleric 2/2, {2}{W}

Card Rules

{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Flavor Text

"I only return what rightly belongs to another."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Knight 2/2, {2}{W}

Card Rules

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight gets +1/+1 until end of turn.

Flavor Text

"Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Monkey 2/1, {1}{G}

Card Rules

Forestwalk (If defending player has a forest in play, Zodiac Monkey can't be blocked.)

Flavor Text

". . .By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . ."

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{B}

Card Rules

Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

Flavor Text

The nomads' funeral pyres are more practical than ceremonial.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{B}

Card Rules

Return target creature card from your graveyard to play.

Flavor Text

"The first birth celebrates life. The second birth mocks it." —Mystic elder

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {3}{U}

Card Rules

Players play with their hands revealed. Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {0}

Card Rules

{0}: Sacrifice a land to gain 2 life.

Flavor Text

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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