60132 dmg TURN SIX!!!!!!!!!!!!..

by crozer on 05 April 2011

Main Deck (60 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

haha this is fun...

turn 1: forest - > llanovar/bird/arbor
turn 2: forest - > llanovar/bird/arbor + fists of ironwood
turn 3: forest - > doubling season
turn 4: forest - > Mycoloth (devour all)
turn 5: forest - > another mycoloth! (devour all again)
turn 6: waaait for it...
turn 7: overwhelming stampede and attack!!!

Fast calculation brought it to 38720 dmg

Probably could go faster with some gaeas cradle or some arbor+wild growth lovin'

Edit: Did some calculating with a gaeas cradle combo:

T1: forest + arbor elf
T2: forest + wild growth, tap wild growth land and untap with arbor (4 mana), play 2x fists of the ironwood
T3: attack with saprolings, play gaeas cradle, tap forest, wild growth land (untap with arbor for 4) and gaeas cradle (5 mana) for a total of 10 mana, play doubling season and mycoloth, devour all for a 24/24 mycoloth
T4: attack with mycoloth (24 dmg, 28 total). you get 40 tokens during upkeep. Devour all these with another mycoloth who comes out as a 164/164
T5: Attack with both mycoloths (24 + 164 + 28 since before, total of 216) during upkeep you get another 40 + 320 tokens
T6: Cast overwhelming stampede. Both Mycoloths and the 360 tokens get +164/+164 and trample, swing and the total dmg ends up at 60132!!!!!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

19
Likes

This deck has been viewed 4,649 times.

Mana Curve

Mana Symbol Occurrence

000052

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 60132 dmg TURN SIX!!!!!!!!!!!!!

Would love something to tutor the doubling seasons...

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Posted 05 April 2011 at 15:33

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How'd you come up with 38000+ dmg? Plus, the creatures that come into play on turn 6 can't even attack that turn due to summoning sickness.

You can throw in a couple Harmonize since you won't be having any problems w/ mana.

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Posted 05 April 2011 at 15:41

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Doubling season give four counters each devoured creature. Doubling season give 2 tokens for each counter. Didnt think of summoning sickness will change title

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Posted 05 April 2011 at 16:03

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Fywdyl is right. The 320 tokens come during turn 6, not turn 5. It's a turn 7 60132 damage.

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Posted 09 April 2011 at 02:42

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well, you need help finding your stuff, lead the stampede is nice. also, this is turn 7, because the tokens have summoning sickness......

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Posted 05 April 2011 at 15:43

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Changed the title, thanks mate.

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Posted 05 April 2011 at 16:23

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If you splashed White, there are three cards I am aware of to tutor for or cheat Doubling Seasons into play. Academy Rector, Lost Auramancers, and Idyllic Tutor. Auramancers is a bit slow, as it needs to vanish to tutor, but Academy Rector works well with Devour and Idyllic Tutor.

There is also {W}{G} Sterling Grove, which gives your other enchantments shroud, and you can pay {1}, sacrifice it, and tutor an enchantment to the top of your library.

Just a few ideas :)

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Posted 05 April 2011 at 19:40

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Yeah I was looking at splashing white for a moment, but I made this deck in a rush and couldn't be bothered too... Might tweak it some tomorrow with a splash of white, we'll see!

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Posted 05 April 2011 at 20:22

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Added gaeas embrace to speed it up!

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Posted 06 April 2011 at 07:44

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gaeas cradle*

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Posted 06 April 2011 at 07:49

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If you have Gaea's Cradle, go for it. It doesn't just speed the deck up, it sends it /over the top/!

I don't think you need to worry about white to tutor your Doubling Seasons. Between the mana ramp, GSZ, and the awesome card draw from Harmonize, I think you're pretty solid with or without Doubling Season in play.

A few changes I'd make instead: Replace Fist of the Iron Wood with Awakening Zone (Slower, but a steady & consistent source of tokens even after you cast your first Mycoloth), Wild Growth with Asceticism (you have plenty of ramp, lets protect those creatures), and drop either Arbor or Llanowar Elves with Strength of the Tajuru (more +1/+1 counters for Mycoloth or even Birds? Yeah!).

