Piertotum Locomotor

by Dankirk on 11 November 2020

Main Deck (60 cards)

Sideboard (59 cards)

Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wanted to try making a deck with activatable creatures.

Wipe the board with Wrath of God and/or Porphyry Nodes while statues lie dormant.

Here's some explanations for card choices that are harder to evaluate at a glance.

Guardian Idol can either attack on empty board or supply mana for Myth Realized lore counters, Haunted Platemail equip or Dance of the Manse. Humble, but a work horse useful in a lot of situations.

Aether Spellbomb works as a consistency helper either setting opponents back when you are short on other removal or it can be cycled for other things when not. Also works well for lore counters and as animate target for Blackstaff.

Gideons are obviously great extensions for the activatable creature theme, but so is Teferi with his passive ability. He protects the creatures when they come live and attack. The sorceries are also of the type that are really powerful with Teferi's +1 (board wipe, hand disruption and mass recursion).

Finally, Dance of the Manse works as a finisher bringing back some hitters and Porphyry Nodes that got destroyed on the way.

Got any suggestions?

The decks name is referencing McGonagall's spell from Harry Potter:
https://youtu.be/2Tpb1XyqGOQ?t=38

Deck Tags

  • Control
  • Artifact
  • Creatureless
  • Esper

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 782 times.

Mana Curve

Mana Symbol Occurrence

2371700

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Piertotum Locomotor

You could go armageddon/wrath.
Darksteel citadel, darksteel brute, flagstones of trokair.

These days flagstones of trokair are a hit because they are anti field of ruin and anti ghostquarter.

Theres plenty of darksteel cards to make this work. Even darksteel equipment, so you might be able to fit in stone forge mystic ;)

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Posted 12 November 2020 at 00:35

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As for the manlands/ artifacts, you could use Darksteel Brute as he's indestructible and Creeping Tar Pit would also fit into your colour-scheme and it's unblockable.
Another idea could be the use of vehicles...man your lands and let those crew the vehicles.

2
Posted 12 November 2020 at 08:00

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Thanks for input here, really appreciate it.

I did change the deck ever so slightly. I have to say they are very valid suggestions I had to think a lot about. Here's some reasons I didn't include some of the stuff.

Creeping Tar Pit
I figured I need to play some early game Kozilek's, so I needed some space for swamps. (Won't be getting the more expensive lands for this deck). Unblockability is somewhat unnecessary with the board wipe theme, but I also wanted to push away from non-interactive qualities unblockability might bring in to the game. I also decided to drop Dimir Keyrunes for this reason and went with Azorius ones instead. Azorius Keyrunes also help with activating Celestial Colonnade, which works as an alternative finisher instead of Creeping Tar Pit.

Darksteel Brute
I switched out Open the Vaults for two copies of Dance of the Manse, which means that I will be bringing key elements back into the game a bit more often. This makes indestructibility a bit less relevant, though it still works for blocking. I was worried about curve issues with him, since the activation cost is 3.

Armageddon + stuff
Darksteel Citadel is hard to fit in with the colors, I would need to drop blue/black for this. Flagstones seems good, but is a bit expensive and not Plains so it doesn't work for Glacial Fortress and Isolated Chapel. The color issue is also related to Esper Charm, which currently is used to fix card draw AND (partly) non-creature removal. With less colors I would need more card slots to fill these roles.


I'm still wondering which Gideon do you think works best for the deck and might use multiles of?

Blackblade pros:
- Porphyry Nodes stays around until Gideon leaves
- -6 removal might be relevant, since I only have Esper Charm and Kozilek's here for non-creatures

GIdeon of the Trials pros:
- +1 works as defence, that I might run short of early game without Porphyry Nodes, Wrath or Haunted Plate Mail.



2
Posted 15 November 2020 at 23:24

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We actually have a user which is an expert on gideon.
To see a deck he has with many gideons in it
Search for the deckname: gideon vehicles
You can probably ask him which gideon would fit your deck.

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Posted 16 November 2020 at 00:00

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