Shrapnel Deck Wins (standard)

by Chewrida on 27 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


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Deck Tags

  • Post ravnica
  • Standard
  • Burn
  • Shrapnel Blast

Deck at a Glance

Social Stats

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This deck has been viewed 4,727 times.

Mana Curve

Mana Symbol Occurrence

040290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Shrapnel Deck Wins (standard)

I think that Satyr Firedancer is strong, but if you want to play the Ensoul, I think you need more artifacts. The only thing really left to cut is your burn which makes the Satyr less good (though still an option). I'd personally make the following changes to the mainboard:

-4 Generator Servant - The only thing you have to ramp into really is the Engine.
-4 Satyr Firedancer - I'd either go basically full burn and keep this guy, but abandon Ensoul Artifact or drop this guy and keep Ensoul Artifact.
-3 Goblin Kaboomist - Fun card, sure, but I'm assuming you want to win.
-2 Anger of the Gods - You play a lot of small guys.
-4 Lightning Strike - Less good with no Satyrs.
-5 Mountain - More blue and Scry are good.

+4 Chief Engineer
+3 Phyrexian Revoker
+3 Haunted Plate Mail
+2 Scuttling Doom Engine
+1 Stoke the Flames
+2 Keranos, God of Storms
+4 Temple of Epiphany
+3 Island

This puts your land count up to 24, but gives you a stronger late game which is important. You are still mostly relying on your burn for removal, but you're most consistently playing the artifact game. Chief helps you ramp into Plate Mails and Doom Engines and gives your Ornithopers something to do in case they're not Ensouled. Plate Mail also gives your Ornithopters somethings to do by making them 4/4's. Keranos is just a valuable card that can help you push lethal or act as a draw engine. More Doom Engines means more chances for the fancy 11-17 damage combo with Shrapnel Blast.

I think your list is great. Cool. But I think for consistency's sake, you should either go with a full blue/red artifact deck or take out your Ensoul Artifacts from that deck and focus on burning your opponent to death and using Satyr Firedancer to keep yourself from dying along the way.

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Posted 15 July 2014 at 07:48

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Normally when a deck name ends with "Deck Wins" it wants to stay an aggro deck.

I agree with the lack of things to ramp into with servant and that anger is bad when you have so many chumps.
I feel he is playing kaboomist for more artifacts.

I would:
-2 anger +2 doom engine
That's really it.
Maybe try to get 2 hammers in the deck.

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Posted 15 July 2014 at 14:21

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Thanks for the suggestion viag, after looking at it for a while you are both probably right that I need to run more of something to ramp into with my servants I also like them for a surprise mana boost into a burn spell if i need it. I considered the hammers but took them out because the only thing i really would need it for is the fact that its an artifact and for randomly producing some more aggro 3/3's to attack with, but the servants will produce anything I want to have haste with it, using 4 ornithopters, 4 darksteel citidels, and 3 goblin kaboomists I think I'm good on the artifacts, that should be plenty to get thru with what I need.

The Goblin kaboomists I think are severely underrated for this set and I think they will be perfect in this deck. I mean they potentially produce an artifact every turn, the artifact is potential creature removal for anything attacking without flying, and the kaboomist is really cheap to cast which is perfect. The ensoul artifact I believe should work perfect in here with the aggro theme, making it an indestructible 5/5 or a flying 5/5 as early as turn 2 (also I can use the kaboomists mines as a 5/5 if i really need to.) I'll most likely get at least 5 damage with it from the flyer even if it is removed next turn, That's exactly what shrapnel blast does, uses two cards to hit for 5, and if I put it on the land it'll be extremely hard to remove.

Thank you for all the suggestions though!

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Posted 15 July 2014 at 23:20

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Detention Sphere, Banishing Light, Banisher Priest, Unravel the Aether, Celestial Flare, and several other cards really screw with your plan, so be weary.

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Posted 16 July 2014 at 03:40

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Yea, I'm aware of those, but those are thorns in the side of many plans from many different decks. I just gotta try to move faster than they can at delaying me. I understand the worry, but I will have to actually see this deck in real life play first to make any actual decisions. I think the risk will overall pay off more than hurt me, but I'll have to see. Obviously I expect these obstacles, but I'm hoping this will still overrun with damage too quickly for them to keep up. With them picking and choosing to remove one threat or the other, as in the doom engine or ensoul, since I can drop the engine fairly quick in here on turn 4 and with haste, but We'll see how it plays out.

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Posted 16 July 2014 at 04:06

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I think the generator servant plan's a trap. Take a look at my list: http://www.mtgvault.com/imfromnasa/decks/izzet-dead-yet/

I haven't tested Stoke the Flames yet, but it seems really good with young pyromancer.

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Posted 15 July 2014 at 08:07

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He was going for post Ravnica rotation. Otherwise Darksteel Ingot and Prophetic Prism go straight into the deck.

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Posted 15 July 2014 at 08:10

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Eh, I think they might be too slow but I'll test um.

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Posted 15 July 2014 at 08:12

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I don't know if they would do very well in your list. Yours is more of a tempo deck.

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Posted 15 July 2014 at 08:15

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Yea the pyromancer and stoke the flame seem to have a nice mix, but I'm keeping this post rotation so unfortunately I can't use young pyromancer.

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Posted 15 July 2014 at 23:22

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