Here's a deck list for the suggestions (also replacing Harmony with Preferred Selection, just prefer is over Harmony :P)
http://www.mtgvault.com/EditDeck.aspx?DeckID=169814&DeckCardID=3725485

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Posted 06 April 2011 at 08:55

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I agree with some of the suggestions, and like how you added the oran-reef. However, I'd rather keep the fists instead of the awakening zone, as the mycoloth itself will keep a steady and consistent source of tokens itself + if i have one buffed up mycoloth, i could really use the trample from time to time. I know I have redicelous ramp right now, it's all to be able to pull off the combo described in the title. Almost 40k dmg is quite the over kill, going with your suggestions will make this deck a more stable and competetive deck instead of just a fun deck... Will mage some tweaks, drop in and see what you think!

(Arbor elf and wild growth works good together, might remove the birds instead)

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Posted 06 April 2011 at 09:33

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Haha!! Sweet! If you could have gotten a canupicover on the mycoloth you would have been safe from doomblade or something like that to.. Because you have a problem agenst swamp if you are going in to a turnement, but it's cool! :D

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Posted 06 April 2011 at 09:53

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Another cool combo:

Turn 1: Forest -> Arbor elf
Turn 2: Forest -> wild growth on untapped forest, tap for 2, untap with arbor, tap for another 2 -> 2x fists of ironwood
Turn 3: Gaeas cradle -> tap all lands and tap wild growth land twice (10 mana) -> doubling season and then mycoloth that comes in as a 24/24. Quite good for turn 3 :)

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Posted 06 April 2011 at 09:57

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me and a mate worked out with a standard sap deck with 4 mycoloths, 4 paradox hazes, and 4 doubling seasons as well as other thallids and some coat of arms, you can do damage with something like 50 zeros after a 1. thats 100000000000000000000000000000000000000000000000000. in about 20 turns though, but still thats a lot.

Id love to hear exact calculations.

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Posted 06 April 2011 at 11:56

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These kind of decks are more for fun though! 20 damage usually is more than enough ;)

Do you want exact calculations of this deck?

Thanks for commenting btw, spread the word!

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Posted 06 April 2011 at 12:09

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Please see updated description! It's now over 60k dmg in six instead of seven turns!!!!

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Posted 06 April 2011 at 12:26

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Looking nice! The reason I suggested Awakening Zone is because Mycoloths became unpopular in my meta between creature destruction (Doom Blade / Go for the Throat and deathtouch via Virulent Swipe), bounce (Unsummon / Disperse), exile (Journey to Nowhere), and there's a lot more removal in Vintage and Legacy. Eating your creatures and then losing the only creature / source of creatures is a real bummer! At least between Asceticism and Awakening Zone (plus Oran-Rief, Doubling Season, and Strength of the Tajuru) you're capable of pulling out a win without relying on Mycoloth, or caring about whether or not he dies.

Also, I see what you're doing there with Arbor Elf and Wild Growth. That's pretty clever :) I'd suggest replacing Llanowar with Birds then. Only because Birds is flying, and you've got a few ways to buff him.

I'd still really like to see Strength of the Tajuru in here though.. dunno where you'd want to fit him. I'd suggest -1 Wild Growth, -1 Overwhelming Stampede for at least 2. It's not going to contribute to a quick & crushing defeat, but will help in the long haul.

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Posted 06 April 2011 at 14:25

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Llanovar for birds i can agree with, will make that change.

The arbor elf and wild growth sure is nice. Making it possible to cast for 4 mana (harmonize) turn 2. Might even make a stompy deck with blastoderm just to have a 5/5 shroud swinging at turn 3.

I agree the strength of tajuru is nice... Especially if mycoloth get's killed. I don't know what to cut for it though... Hopefully some other people will come with suggestions as well. For now: I'll think about it.

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Posted 06 April 2011 at 14:48

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seems quite interesting but problems with control

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Posted 06 April 2011 at 16:08

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Thanks mate! I can agree with you on that one, heh... Not suposed to be a very competative deck either. Hence it's labeled Fun :)

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Posted 06 April 2011 at 22:18

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One idea would be to get some utopia mycons to play some clarion ultimatums to get more doubling seasons/paradox hazes/mycoloths or even lands out.

if you have 2 of each and a mycoloth out you can use the ultimatum to have 4 doubling season and 4 paradox haze and get another mycoloth.

then if a mycoloth devours ONLY ONE saproling, it gets +32+32 and gets out 2560 saprolings the next turn.

