Save Sunburst

by CurseDeReaper on 26 September 2014

Main Deck (60 cards)

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Deck Description

I realy love Sunburst just like I loved the howl Mirrodin set.
That's why I searched every possible way to make it playable and the most important.
GOOD!
Well after i tried proliferate I found out a nice combo which used:
THE MOST UNDERESTIMATED SUNBURST CARD EVER!!!!
Pentad Prism
I used it to accelerate my Dragon Deck which was crap. But I also used Vivid lands. After I lend my Dragons to a friend and fought with sunburst he said "Proliferate is great with Vivid-lands." Then it made zing and i realized i found one of the greatest and cheapest mana battery ever ;)
Try and proof me wrong in that point but now I explain how it work.

How to Play

First of all the Deck really depends on 2 cards Thrummingbird (or his not quite as effectiv Proliferating friends) and Pentad Prism.
Every time you deal combat damage to a player with Thrummingbird you get a charge counter on Pentad Prism which is equal to 1 mana. Now you can charge it up with every Proliferate card you draw to accelerate the amount of Mana you need for your sunburst or Legacy Weapon ;)
When you summon thrumingbird in the second round with Saprazzan Skerry and have another depletion land to play. You can play one Pental Prism attack in round three with a 1/1 flying creature and if he deal damage it get ugly for your opponent.
You keep your strong two Mana producing lands and charge Mana with Pentad Prism.
Well I think the rest is as easy as making Pancakes ;)
I hope you like it if you wonder why I use some cards just ask and for the Lands I still need to figure out the best constellation for that ;)

Deck Tags

  • Proliferate
  • Depletion
  • sunburst
  • +1/+1 Counters

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

08606

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Save Sunburst

energy chamber??????????????????????????????

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Posted 26 September 2014 at 22:45

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I was thinking to use it. But with all that Proliferate I don't need it anymore.
I use only two cards which need charge counters which i can recharge with 8 cards from this deck. All at once including the Sunburst creatures for 4 mana or dealing combat dmg.
For the +1/+1-Counters Curse of Predation works faster to gain counters and can at some at non-Artifact creatures.
And for the Boost in +1/+1-Counters I can easily use the Corpsejack Menace for that and they gain them while entering the game which is much faster. Even if he cost twice that much he is a 4/4 creature and is there when i play the Sunburst cards.

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Posted 26 September 2014 at 22:57

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