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Built this to focus more on a Zur ability win than the traditional combo deck. I'm not a fan of turn 3 or 4 combo decks so wanted to enjoy winning over being pressed to hit puzzle pieces every game. This deck is very strong in multiplayer games.
Ramp to Zur. Swing and pick whatever enchantment you need to either deal with your opponent's field or boost Zur for more damage. I tried to keep this as budget friendly as I could while still being consistent.
This deck has been viewed 875 times.
NOTE: Set by owner when deck was made.
Ideas are welcome!! Trying to keep this as well rounded as possible.
Sideboard cards are just stuff I havent had the funds to add yet but want to.
Have ran this deck several times now. It has only lost 1 game to a Narset deck. However we played best 2/3 and Zur won 2-1 against that Narset deck. Overall this deck is standing at 10-1
Ran this again this weekend... Its still winning. 12-1 now overall... Only loss was in a 2-1 win in a best of 3 match against a Narset build so far.
Updated with new list
Finally picked up a Zur foil for this deck. Went with the Cold snap version. Deck wins so many games I figured I may foil it since it has so many foils already. What better place to start than with Zur?
So far this has only lost 2 games. Once was a mana screwed game and the second was to a Narset deck... However I beat Narset 2/3.Deck is currently sitting at 27-2.
Updated this a bit with some new cards I got. Also swapped out the Doomsday combo stuff and went with Zur as focus.