Say it devours 10 and you can get a coat of arms. 25,600 saps with about +25,600+25,600 each. 65,536,000 damage. Im gonna try to work out how early that can happen.

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Posted 07 April 2011 at 02:05

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Cool ideas mate! I've been considering coat of arms for some time, but don't really know what to cut for it. Nice to see people are making decks based on this one! Always good to inspire

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Posted 07 April 2011 at 07:20

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ok worked a combo.
hope i get the maths right at the end, using excel.
t1 Land, Birds of paradise/mana elves.
t2 Land. 2 more BoP/mana elves
t3 Land. Mycoloth, devouring all creatures.
t4 Land. 6 saprolings out. play fecundity, utopia mycon. sac all saps, for mana and draw 6 cards, play 2 paradox hazes.
t5 Land. 18 saps out. Sac 10 to get 2 doubling seasons out and draw 10 cards. tap 5 lands and sac 2 saps for clarion ultimatum, targeting 2 paradox hazes, 2 doubling seasons and a mycoloth devouring 6 saps and getting +96+96
t6. Land. 1,232 saprolings out. sac 1 to play burst of speed. Tap 5 lands to play Parallel Evolution, its effect is doubled 4 times. Tap a land and sac 6 to play Parallel Evolution's flashback.
do this for 3 more parallel evolutions. Draw cards throughout.
Parallel Evolution 1: 1,231 -> 20927 -> 334720 saps
Parallel Evolution 2: 334720 -> 5690160, 96732720 saps
Parallel Evolution 3: 96732720 -> 1644456240 -> 27955755961
Parallel Evolution 4: 27955755961 -> 475247851252 -> 8079213471165 saprolings.
Sac 20 to play 4 coat of arms.
8079213471145 saprolings with + +32316853884580+32316853884580
attack for 261,094,761,249,323,000,000,000,000 damage in turn 6.

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Posted 07 April 2011 at 02:52

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why not add more cards to untap all your lands and start again, such as rude awakening? this shit could go on forever, the only real right answer is b/u storm for a turn 1 win on vintage

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Posted 07 April 2011 at 05:19

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Sounds awesome mate! You should really build this deck and post the link here =)

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Posted 07 April 2011 at 07:30

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261 trillion trillion damage.

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Posted 07 April 2011 at 02:56

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It's good for those pesky infinite life gain decks that get lazy and end their loop somewhere in the millions. Also possibly the only way to defeat Storm Crow decks. :D?

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Posted 07 April 2011 at 03:34

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OVER 9000!!!!!!!!!!!!!!!!!!!!!!!

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Posted 07 April 2011 at 04:53

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you devour all your creatures.
i calmly play innocent blood.

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Posted 07 April 2011 at 05:16

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Yeye there is a counter for everything!

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Posted 07 April 2011 at 07:31

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Turn 4 999quadrillion999trillion999billion999million999thousand999 damage IN STANDARD BELOW
http://www.mtgvault.com/ViewDeck.aspx?DeckID=170176

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Posted 07 April 2011 at 05:31

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I love these kinds of decks. Nice work here man, very nice.

I too have had a deck that allows you to not only reach millions of damage, but millions of life & millions of creatures all at the same time!!! Realistically, several thousand life/damage/creatures decently fast.

Tell me' what ya' think, respectively called, "The Million Deck" @
http://www.mtgvault.com/ViewDeck.aspx?DeckID=91986

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Posted 07 April 2011 at 06:42

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Will have a look man! Thanks for commenting

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Posted 07 April 2011 at 07:33

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turn 4. Wrath of God.
lose

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Posted 07 April 2011 at 07:03

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/golfclap .......

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Posted 07 April 2011 at 07:38

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Thanks all for helping me to front page!!!! First deck i've made that ever got there.

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Posted 07 April 2011 at 07:46

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Okay not a lot of time so I was not able to check your exact mana to check if this was possible, but Gilder Bairn, Copperhorn Scout, and Rhys the Redeemed turn 3 or 4 is absolutely crazy. Gilder Bairn triples the number of +1/+1 counters on your big Mycoloth, Rhys the Redeemed triples the number of 1/1 tokens you have in play, and Copperhorn Scout lets you use either/both of them twice a turn. Also Untamed Might or Strength in Numbers played right before you drop Overwhelming Stampede should do a ton as well. Just a random guess, but I think you could potentially get into the millions in terms of damage turn 6 if you get all of these going early. :D

