Lose the Game

by cho_kai on 22 June 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (8)

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Deck Description

An alternative win (or lose?) condition deck. Heavilly overhauled to Mono U. Now uses Cunning Wish to fetch needed pacts as opposed to trying to flood the deck with them. I removed the loss negation effects and have re-spec'd for counter/disruption as a leadup to the finisher.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
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This deck has been viewed 3,339 times.

Mana Curve

Mana Symbol Occurrence

047000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Lose the Game

This is a great idea, I like how you are using Isochron Scepter with the Pacts, then just voiding out the upkeep with Eon Hub, but the the possibility of getting a pact over an Isochron Scepter is somewhat slim have you thought about maybe adding a few islands and some Fabricate's or Tinker's for search engines for the scepter?

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Posted 23 June 2011 at 02:19

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I actually like the concept of Isochron (imprint Angel's Grace). So that I can play all Pacts for free at a cost of CMC 3 (then 2 per turn). But even a Pact of the Titan every turn is not a reliable win. Also, the Pacts sort of don't work well with Isochron. Example: Why imprint a Pact of Negation rather than a counterspell (or an Assert Authority)?

I guess I could go Isochron and Panoptic, then back with Tinker and Fabricate as a way to get enough momentum to win, but we are really depending a single pact (Titan) to win the game for us, which means that having all the artifacts we want in hand still will not net us more than 1/turn of the titans I naturally draw into.

The problem I am running into is figuring out how to win with this deck. Pacts are expensive for their effect (until you find a way to negate that) and this deck has issues with mana screw (for having too many colors). So the early game is kind of hosed. The only 'win' conditions are Hive Mind + Pact (off color for your opponent), so that they copy the spell then lose the game; or Pact of the Titan swarm.

I considered chaining Ashenod's Altar + Summoner's Pact -> Gamekeeper -> Academy Rector (or any shorter chain that pulls the accelerated enchantment); then winning on the Hive Mind + Pact combo, but that takes a huge portion of the deck and still requires 4-5 Mana.

Alternately I was looking at Djinn Illuminatus + [Loss Negation / Upkeep Negation] + Pact of the Titan, but that is even harder to pull off requiring two expensive combo pieces to come together and a specific pact in hand.

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Posted 23 June 2011 at 15:21

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