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Posted 07 April 2011 at 13:09

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Okay yeah so t4 play Gilder Bairn, Rhys the Redeemed, and Copperhorn Scout in addition to what you were doing.
t5 (before you attack) use Gilder Bairn on 164/164 Mycoloth to make it a 484/484 and also use Rhys the Redeemed to turn your 360 tokens into 1080 tokens. Then swing with Mycoloths AND Copperhorn Scout giving you a total of 577 damage as of this point. Use Gilder Bairn and Rhys the Redeemed AGAIN making your 484/484 Mycoloth a 1444/1444 and turning your 1080 tokens into 3240 tokens.
t6 After upkeep you should now have 4700 1/1 tokens. Use Rhys the Redeemed to give you a total of 14100 1/1 tokens and use Gilder Bairn one last time to make your 1444/1444 Mycoloth a 4324/4324. Use Strength in numbers to make your 4324/4324 Mycoloth a 18429/18429 until end of turn. Now cast Untamed Might using all of your Gaea's Cradle mana from your tokens alone (leaving 5 from Rhys, Gilder, Arbor and Mycoloths) making your Mycoloth a 32528/32528 until end of turn. Cast Overwhelming Stampede and swing with tokens and Mycoloths. Total damage (including other turns) should end up being: 458,756,508. And that's just with 1 each of the cards I mentioned and assuming the Copperhorn Scout dies. Scary huh? :D

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Posted 07 April 2011 at 21:43

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Turn 1: Mountain+Any Red Creature
Turn 2: Island+Pyretic Ritual+Seething Song+Splinter Twin
Turn 3:Mountain or Island+ Intruder Alarm.
Attack for infinite damage on turn 3 by tapping the creature, creating a token, and untapping all creatures again.

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Posted 07 April 2011 at 15:59

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Turn 1: Plains, Nomads En-Kor.
Turn 2: Island, Cephalid illusionist.

Mill your entire deck, Pull out 3 Narcomoebas, dread return into Necrotic Ooze with Kiki-Jiki in the graveyard, Use Kiki-Jiki's ability to creature infinite Ooze, and have a death cultist in the graveyard for infinite loss of life.

^_^

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Posted 08 April 2011 at 06:47

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Infinite damage doesn't count :p also getting an essence warden somewhere early = life in the trillions.

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Posted 07 April 2011 at 16:34

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achhhhh this is wrong. First of all I forgot to add the 577 damage. Second, I attacked with all tokens even the ones that just came out. Final number is actually: 152,984,485.

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Posted 07 April 2011 at 21:47

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This is cool and all, but you'll get this combo down maybe 1 in every 1,000 matches. The cards you need are never going to appear perfectly like that. Also your deck is very fragile when faced against cards like DoJ or Doom Blade. It looks like a lot of fun on paper, but I just don't see it being practical.

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Posted 07 April 2011 at 22:24

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Hence why it's labeled "Fun" :b Although I might not get the overkilling combo out there is slightly bigger chance of having a buffed up mycoloth at turn 3, swinging turn 4. If he swings turn 4 and i started there won't be any DoJ. But aye, creature removal is crucial, but most stompydecks are weak against that...

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Posted 08 April 2011 at 07:27

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I suggest you use Scatter the Seeds for a faster token generation.

As per the damage factor I am pretty impressed that you manage that much by turn 6.
My decks are very slow compared to this though they pack a lot more damage that this since I create more tokens.

Check out this deck: Extended Saproling Jund
You might like it.

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Posted 09 April 2011 at 07:53

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Lol i have a deck with infinite damage turn 5 xD
http://www.mtgvault.com/ViewDeck.aspx?DeckID=157985

Ashnods altar then enduring renewal then sac ornithopter for infinite mana then drop a grapeshot xD

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Posted 09 April 2011 at 17:18

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zostimos has deleted this comment.

Posted 09 April 2011 at 17:19

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turn 1: forest - > llanovar/bird/arbor
turn 2: forest - > llanovar/bird/arbor + fists of ironwood
turn 3: forest - > doubling season
turn 4: forest - > Mycoloth (devour all)
turn 5: forest - Terror on my mycoloth.... OH NO!!!
AHAHAHAAHAH

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Posted 09 April 2011 at 22:00

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Can you use life and limb with artificial evolution to make all saps into fungus and forest additionally?

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Posted 11 April 2011 at 13:32

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